C/C++/SFML编写俄罗斯方块小程序 附代码和下载链接
C/C++SFML編寫俄羅斯方塊小程序
文章目錄
- C/C++SFML編寫俄羅斯方塊小程序
- 前言
- 一、游戲下載鏈接
- 二、游戲截圖
- 三、小程序功能
- 1.俄羅斯方塊游戲的實現
- 2.主菜單功能
- 3.游戲音樂,音效
- 4.游戲設置
- 5.游戲時長、最高分、當前分數和消行顯示
- 6.顯示下一個俄羅斯方塊,最終下落的位置
- 7.游戲暫停
- 四、運用知識
- 五、游戲代碼
前言
這幾天學完了C語言初階和進階,想做個小項目練練手,就想到了俄羅斯方塊這個小游戲,于是通過網上的資料學習了如何制作,然后自己通過三天終于寫完了,寫了上千行代碼,也是我進入編程學習之路后編寫的第一個那么長的代碼~ 但是感覺有很多地方寫的不是很好,希望能有大佬能指點下。
一、游戲下載鏈接
大家感興趣的話幫我試玩一下吧! 幫我康康有沒有bug 直接打開程序就可以玩拉~
俄羅斯方塊小游戲
下載鏈接:https://pan.baidu.com/s/1mI_f65ZdiyK_a6d_4wX0Fw
提取碼:9zy7
二、游戲截圖
三、小程序功能
1.俄羅斯方塊游戲的實現
這個是最主要的~其實游戲的實現只用幾百行代碼,后面為了加一些功能寫著寫著就上千了。
2.主菜單功能
可以在主菜單通過按鈕進入游戲,查看游戲教程,進行游戲設置,退出游戲
3.游戲音樂,音效
使用了mciSendString(播放音樂)函數和Playsound(播放音效)函數實現
4.游戲設置
可以通過游戲設置去關閉背景音樂或音效,設置游戲的難度。
5.游戲時長、最高分、當前分數和消行顯示
在消行后會增加消行數和得分,并顯示在屏幕上,同時記錄游戲時長,記錄歷史最高分。
6.顯示下一個俄羅斯方塊,最終下落的位置
游戲內可以是看到下一個方塊是什么,以及最終下落的位置也會顯示出來。
7.游戲暫停
有別的事情的時候或者覺得游戲背景音樂太難聽了想關閉下游戲背景音樂或音效,可以通過點擊右上角的暫停按鈕暫停游戲,并在暫停界面中選擇重開、設置關閉背景音樂或繼續游戲。
四、運用知識
主要是C語言的知識和SFML圖形庫基礎知識。
C語言學習:
https://www.bilibili.com/video/BV1cq4y1U7sg?share_source=copy_web
SFML學習:
https://www.sfml-dev.org/tutorials/2.5/
俄羅斯方塊實現:
https://www.bilibili.com/video/BV1uK4y187zT?share_source=copy_web
五、游戲代碼
一千多行滴代碼 有很多地方寫的不是很好 僅供參考o
#define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include<SFML/Graphics.hpp> #include<SFML/Audio.hpp> #include<SFML/Window.hpp> #include<time.h> #include"resource.h" #include"string.h" #include<Windows.h> #include<windows.h> #include<mmsystem.h> #pragma comment(lib,"winmm.lib") #pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"")//隱藏控制臺using namespace sf; //聲明命名空間const int Hang = 23;//行 const int Lie = 10;//列struct Point//記錄方塊的坐標 {int x;int y; };Point now[4];//當前方塊的四個坐標 Point back[4];//備份//俄羅斯方塊七個類別 int blocks[7][4] = {{1,3,5,7},//1字形 第0行{2,4,5,7},//z 1{3,5,4,6},//z 反轉 2{3,5,4,7},// T 3{2,4,6,7},//L 4{3,5,7,6},//J (L反轉) 5{2,3,4,5} //田 6 };int sort = 0;//表示當前是哪種類型 int table[Hang][Lie] = { 0 };//非0表示有方塊,0表示無方塊 float timer = 0; float speed_quick=0;//快速下降速度 float speed_grade=0;//當前難度下降速度 float nowspeed=0;//當前速度 int goal = 0;//記錄分數 int cleanline = 0; char Goal[20];//分數字符串 char Cleanline[20];//消行字符串 int maxgoal = 0;;//歷史最高 char Maxgoal[20];//歷史最高字符串bool enterplay = false; bool enterhelp = false; bool enterset = false; bool enterexit = false; bool enterstop = false; bool entermenu = false; bool enterstopset = false; bool isplay = false; bool ishelp = false; bool isset = false; bool isexit = false; bool isquick = false;int nextsort = 0;//下一個方塊的種類 bool initnextsort = false;//是否初始化了下一個種類的方塊 Point next[4];//記錄下一個方塊的四個坐標int gamemusic = 0;//游戲音樂 int gamewav = 0;//游戲音效int gamegrade = 0;//游戲難度等級0 1 2 3float grade0 = 0.5;//難度0 float grade1 = 0.35;//難度1 float grade2 = 0.25;//難度2 float grade3 = 0.1;//難度3//計時器游戲時長 Clock kclock;//計時器 time_t total = 57600; struct tm* tmtotal; Clock gameclock;//游戲時長計時器 float gametime = 0;//計時總時長,達到1清零,total+1; float onetime = 0;//每次獲取的時間 char Gametime[10] = { 0 };//分裝函數分界線》》》》》》》》》》》》》》》》》》》》》》》》》》 void newblock(int c)//產生一個方塊 {sort = c; //生成1-7隨機一個數,表示生成哪種俄羅斯方塊int i = sort - 1;int j = 0;int ret = rand() % 9;for (j = 0; j < 4; j++){now[j].x = (blocks[i][j]) % 2 +ret;now[j].y = (blocks[i][j]) / 2 ;} }void drawspr(RenderWindow* window, Sprite* sp)//渲染顯示方塊 {//1.