A Star寻路相关资料汇总
A Star尋路教程(譯文)
http://www.cnblogs.com/thunder123/archive/2010/08/18/1802199.html
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Amit's A star Page 中譯文
http://dev.gameres.com/Program/Abstract/Arithmetic/AmitAStar.mht
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A* Pathfinding for Beginners 系列
http://www.policyalmanac.org/games/aStarTutorial.htm
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A* Pathfinding for Beginners 系列 -- Using Binary Heaps in A* Pathfinding
http://www.policyalmanac.org/games/binaryHeaps.htm
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A* Pathfinding for Beginners 系列 -- Two-Tiered A* Pathfinding?
http://www.policyalmanac.org/games/twoTiered.htm?
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Toward More Realistic Pathfinding by Marco Pinter
http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php?print=1
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A-Star (A*) Implementation in C# (Path Finding, PathFinder)
http://www.codeguru.com/csharp/csharp/cs_misc/designtechniques/article.php/c12527/
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http://www.red3d.com/cwr/ - Craig Reynolds is the Father of Flocking. His page is the best place on the Web to start research into the theory and technology behind flocking and similar A-Life technologies.
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程序?qū)崿F(xiàn)
C++實(shí)現(xiàn):A* Pathfinder (Version 1.71a) by Patrick Lester
http://www.societyofrobots.com/robotforum/index.php?topic=5342.0
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Java實(shí)現(xiàn)
http://code.google.com/p/pathfinder/
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Lua實(shí)現(xiàn)
http://forums.luaplayer.org/index.php?topic=1299.0
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Amit - A* algorithm Implemention?
http://theory.stanford.edu/~amitp/GameProgramming/ImplementationNotes.html
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轉(zhuǎn)載于:https://www.cnblogs.com/edwardlost/archive/2011/04/17/2019014.html
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