java文字版格斗游戏
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java文字版格斗游戏
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package test2;import java.util.Random;public class Role {private String name;private int blood;private char gender;private String face;String[] boyfaces = {"風流優(yōu)雅", "氣宇軒昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目猙獰"};String[] girlfaces = {"美色絕倫", "沉魚落雁", "亭亭玉立", "身材姣好", "相貌平平", "相貌簡陋", "慘不忍睹"};//attack 攻擊描述:String[] attacks_desc = {"%s使出了一招【背心釘】,轉(zhuǎn)到對方的身后,一掌向%s背心的靈臺穴拍去。","%s使出了一招【游空探爪】,飛起身形自半空中變掌為抓鎖向%s。","%s大喝一聲,身形下伏,一招【劈雷墜地】,捶向%s雙腿。","%s運氣于掌,一瞬間掌心變得血紅,一式【掌心雷】,推向%s。","%s陰手翻起陽手跟進,一招【黑虎掏心】,結(jié)結(jié)實實的捶向%s。","%s上步搶身,招中套招,一招【劈掛連環(huán)】,連環(huán)攻向%s。"};//injured受傷描述:String[] injureds_desc = {"結(jié)果%s退了半步,毫發(fā)無損","結(jié)果給%s造成一處瘀傷","結(jié)果一擊命中,%s痛得彎下腰","結(jié)果%s痛苦地悶哼了一聲,顯然受了點內(nèi)傷","結(jié)果%s搖搖晃晃,一跤摔倒在地","結(jié)果%s臉色一下變得慘白,連退了好幾步","結(jié)果「轟」的一聲,%s口中鮮血狂噴而出","結(jié)果%s一聲慘叫,像灘軟泥般塌了下去",};public Role() {}public Role(String name, int blood, char gender) {this.name = name;this.blood = blood;this.gender = gender;//隨機長相setFace(gender);}public char getGender() {return gender;}public void setGender(char gender) {this.gender = gender;}public String getFace() {return face;}public void setFace(char gender) {//長相是隨機的Random r = new Random();if (gender == '男') {//從boyfaces里面隨機長相int index = r.nextInt(boyfaces.length);this.face = boyfaces[index];} else if (gender == '女') {//從girlfaces里面隨機長相int index = r.nextInt(girlfaces.length);this.face = girlfaces[index];} else {this.face = "面目猙獰";}}public String getName() {return name;}public void setName(String name) {this.name = name;}public int getBlood() {return blood;}public void setBlood(int blood) {this.blood = blood;}/*定義一個方法用于攻擊別人思考:誰攻擊誰Role r1 = new Role();Role r2 = new Role();r1.攻擊r2;方法的調(diào)用者攻擊參數(shù)*/public void attack(Role role) {Random r = new Random();int index = r.nextInt(attacks_desc.length);String kungfu = attacks_desc[index];//輸出一個攻擊的效果System.out.printf(kungfu, this.getName(), role.getName());//計算造成的傷害1~20int hurt = r.nextInt(20) + 1;//剩余血量int remainBoold = role.getBlood() - hurt;//對剩余血量做一個驗證,如果為 負數(shù)了,就修改為0remainBoold = remainBoold < 0 ? 0 : remainBoold;//修改一下挨揍人的血量role.setBlood(remainBoold);//受傷的描述//血量>90 0索引描述//80~90 1索引描述//70~80 2索引描述//60~70 3索引描述//40~60 4索引描述//20~40 5索引描述//10~20 6索引描述//血量小于10 7索引描述if (remainBoold > 90) {System.out.printf(injureds_desc[0], role.getName());} else if (remainBoold > 80 && remainBoold <= 90) {System.out.printf(injureds_desc[1], role.getName());} else if (remainBoold > 70 && remainBoold <= 80) {System.out.printf(injureds_desc[2], role.getName());} else if (remainBoold > 60 && remainBoold <= 70) {System.out.printf(injureds_desc[3], role.getName());} else if (remainBoold > 40 && remainBoold <= 60) {System.out.printf(injureds_desc[4], role.getName());} else if (remainBoold > 20 && remainBoold <= 40) {System.out.printf(injureds_desc[5], role.getName());} else if (remainBoold > 10 && remainBoold <= 20) {System.out.printf(injureds_desc[6], role.getName());} else {System.out.printf(injureds_desc[7], role.getName());}System.out.println();}public void showRoleInfo() {System.out.println("姓名為:" + getName());System.out.println("血量為:" + getBlood());System.out.println("性別為:" + getGender());System.out.println("長相為:" + getFace());}}測試類
package test2;public class GameTest {public static void main(String[] args) {/*文字版格斗游戲,每個游戲角色的姓名,血量,都不相同,在選定人物的時候,這些信息就應(yīng)該被確定下來*///1.創(chuàng)建第一個角色Role r1 = new Role("喬峰", 100, '男');//2.創(chuàng)建第二個角色Role r2 = new Role("阿朱", 100, '女');//展示一下角色的信息r1.showRoleInfo();r2.showRoleInfo();//3.開始格斗 回合制游戲while (true) {//r1開始攻擊r2r1.attack(r2);if (r2.getBlood() == 0) {System.out.println(r1.getName() + "K.O了" + r2.getName());break;}//r2開始攻擊r1r2.attack(r1);if (r1.getBlood() == 0) {System.out.println(r2.getName() + "K.O了" + r1.getName());break;}}} }總結(jié)
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