UNITY 手动定制inspector
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UNITY 手动定制inspector
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UNITY 手動定制inspector
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System;[ExecuteInEditMode] [CustomEditor(typeof(testxx))] public class testxxEditor : Editor {[SerializeField]public float slider_value = 0.3f;public bool chk = false;SerializedProperty check;// Use this for initializationvoid Start () {}void OnEnable(){check = serializedObject.FindProperty("x");Debug.Log("============" + check.floatValue);}// Update is called once per framevoid Update () {}public override void OnInspectorGUI(){if (GUILayout.Button("hello")){//testxx otx = (testxx)target; // otx.x = 5.93f; // otx.check = false;Debug.Log("hello------------");}slider_value = EditorGUILayout.Slider(slider_value, 0, 1.0f);chk = GUILayout.Toggle(chk, new GUIContent("chk"));EditorGUILayout.PropertyField(check);serializedObject.ApplyModifiedProperties();} } using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine;//[ExecuteInEditMode] public class testxx : MonoBehaviour {[Range(1,10)]public float x = 0;public string text = "hello";public bool check = false;public bool[] chks = new bool[10];// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {if (check){Debug.Log("==================" + x);}}}?將testxx.cs掛到一個物體上,點擊該GO,即可看到inspector上定制出來的相關UI
posted on 2017-03-28 17:46 時空觀察者9號 閱讀(...) 評論(...) 編輯 收藏
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