【Pygame小游戏】《坦克大战》,那些童年的游戏你还记得几个呢?
前言
🚀 作者 :“程序員梨子”
🚀 **文章簡介 **:本篇文章主要利用pygame模塊寫的一款坦克大戰小游戲啦!
🚀 **文章源碼獲取 **: 為了感謝每一個關注我的小可愛💓每篇文章的項目源碼都是無償分
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正文
《坦克大戰》是當年火遍大江南北的FC游戲,小霸王時代的裝機必備?,F在看來是覺得畫面有點
簡陋,但在以前絕對是屬于玩不膩的游戲之一。今天小編有時間就帶大家一起來康康吧~👇
開始準備的圖片素材很多分類處理:以下是部分截圖。
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(2)不同的音樂背景:當熟悉的背景音樂響起,撲面而來的是整個童年啊!
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(3)游戲規則:
游戲有單人和雙人兩種模式,己方大本營被破或者己方坦克被殲滅則游戲失敗,成功通過所有關卡
則游戲勝利。另外,玩家可以通過射擊特定的坦克使地圖上隨機出現一個道具,若己方坦克撿到該
道具,則觸發一個事件,例如坦克能力的增強。
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玩家操作方式如下:
玩家一:
wsad鍵:上下左右;
空格鍵:射擊。
玩家二:
↑↓←→鍵:上下左右;
小鍵盤0鍵:射擊。
# 玩家一, WSAD移動, 空格鍵射擊if tank_player1.num_lifes >= 0:if key_pressed[pygame.K_w]:player_tanks_group.remove(tank_player1)tank_player1.move('up', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player1)elif key_pressed[pygame.K_s]:player_tanks_group.remove(tank_player1)tank_player1.move('down', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player1)elif key_pressed[pygame.K_a]:player_tanks_group.remove(tank_player1)tank_player1.move('left', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player1)elif key_pressed[pygame.K_d]:player_tanks_group.remove(tank_player1)tank_player1.move('right', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player1)elif key_pressed[pygame.K_SPACE]:bullet = tank_player1.shoot()if bullet:self.sounds['fire'].play() if tank_player1.tanklevel < 2 else self.sounds['Gunfire'].play()player_bullets_group.add(bullet)# 玩家二, ↑↓←→移動, 小鍵盤0鍵射擊if self.is_dual_mode and (tank_player2.num_lifes >= 0):if key_pressed[pygame.K_UP]:player_tanks_group.remove(tank_player2)tank_player2.move('up', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player2)elif key_pressed[pygame.K_DOWN]:player_tanks_group.remove(tank_player2)tank_player2.move('down', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player2)elif key_pressed[pygame.K_LEFT]:player_tanks_group.remove(tank_player2)tank_player2.move('left', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player2)elif key_pressed[pygame.K_RIGHT]:player_tanks_group.remove(tank_player2)tank_player2.move('right', self.scene_elems, player_tanks_group, enemy_tanks_group, home)player_tanks_group.add(tank_player2)elif key_pressed[pygame.K_KP0]:bullet = tank_player2.shoot()if bullet:player_bullets_group.add(bullet)self.sounds['fire'].play() if tank_player2.tanklevel < 2 else self.sounds['Gunfire'].play()加載游戲素材中:
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附:
?# 加載游戲素材sounds = {}for key, value in cfg.AUDIO_PATHS.items():sounds[key] = pygame.mixer.Sound(value)sounds[key].set_volume(1)?(4)在坦克移動中、打到對方等肯定有碰撞:
# 碰撞檢測# --子彈和磚墻pygame.sprite.groupcollide(player_bullets_group, self.scene_elems.get('brick_group'), True, True)pygame.sprite.groupcollide(enemy_bullets_group, self.scene_elems.get('brick_group'), True, True)# --子彈和鐵墻for bullet in player_bullets_group:if pygame.sprite.spritecollide(bullet, self.scene_elems.get('iron_group'), bullet.is_stronger, None):player_bullets_group.remove(bullet)pygame.sprite.groupcollide(enemy_bullets_group, self.scene_elems.get('iron_group'), True, False)# --子彈撞子彈pygame.sprite.groupcollide(player_bullets_group, enemy_bullets_group, True, True)# --我方子彈撞敵方坦克for tank in enemy_tanks_group:if pygame.sprite.spritecollide(tank, player_bullets_group, True, None):if tank.food:foods_group.add(tank.food)tank.food = Noneif tank.decreaseTankLevel():self.sounds['bang'].play()self.total_enemy_num -= 1# --敵方子彈撞我方坦克for tank in player_tanks_group:if pygame.sprite.spritecollide(tank, enemy_bullets_group, True, None):if tank.is_protected:self.sounds['blast'].play()else:if tank.decreaseTankLevel():self.sounds['bang'].play()if tank.num_lifes < 0:player_tanks_group.remove(tank)# --我方子彈撞我方大本營if pygame.sprite.spritecollide(home, player_bullets_group, True, None):is_win = Falseis_running = Falsehome.setDead()# --敵方子彈撞我方大本營if pygame.sprite.spritecollide(home, enemy_bullets_group, True, None):is_win = Falseis_running = Falsehome.setDead()(5)坦克游戲中會隨機生成食物:
# --坦克吃到食物for player_tank in player_tanks_group:for food in foods_group:if pygame.sprite.collide_rect(player_tank, food):if food.name == 'boom':self.sounds['add'].play()for _ in enemy_tanks_group:self.sounds['bang'].play()self.total_enemy_num -= len(enemy_tanks_group)enemy_tanks_group = pygame.sprite.Group()elif food.name == 'clock':self.sounds['add'].play()for enemy_tank in enemy_tanks_group:enemy_tank.setStill()elif food.name == 'gun':self.sounds['add'].play()player_tank.improveTankLevel()elif food.name == 'iron':self.sounds['add'].play()self.__pretectHome()elif food.name == 'protect':self.sounds['add'].play()player_tank.setProtected()elif food.name == 'star':self.sounds['add'].play()player_tank.improveTankLevel()player_tank.improveTankLevel()elif food.name == 'tank':self.sounds['add'].play()player_tank.addLife()foods_group.remove(food)游戲效果:
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??總結
?這游戲的話經典哈,還是你門記憶中的坦克嗎?
說實話代碼真挺多的,你感覺這款坦克大戰有還原多少呀??
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總結
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