修改模型的原点
Mesh mesh = 坦克.GetComponent<MeshFilter>().mesh;?
Vector3[] vertices = mesh.vertices;
foreach(vertices v in vertices ) {
v += new Vector3(要移動(dòng)的距離)
}
mesh.vertices = vertices;?
mesh.RecalculateBounds();
轉(zhuǎn)載于:https://www.cnblogs.com/mukeyang/p/4633085.html
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