顯示已經下落的方塊int i = 0;int j = 0;for (i = 0; i < Hang; i++){for (j = 0; j < Lie; j++){if (table[i][j] != 0)//如果有方塊 顯示{if (table[i][j] != 0){sp->setTextureRect(IntRect((table[i][j]-1) * 29, 0, 29, 29));sp->setPosition(j * 29, i * 29);sp->move(61, 35);window->draw(*sp);}}}}//2.顯示正在降落的方塊for (i = 0; i < 4; i++){sp->setTextureRect(IntRect((sort-1) * 29, 0, 29, 29));sp->setPosition(now[i].x * 29, now[i].y * 29);sp->move(61, 35);window->draw(*sp);} }bool checkblock()//檢查方塊是否合法 {int i = 0;for (i = 0; i < 4; i++){if (now[i].x > Lie - 1 ||now[i].y > Hang - 1 ||now[i].x < 0 ||table[now[i].y][now[i].x] != 0){return false;}}return true; }void drop()//讓方塊下降一格 {int i = 0;for (i = 0; i < 4; i++){back[i] = now[i];now[i].y += 1;}if (initnextsort==false){initnextsort = true;nextsort = 1 + rand() % 7;for (int j = 0; j < 4; j++){next[j].x = (blocks[nextsort - 1][j]) % 2;;next[j].y = (blocks[nextsort - 1][j]) / 2;}}if (checkblock() == false){for (i = 0; i < 4; i++){now[i] = back[i];table[now[i].y][now[i].x] = sort;}initnextsort = false;newblock(nextsort);} }void blockmove(int move)//移動方塊 {int i = 0;for (i = 0; i < 4; i++){back[i] = now[i];now[i].x += move;}if (checkblock() == false){for (i = 0; i < 4; i++){now[i] = back[i];}} }void spin() {if (sort == 7){return;}int i = 0;for (i = 0; i < 4; i++){back[i] = now[i];}Point p = now[1];for (i = 0; i < 4; i++){Point tmp = now[i];now[i].x = p.x - tmp.y + p.y;now[i].y = tmp.x - p.x + p.y;}if (checkblock() == false){for (i = 0; i < 4; i++){now[i] = back[i];}} }void changeblocks() {while (checkblock() == true){for (int i = 0; i < 4; i++){back[i] = now[i];//備份now[i].y++;}}for (int i = 0; i < 4; i++){now[i] = back[i];} }void keyinput(RenderWindow* window) {Event e;while (window->pollEvent(e)){if (e.type == Event::Closed || e.key.code == Keyboard::Escape){ mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window->close();}if (e.type == Event::KeyPressed){switch (e.key.code){case Keyboard::Left:blockmove(-1);//處理左if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE2), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);}break;case Keyboard::Right:blockmove(1);//處理右鍵if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE2), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);}break; case Keyboard::Up:spin();//旋轉 處理上鍵if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE1), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_PURGE);}break;case Keyboard::Space://直接到底部操作if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE5), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);//播放急速音}changeblocks();break;case Keyboard::Down://處理下鍵nowspeed = speed_quick;break;default:break;}}if (e.mouseButton.button == Mouse::Left &&e.mouseButton.x > 478 && e.mouseButton.y > 18 && e.mouseButton.x < 526 && e.mouseButton.y < 66)//判斷是否按了暫停按鈕{enterstop = true;}if (e.mouseButton.button == Mouse::Left &&e.mouseButton.x > 550 && e.mouseButton.y > 18 && e.mouseButton.x < 595 && e.mouseButton.y < 66)//判斷是否按了返回菜單按鈕{entermenu = true;}if (e.mouseButton.button == Mouse::Left && e.type == Event::MouseButtonPressed &&e.mouseButton.x > 476 && e.mouseButton.y > 541 && e.mouseButton.x < 527 && e.mouseButton.y < 592)//判斷是否按了上按鈕{spin();//旋轉 處理上鍵if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE1), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_PURGE);}}if (e.mouseButton.button == Mouse::Left && e.mouseButton.x > 475 && e.mouseButton.y > 605 && e.mouseButton.x < 528 && e.mouseButton.y < 658)//判斷是否按了下按鈕{nowspeed = speed_quick;}if (e.mouseButton.button == Mouse::Left && e.type == Event::MouseButtonPressed &&e.mouseButton.x > 404 && e.mouseButton.y > 611 && e.mouseButton.x < 463 && e.mouseButton.y < 658)//判斷是否按了左按鈕{blockmove(-1);//處理左if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE2), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);}}if (e.mouseButton.button == Mouse::Left && e.type == Event::MouseButtonPressed &&e.mouseButton.x > 541 && e.mouseButton.y > 606 && e.mouseButton.x < 598 && e.mouseButton.y < 658)//判斷是否按了右按鈕{blockmove(1);//處理右if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE2), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);}}if (e.type==Event::MouseButtonPressed && (e.mouseButton.x > 424 && e.mouseButton.y > 674 && e.mouseButton.x < 582 && e.mouseButton.y < 725))//判斷是否在急速按鈕內{if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE5), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);//播放急速音效}changeblocks();isquick = true;}else{isquick = false;}} }void clean() {int k = Hang - 1;for (int i = Hang - 1; i >=0; i--){int count = 0;for (int j = Lie - 1; j >= 0; j--){if (table[i][j] != 0){count++;}table[k][j] = table[i][j];}if (count < Lie){k--;}else{goal += 10*(gamegrade%4+1);cleanline += 1;if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE3), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);//播放消除音效}}} }bool checkfailed()//檢查游戲是否失敗 {for (int i = 0; i < Lie; i++){if (table[3][i] != 0){return false;}}return true; }void menuinput(RenderWindow* window) {Event m;while (window->pollEvent(m)){if (m.type == Event::Closed || m.key.code == Keyboard::Escape){ mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件enterexit = true;}//判斷鼠標是否在開始游戲按鈕內if (m.mouseMove.x > 172 && m.mouseMove.y > 111 && m.mouseMove.x < 453 && m.mouseMove.y < 204)//開始游戲按鈕{ isplay = true;}else{isplay = false;}//判斷是否點擊了開始游戲按鈕if (m.mouseButton.button == Mouse::Left && m.mouseButton.x > 172 && m.mouseButton.y > 111 && m.mouseButton.x < 453 && m.mouseButton.y < 204){ enterplay = true;}//判斷是否在幫助按鈕內if (m.mouseMove.x > 172 && m.mouseMove.y > 255 && m.mouseMove.x < 453 && m.mouseMove.y < 348)//開始游戲按鈕{ishelp = true;}else{ishelp = false;}//判斷是否按了幫助按鈕if (m.mouseButton.button == Mouse::Left && m.type == Event::MouseButtonReleased &&m.mouseButton.x > 172 && m.mouseButton.y > 255 && m.mouseButton.x < 453 && m.mouseButton.y < 348){enterhelp = true;}//判斷是否在設置按鈕內if (m.mouseMove.x > 172 && m.mouseMove.y > 399 && m.mouseMove.x < 453 && m.mouseMove.y < 492)//開始游戲按鈕{isset = true;}else{isset = false;}//判斷是否按了設置按鈕if (m.mouseButton.button == Mouse::Left && m.type == Event::MouseButtonReleased &&m.mouseButton.x > 172 && m.mouseButton.y > 399 && m.mouseButton.x < 453 && m.mouseButton.y < 492){enterset = true;}//判斷是否在退出按鈕內if (m.mouseMove.x > 172 && m.mouseMove.y > 543 && m.mouseMove.x < 453 && m.mouseMove.y < 636)//開始游戲按鈕{isexit = true;}else{isexit = false;}//判斷是否按了退出按鈕if (m.mouseButton.button == Mouse::Left && m.type == Event::MouseButtonReleased &&m.mouseButton.x > 172 && m.mouseButton.y > 543 && m.mouseButton.x < 453 && m.mouseButton.y < 636){enterexit = true; }} }void drawnext(RenderWindow* window,Sprite* allblocks)//顯示下一個方塊 {for (int i = 0; i < 4; i++){allblocks->setTextureRect(IntRect((nextsort - 1) * 29, 0, 29, 29));allblocks->setPosition(next[i].x * 29, next[i].y * 29);if (nextsort == 1){allblocks->move(492, 151);}else if (nextsort == 2){allblocks->move(502, 141);}else if (nextsort == 3){allblocks->move(504, 141);}else if (nextsort == 4){allblocks->move(496, 137);}else if (nextsort == 5){allblocks->move(512, 136);}else if (nextsort == 6){allblocks->move(502, 136);}else if (nextsort == 7){allblocks->move(507, 151);}window->draw(*allblocks);} }//主函數分界線》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》 int main() {//讀取歷史最高分數FILE* pr = fopen("gamedate.txt", "r");if (pr == NULL){perror("fopen");}while ((fread(&maxgoal, sizeof(maxgoal), 1, pr))< 1){;}fclose(pr);pr = NULL;srand((unsigned int)time(NULL));//設置隨機值起點sf::RenderWindow window(sf::VideoMode(626, 748), "elsfk", Style::Close); //sf聲明后以后不用寫sf:: //window.setPosition (Vector2i(10, 10));//重設置窗口開始位置//window.setSize(Vector2u(633,823));//重設置窗口大小window.setTitle(L"俄羅斯方塊");//重設置窗口標題 前面加L才能顯示中文window.setFramerateLimit(60);//設置幀率window.clear(Color::White);//設置窗口背景顏色//導入游戲背景圖片并創建精靈Texture Game_picture;Game_picture.loadFromFile("image/game.png");//導入圖片到內存Sprite gamephoto(Game_picture);//根據圖片創建精靈//導入主菜單圖片并創建精靈Texture menu;menu.loadFromFile("image/menu.jpg");Sprite menuphoto(menu);//導入暫停界面Texture stop;stop.loadFromFile("image/stop.png");Sprite stopphoto(stop);//導入失敗界面Texture gameover;gameover.loadFromFile("image/gameover.png");Sprite gameoverphoto(gameover);//導入幫助界面Texture help;help.loadFromFile("image/help.png");Sprite helpphoto(help);//導入暫停設置界面Texture stopset;stopset.loadFromFile("image/stopset.png");Sprite stopsetphoto(stopset);//導入返回主菜單界面Texture gotomenu;gotomenu.loadFromFile("image/gotomenu.png");Sprite gotomenuphoto(gotomenu);//導入設置界面Texture gameset;gameset.loadFromFile("image/set.png");Sprite setphoto(gameset);//導入按鈕并創建精靈Texture buttonplayoff, buttonhelpoff, buttonsetoff, buttonexitoff,buttonplayon,buttonhelpon,buttonseton,buttonexiton,buttonquickon,buttonquickoff,buttonyyoff,buttonyxoff ,buttongamemusicoff,buttongamewavoff,buttongrade0, buttongrade1, buttongrade2, buttongrade3;buttonplayoff.loadFromFile("button/playoff.jpg");buttonhelpoff.loadFromFile("button/helpoff.jpg");buttonsetoff.loadFromFile("button/setoff.jpg");buttonexitoff.loadFromFile("button/exitoff.jpg");buttonplayon.loadFromFile("button/playon.jpg");buttonhelpon.loadFromFile("button/helpon.jpg");buttonseton.loadFromFile("button/seton.jpg");buttonexiton.loadFromFile("button/exiton.jpg");buttonquickon.loadFromFile("button/quickon.png");buttonquickoff.loadFromFile("button/quickoff.png");buttonyyoff.loadFromFile("button/yyoff.png");buttonyxoff.loadFromFile("button/yxoff.png");buttongamemusicoff.loadFromFile("button/gamemusicoff.png");buttongamewavoff.loadFromFile("button/gamewavoff.png");buttongrade0.loadFromFile("button/grade0button.png");buttongrade1.loadFromFile("button/grade1button.png");buttongrade2.loadFromFile("button/grade2button.png");buttongrade3.loadFromFile("button/grade3button.png");Sprite playoff(buttonplayoff);Sprite helpoff(buttonhelpoff);Sprite setoff(buttonsetoff);Sprite exitoff(buttonexitoff);Sprite quickoff(buttonquickoff);Sprite yxoff(buttonyxoff);Sprite yyoff(buttonyyoff);Sprite playon(buttonplayon); Sprite helpon(buttonhelpon);Sprite seton(buttonseton);Sprite exiton(buttonexiton);Sprite quickon(buttonquickon);Sprite setmusicoff(buttongamemusicoff);Sprite