lynda ux_UX心态
lynda ux
I have had the pleasure of training and mentoring several UX people at the beginning of their careers.
在職業生涯的初期,我很高興接受培訓和指導。
Whatever your background or experience, I’ve found repeatedly that there are some key milestones as your mindset changes from ‘designer of things I am told to make’ to UX thinker, consultant, strategist and valuable user-centred designer.
無論您的背景或經驗如何,我都會反復發現,隨著您的思維方式從“被告知要做的事情的設計師”變為UX思想家,顧問,戰略家和以用戶為中心的有價值的設計師 ,有一些重要的里程碑。
You cannot force these into someone; they come with time, patience and repeated experience.
您不能強迫他們進入某人。 他們需要時間,耐心和反復的經驗。
So, in no particular order here are my top 7 lessons to be learned:
因此,這里沒有特別的順序是我要學習的7課:
1.與您的意見無關 (1. It’s not about your opinion)
This one tends to happen early on. If you are making design decisions based on what you like then you are some kind of artist or design aesthetician; not a UX designer.
這往往會在早期發生。 如果您根據自己的喜好做出設計決策,那么您就是某種藝術家或設計美學家。 不是UX設計師。
Your design decisions need to be based on a combination of UX and accessibility best practice, user research, appropriate design patterns for the users’ mental model or the type of experience you are creating and an hypothesis you wish to test.
您的設計決策需要基于UX和可訪問性最佳實踐,用戶研究,針對用戶思維模型的適當設計模式或您要創建的體驗類型以及要測試的假設的綜合。
Your current design dynamic might be:
您當前的設計動態可能是:
You -vs- the design — you are designing for yourself, so only your opinion matters.
您 - 設計 -您正在為自己設計,因此只有您的意見很重要。
or
要么
You -vs- stakeholder — the two of you have a debate about what you like.
你們 - 利益相關者 -你們兩個人就自己的喜好進行辯論。
Your future dynamic will be:
您未來的動力將是:
Everyone -vs- the right outcome for users — all designers, researchers and stakeholders should be on the same ‘side’ searching for the most appropriate outcome for the users. Your opinion is redundant. The application of your critical design and research skills takes its place.
每個人對用戶來說都是正確的結果 -所有設計師,研究人員和利益相關者都應該站在同一個“一邊”,為用戶尋找最合適的結果。 您的意見是多余的。 您的關鍵設計和研究技能的應用已取代。
2.你最好自己解釋一下 (2. You’d better explain yourself)
You learn to own the ‘why’ behind everything you do. This is the same for UX, UI or visual designers — you need to have a solid rationale behind every design decision, otherwise why should anyone trust, believe or buy into your solution?
您將學會擁有自己所做的一切的“為什么”。 對于UX,UI或視覺設計師而言,這都是相同的-您需要在每個設計決策背后都有扎實的依據,否則為什么任何人都應該信任,相信或購買您的解決方案?
For everything you create you should be able to explain why you have done it that way based on:
對于您創建的所有內容,您都應該能夠基于以下原因來解釋為什么這樣做:
- Specific, identified user needs 確定的特定用戶需求
Design psychology
設計心理學
- Alignment to client/brand goals 與客戶/品牌目標保持一致
- Effectiveness in achieving project goals and KPIs 實現項目目標和KPI的有效性
- Technical feasibility 技術可行性
Again, ‘does the design meet success criteria for requirements?’ Not ‘is it pretty?’.
同樣,“設計是否滿足要求的成功標準?” 不是“漂亮嗎?”。
3.取決于; 永不承擔 (3. It depends; never assume)
Having an open mind, not leaping to (design) solutions, holding uncertainty in your head until the evidence directs your decision; these are absolutely key to a successful project.
要有開放的思想,不要跳到(設計)解決方案,直到不確定的證據指導您的決定時,您才能始終保持不確定性。 這些絕對是成功項目的關鍵。
For people coming from a career or role where any decision was good so long as it was fast, it often takes a while to get used to this. Discipline, patience and thinking things through is the only way to learn it.
對于人們從一個職業或角色,其中的任何決定是好的,只要它速度快的到來,往往需要習慣這一段時間。 紀律,耐心和透徹思考是學習它的唯一方法。
4.每個人都是您的用戶 (4. Everyone is your user)
Of course product end-users are the most important. But also, over time you begin to learn how to apply empathy and design skills to other areas of your professional life because you’re never going to get “what is best for users” live unless you’ve also delivered “what is best” for the project as a whole.