setwavoff(buttongamewavoff);Sprite setgrade0(buttongrade0);Sprite setgrade1(buttongrade1);Sprite setgrade2(buttongrade2);Sprite setgrade3(buttongrade3);//導入俄羅斯方塊圖片Texture all;all.loadFromFile("image/allblocks.jpg");Sprite allblocks(all);Font font;//字體變量font.loadFromFile("words/ytxwz.ttf");Text text,text2 ,text3 ,text4 , text5 ,text6 ,text7,text8 ,text9,text10;text.setPosition(410, 350);//分數是text.setString(L"分數:"); //設置字符串text.setFont(font); //設置字體text.setCharacterSize(36); //文字大小text.setFillColor(sf::Color::Black); //顏色 黑text.setStyle(sf::Text::Bold );//格式 加粗text2.setPosition(495, 350); //得分//text2.setString(Goal); //設置字符串text2.setFont(font); //設置字體text2.setCharacterSize(36); //文字大小text2.setFillColor(sf::Color::Black); //顏色 黑text2.setStyle(sf::Text::Bold);//格式 加粗text3.setPosition(410, 415); //消行是text3.setString(L"消行:"); //設置字符串text3.setFont(font); //設置字體text3.setCharacterSize(36); //文字大小text3.setFillColor(sf::Color::Black); //顏色 黑text3.setStyle(sf::Text::Bold);//格式 加粗text4.setPosition(410, 290); //最高分text4.setString(L"最高分:"); //設置字符串text4.setFont(font); //設置字體text4.setCharacterSize(25); //文字大小text4.setFillColor(sf::Color::Black); //顏色 黑text4.setStyle(sf::Text::Bold);//格式 加粗text5.setPosition(410, 480); //時間text5.setString(L"時間:"); //設置字符串text5.setFont(font); //設置字體text5.setCharacterSize(36); //文字大小text5.setFillColor(sf::Color::Black); //顏色 黑text5.setStyle(sf::Text::Bold);//格式 加粗text6.setPosition(495, 415); //消行數text6.setFont(font); //設置字體text6.setCharacterSize(36); //文字大小text6.setFillColor(sf::Color::Black); //顏色 黑text6.setStyle(sf::Text::Bold);//格式 加粗text7.setPosition(477, 88); //消行數text7.setString(L"下一個"); //設置字符串text7.setFont(font); //設置字體text7.setCharacterSize(36); //文字大小text7.setFillColor(sf::Color::Black); //顏色 黑text7.setStyle(sf::Text::Bold);//格式 加粗text8.setPosition(495, 282); //最高分數text8.setFont(font); //設置字體text8.setCharacterSize(36); //文字大小text8.setFillColor(sf::Color::Black); //顏色 黑text8.setStyle(sf::Text::Bold);//格式 加粗text9.setPosition(0,0); //游戲時間秒text9.setFont(font); //設置字體text9.setCharacterSize(36); //文字大小text9.setFillColor(sf::Color::Black); //顏色 黑text9.setStyle(sf::Text::Bold);//格式 加粗text10.setPosition(100,20); //游戲難度text10.setFont(font); //設置字體text10.setCharacterSize(36); //文字大小text10.setFillColor(sf::Color::Black); //顏色 黑text10.setStyle(sf::Text::Bold);//格式 加粗//游戲界面分界線》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》//mciSendString(L"open music/music1.mp3", 0, 0, 0);//打開音樂文件//mciSendString(L"play music/music1.mp3 repeat", 0, 0, 0);//播放音樂文件//mciSendString(L"pause music/music1.mp3", 0, 0, 0);//暫停音樂文件remenu://回到主菜單while (window.isOpen())//展示菜單{window.draw(menuphoto);window.draw(playoff);window.draw(helpoff);window.draw(setoff);window.draw(exitoff); menuinput(&window);//等待用戶按按鈕if (isplay == true){window.draw(playon); }if (ishelp == true){window.draw(helpon); }if (isset == true){window.draw(seton);}if (isexit == true){window.draw(exiton);}if (enterplay == true)//進入游戲{enterplay = false;break;}if (enterexit == true){window.close();return 1;}if (enterhelp == true){Event h;enterhelp = false;window.draw(helpphoto);window.display();while (1){while (window.pollEvent(h)){if (h.type == Event::Closed || h.key.code == Keyboard::Escape){mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window.close();return 1;}if (h.mouseButton.button == Mouse::Left && h.type == Event::MouseButtonReleased &&h.mouseButton.x > 523 && h.mouseButton.y > 15 && h.mouseButton.x < 608 && h.mouseButton.y < 98)//判斷是否按了返回游戲按鈕{ goto remenu;}}}}if (enterset == true){enterset = false;Event tt;reset:window.draw(setphoto);if (gamemusic % 2 == 1){window.draw(setmusicoff);}if (gamewav % 2 == 1){window.draw(setwavoff);}switch (gamegrade){case 0:window.draw(setgrade0);break;case 1:window.draw(setgrade1);break;case 2:window.draw(setgrade2);break;case 3:window.draw(setgrade3);break;}window.display();while (1){while (window.pollEvent(tt)){if (tt.type == Event::Closed || tt.key.code == Keyboard::Escape){mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window.close();return 1;}if (tt.mouseButton.button == Mouse::Left && tt.type == Event::MouseButtonReleased &&tt.mouseButton.x > 490 && tt.mouseButton.y > 24 && tt.mouseButton.x < 593 && tt.mouseButton.y < 133)//判斷是否按了返回游戲按鈕{goto remenu;}if (tt.mouseButton.button == Mouse::Left &&tt.type==Event::MouseButtonReleased &&tt.mouseButton.x > 306 && tt.mouseButton.y > 193 && tt.mouseButton.x < 480 && tt.mouseButton.y < 248)//判斷是否按了音樂按鈕{ gamemusic++;goto reset;}if (tt.mouseButton.button == Mouse::Left && tt.type == Event::MouseButtonReleased &&tt.mouseButton.x > 306 && tt.mouseButton.y > 299 && tt.mouseButton.x < 480 && tt.mouseButton.y < 353)//判斷是否按了音效按鈕{gamewav++;goto reset;}if (tt.mouseButton.button == Mouse::Left && tt.type == Event::MouseButtonReleased &&tt.mouseButton.x > 85 && tt.mouseButton.y > 522 && tt.mouseButton.x < 257 && tt.mouseButton.y < 575)//判斷是否按了簡單按鈕{gamegrade = 0;goto reset;}if (tt.mouseButton.button == Mouse::Left && tt.type == Event::MouseButtonReleased &&tt.mouseButton.x > 362 && tt.mouseButton.y > 522 && tt.mouseButton.x < 533 && tt.mouseButton.y < 575)//判斷是否按了普通按鈕{gamegrade = 1;goto reset;}if (tt.mouseButton.button == Mouse::Left && tt.type == Event::MouseButtonReleased &&tt.mouseButton.x > 85 && tt.mouseButton.y > 645 && tt.mouseButton.x < 257 && tt.mouseButton.y < 698)//判斷是否按了困難按鈕{gamegrade = 2;goto reset;}if (tt.mouseButton.button == Mouse::Left && tt.type == Event::MouseButtonReleased &&tt.mouseButton.x > 362 && tt.mouseButton.y > 645 && tt.mouseButton.x < 534 && tt.mouseButton.y < 689)//判斷是否按了地獄按鈕{gamegrade = 3;goto reset;}}} }window.display();//展示窗口}//設置游戲難度字符串switch (gamegrade){case 0:text10.setFillColor(sf::Color::Black); //顏色 黑text10.setString(L"難度: 簡單"); //設置難度字符串break;case 1:text10.setFillColor(sf::Color::Black); //顏色 黑text10.setString(L"難度: 普通 "); //設置難度字符串break;case 2:text10.setFillColor(sf::Color::Blue); //顏色 黑text10.setString(L"難度: 困難 "); //設置難度字符串break;case 3:text10.setFillColor(sf::Color::Red); //顏色 黑text10.setString(L"難度: 地獄 "); //設置難度字符串break;}mciSendString(L"close bgm", 0, 0, 0);//關閉音樂文件if (gamegrade % 4 == 0)//根據難度選擇bgm{mciSendString(L"open music/music1.mp3 alias bgm", 0, 0, 0);//打開音樂文件1}if (gamegrade % 4 == 1){mciSendString(L"open music/music2.mp3 alias bgm", 0, 0, 0);//打開音樂文件2}if (gamegrade % 4 == 2){mciSendString(L"open music/music3.mp3 alias bgm", 0, 0, 0);//打開音樂文件3}if (gamegrade % 4 == 3){mciSendString(L"open music/music4.mp3 alias bgm", 0, 0, 0);//打開音樂文件4}mciSendString(L"play bgm repeat", 0, 0, 0);//播放音樂文件mciSendString(L"pause bgm", 0, 0, 0);//暫停音樂文件//重新開始游戲 初始化replaygame:if (gamemusic % 2 == 0){ mciSendString(L"resume