當然,產品最終用戶是最重要的。 而且,隨著時間的流逝,您將開始學習如何將同理心和設計技巧應用于您的職業生涯的其他領域,因為除非您也交付了“什么是最好的”,否則您將永遠無法獲得“最適合用戶的”生活。整個項目。
What is the user experience of you to your colleagues and stakeholders? What are the user needs and acceptance criteria for your deliverables? A little bit of empathy goes a long way in bringing people with you on the journey.
您對您的同事和利益相關者的用戶體驗是什么? 用戶對交付品的需求和接受標準是什么? 一點點的同理心可以使人們與您一起旅行。
5.艱辛的事情很難 (5. Hard things are hard)
You need to study, and practice the craft in order to be of value — you cannot just smack the title “UX Designer” on your CV and be one.
您需要學習并實踐Craft.io,才能物有所值–您不能只是在簡歷上打上“ UX Designer”的頭銜而成為一體。
Also, some projects you’ll get to work on will be wonderfully complex. You won’t get the answer right first time, the data will be initially overwhelming, users will do Weird Things in testing and you might have more stakeholders than you can shake a stick at. But applying effort to your UX career is always worth it; both in the skills, and (longer term) the income that you’ll achieve. But it requires time and effort; not short cuts, blagging it and over-priced “bootcamps”.
此外,您將要從事的某些項目非常復雜。 您不會在第一時間得到正確的答案,數據最初將是壓倒性的,用戶將在測試中進行奇怪的事情,并且您可能擁有更多的利益相關者,而不是一味地堅持下去 。 但是,為您的用戶體驗事業付出努力總是值得的。 無論是技能,還是(長期而言)您將獲得的收入。 但這需要時間和精力。 而不是捷徑,鞭打它和高估“訓練營”的價格。
6.預測風險 (6. Predicting risk)
Once you have a few projects under your belt, and you’ve been taken through enough project case studies in detail, you’ll get a feel for the user-centred design process and the critical moments.
一旦您掌握了一些項目,并詳細地進行了足夠的項目案例研究,您就會對以用戶為中心的設計過程和關鍵時刻有所了解。
You learn that aligning stakeholders, accurate requirements, adequate documentation, getting the IA right and many, many more things are key to ensuring the wheels don’t come off your project half way through.
您將了解到如何協調利益相關者,準確的要求,足夠的文檔 , 正確執行IA以及許多其他事情,這些都是確保輪子不會從項目中途脫離的關鍵。
Accountability, dependencies and risk — when you start thinking about these rather than just how many wireframes you need to do or which shiny new prototyping tool you’re going to use — that’s when you’re thinking like a useful, usable UX strategist.
問責制,依賴性和風險-當您開始考慮這些問題時,不僅要考慮要執行多少個線框,或者要使用哪種新穎的原型制作工具,那就是在考慮像一個有用的,可用的UX策略師。
7.紅色藥丸時刻 (7. The red pill moment)
My favourite moment of training a newbie, and it happens with every one, occurs somewhere around the time that they’ve been taught the fundamentals of proper research and UCD methods (aka “doing things properly”) and received the drills of UX best practice, design psychology and accessibility standards and they start seeing the UX world around them.
我最喜歡的培訓新手的時刻,每時每刻都在發生,發生在他們被教導正確研究和UCD方法(又稱為“正確做事”)的基礎并獲得UX最佳實踐訓練的某個時間,設計心理和可訪問性標準,他們開始看到周圍的UX世界。
“But… everything around us is manifestly dreadful!”
“但是……我們周圍的一切顯然很可怕!”
Yes, young Padawan. You now join the ranks of me, anyone who’s been in the industry for a while, and Alan Cooper’s twitter feed in despairing at everything. But the good news is, now you get to fix it. And you have the skills to do so.
是的,年輕的帕達萬。 現在,您加入了我的行列,這個行列已經有一段時間了, Alan Cooper的twitter推動了我的絕望。 但好消息是,現在您可以修復它。 并且您具有執行此操作的技能。
I call this taking the red pill. You now see the world as it really is, and you are ruined forever. You’re welcome.
我稱之為服用紅色藥丸。 您現在可以看到世界的真實面貌,并且您將永遠被毀滅。 別客氣。
翻譯自: https://blog.prototypr.io/the-ux-mindset-d7f4342cc82e
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