bgm", 0, 0, 0);//播放背景音樂音樂}if (gamegrade % 4 == 0){speed_grade = grade0;//當前難度下降速度設置為等級0}if (gamegrade % 4 == 1){speed_grade = grade1;//當前難度下降速度設置為等級1}if (gamegrade % 4 == 2){speed_grade = grade2;//當前難度下降速度設置為等級2}if (gamegrade % 4 == 3){speed_grade = grade3;//當前難度下降速度設置為等級3}nowspeed = speed_grade;//當前速度調為當前等級速度speed_quick = speed_grade/10;//急速速度調為當前等級速度十倍goal = 0;//初始化分數cleanline = 0;//初始化消行數initnextsort = false;total = 57600;//初始化游戲時長gametime = 0;//計時總時長,達到1清零,total+1;onetime = 0;//每次獲取的時間for (int i = 0; i < Hang; i++)//初始化table{for (int j = 0; j < Lie; j++){table[i][j] = 0;}}newblock(1 + rand()%7);//產生新的方塊while (window.isOpen())//進入游戲界面{playgame:window.clear(Color::White);//設置窗口背景顏float time = kclock.getElapsedTime().asSeconds();kclock.restart();//重啟計時器timer += time;keyinput(&window);if (timer > nowspeed){drop();timer = 0;}nowspeed = speed_grade;//清除滿行clean();//游戲時長計時器 onetime = gameclock.getElapsedTime().asSeconds();gameclock.restart();//重啟計時器gametime += onetime;if (gametime > 1){total += 1;gametime = 0;}tmtotal = localtime(&total);sprintf(Gametime, "%02u : %02u", tmtotal->tm_min, tmtotal->tm_sec);drawspr(&window, &allblocks);//渲染俄羅斯方塊window.draw(gamephoto);//渲染背景圖片sprintf(Goal, "%d", goal);sprintf(Cleanline, "%d", cleanline);sprintf(Maxgoal, "%d", maxgoal);text2.setString(Goal); //設置得分字符串text6.setString(Cleanline); //設置消行數字符串text8.setString(Maxgoal); //設置最高分字符串text9.setString(Gametime); //設置游戲時長字符串//顯示文字》text2.setPosition(495, 350); //得分text6.setPosition(495, 415); //消行數text8.setPosition(495, 282); //最高分數text9.setPosition(495, 481);//游戲時長window.draw(text);//顯示分數是window.draw(text2);//顯示得分window.draw(text3);//顯示消行是window.draw(text4);//顯示最高分是window.draw(text5);//顯示時間是window.draw(text6);//顯示消行數window.draw(text7);//顯示下一個方塊是window.draw(text8);//顯示下一個方塊是window.draw(text9);//顯示下一個方塊是window.draw(text10);//顯示難度//顯示下一個方塊 drawnext(&window, &allblocks);window.draw(quickoff);if (isquick == true){window.draw(quickon);}window.display();//展示窗口if (checkfailed() == false)//檢驗游戲是否失敗{if (goal >= maxgoal){maxgoal = goal;//更換最高分FILE* pf = fopen("gamedate.txt", "w");//打開文件if (pf == NULL){perror("fopen");return 1;}//使用fwrite(&maxgoal,sizeof(maxgoal),1,pf); fclose(pf);//關閉文件;pf = NULL;}window.draw(gameoverphoto);//顯示失敗圖sprintf(Maxgoal, "%d", maxgoal);text8.setString(Maxgoal); //設置最高分字符串text2.setPosition(257, 330);text6.setPosition(257, 395);text8.setPosition(257, 460);text9.setPosition(257, 525);window.draw(text2);//得分window.draw(text6);//消行數window.draw(text8);//最高分數window.draw(text9);//游戲時長window.display();Event g;if (gamewav % 2 == 0){PlaySound(LPWSTR(IDR_WAVE4), GetModuleHandle(NULL), SND_RESOURCE | SND_ASYNC | SND_SYNC);//播放失敗音效} mciSendString(L"pause bgm", 0, 0, 0);//暫停播放背景音樂音樂while (1){while (window.pollEvent(g)){if (g.type == Event::Closed || g.key.code == Keyboard::Escape){mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window.close();return 1;}if (g.mouseButton.button == Mouse::Left && g.type == Event::MouseButtonReleased &&g.mouseButton.x > 33 && g.mouseButton.y > 310 && g.mouseButton.x < 195 && g.mouseButton.y < 469)//判斷是否按了重開游戲按鈕{if (gamemusic % 2 == 0){mciSendString(L"resume bgm", 0, 0, 0);//繼續播放背景音樂 }goto replaygame;}if (g.mouseButton.button == Mouse::Left && g.type == Event::MouseButtonReleased &&g.mouseButton.x > 436 && g.mouseButton.y > 310 && g.mouseButton.x < 600 && g.mouseButton.y < 469)//判斷是否按了返回主菜單按鈕{//mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉播放背景音樂goto remenu;}}}//游戲結束}if (enterstop == true)//判斷是否按了暫停按鈕{ gametime = 0;mciSendString(L"pause bgm", 0, 0, 0);//暫停播放背景音樂enterstop = false;Event s;Event ss;restop://返回暫停window.draw(stopphoto);window.display();//展示窗口while (1){ while (window.pollEvent(s)){if (s.type == Event::Closed || s.key.code == Keyboard::Escape){mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window.close();return 1;}if (s.mouseButton.button == Mouse::Left && s.type == Event::MouseButtonReleased &&s.mouseButton.x > 390 && s.mouseButton.y > 318 && s.mouseButton.x < 506 && s.mouseButton.y < 434)//判斷是否按了繼續游戲按鈕{if (gamemusic % 2 == 0){mciSendString(L"resume bgm", 0, 0, 0);//繼續播放背景音樂} goto playgame;}if (s.mouseButton.button == Mouse::Left && s.type == Event::MouseButtonReleased &&s.mouseButton.x > 261 && s.mouseButton.y > 318 && s.mouseButton.x < 376 && s.mouseButton.y < 434)//判斷是否按了重開按鈕{if (gamemusic % 2 == 0){mciSendString(L"resume bgm", 0, 0, 0);//繼續播放背景音樂}goto replaygame;//繼續游戲}if (s.mouseButton.button == Mouse::Left && s.type == Event::MouseButtonReleased &&s.mouseButton.x > 130 && s.mouseButton.y > 318 && s.mouseButton.x < 243 && s.mouseButton.y < 434)//判斷是否按了設置按鈕{enterstopset = true;}} if(enterstopset==true){enterstopset = false;restopset:window.draw(stopsetphoto);if (gamemusic % 2 == 1)//檢查音樂是否關閉{window.draw(yyoff);//顯示音樂關閉圖標}if (gamewav % 2 == 1)//檢查音效是否關閉{window.draw(yxoff); //顯示音效關閉圖標}window.display();while (1){while (window.pollEvent(ss)){if (ss.type == Event::Closed || ss.key.code == Keyboard::Escape){mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window.close();return 1;}if (ss.mouseButton.button == Mouse::Left && ss.type == Event::MouseButtonPressed &&ss.mouseButton.x > 461 && ss.mouseButton.y > 250 && ss.mouseButton.x < 507 && ss.mouseButton.y < 297)//判斷是否按了返回按鈕{goto restop;}if (ss.mouseButton.button == Mouse::Left && ss.type == Event::MouseButtonPressed &&ss.mouseButton.x > 155 && ss.mouseButton.y > 317 && ss.mouseButton.x < 291 && ss.mouseButton.y < 447)//判斷是否按了音樂按鈕{ gamemusic++;goto restopset;}if (ss.mouseButton.button == Mouse::Left && ss.type == Event::MouseButtonPressed &&ss.mouseButton.x > 350 && ss.mouseButton.y > 314 && ss.mouseButton.x < 485 && ss.mouseButton.y < 446)//判斷是否按了音效按鈕{gamewav++;goto restopset;}}}}}}if (entermenu == true)//判斷是否按了返回主菜單按鈕{ gametime = 0;entermenu = false;window.draw(gotomenuphoto);window.display();mciSendString(L"pause bgm", 0, 0, 0);//暫停播放背景音樂Event go;while (1){while (window.pollEvent(go)){if (go.type == Event::Closed || go.key.code == Keyboard::Escape){mciSendString(L"close music/music1.mp3", 0, 0, 0);//關閉音樂文件window.close();return 1;}if (go.mouseButton.button == Mouse::Left && go.type == Event::MouseButtonReleased &&go.mouseButton.x > 355 && go.mouseButton.y > 320 && go.mouseButton.x < 486 && go.mouseButton.y < 448)//判斷是否按了繼續游戲按鈕{if (gamemusic % 2 == 0){mciSendString(L"resume bgm", 0, 0, 0);//繼續播放背景音樂} goto playgame;}if (go.mouseButton.button == Mouse::Left && go.type == Event::MouseButtonReleased &&go.mouseButton.x > 157 && go.mouseButton.y > 320 && go.mouseButton.x < 287 && go.mouseButton.y < 448)//判斷是否按了退出游戲按鈕{goto remenu;}}}} }return 0; }總結
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