turbo c填充图形_C / C ++中的图形:Turbo C编译器中的简介和图形模式
turbo c填充圖形
In this advanced learning tutorial, you will learn more about the C/C++ feature "Graphics" by using which you can make your C program even more interactive and attractive. Graphics in C/C++ can be used to draw different shapes, animations, projects, and games and can also display text in different fonts, colors and a lot more. You can draw circles, lines, rectangles and many geometrical figures through Graphics. Through this tutorial, we will be introducing you to some of the Advance topics of C/C++.
在本高級(jí)學(xué)習(xí)教程中,您將通過(guò)使用C / C ++功能“ Graphics”進(jìn)一步了解C / C ++功能 ,從而使C程序更具交互性和吸引力。 C / C ++中的圖形可用于繪制不同的形狀,動(dòng)畫,項(xiàng)目和游戲,還可以顯示不同字體,顏色和更多其他內(nèi)容的文本。 您可以通過(guò)“圖形”繪制圓,線,矩形和許多幾何圖形。 通過(guò)本教程,我們將向您介紹C / C ++的一些高級(jí)主題。
什么是圖形? (What is graphics?)
The representation of an object in a Pictorial view is called a graphics which is being used in every kind of application nowadays, through this tutorial you will get a great help if are thinking of creating a GUI application in C/C++.
“圖片”視圖中的對(duì)象表示形式稱為圖形,如今已在各種應(yīng)用程序中使用。通過(guò)本教程,如果您正在考慮使用C / C ++創(chuàng)建GUI應(yīng)用程序,則將獲得很大的幫助。
Before programming Graphics in C/C++ we will learn a bit more about the graphics. Programming of graphics in C/C++ will be done on TURBO C Compiler. TURBO C Compiler C/C++ is a good option according to the introduction of the programming in graphics.
在用C / C ++對(duì)圖形進(jìn)行編程之前,我們將學(xué)習(xí)有關(guān)圖形的更多信息。 C / C ++中的圖形編程將在TURBO C編譯器上完成。 根據(jù)圖形編程的介紹,TURBO C Compiler C / C ++是一個(gè)不錯(cuò)的選擇。
In the next tutorial of C/C++ Advance learning, we will start learning about Modes in C/C++ Graphics.
在下一個(gè)C / C ++高級(jí)學(xué)習(xí)教程中,我們將開始學(xué)習(xí)C / C ++圖形中的模式。
C / C ++中的圖形:Turbo C編譯器中的模式 (Graphics in C/C++: Modes in Turbo C Compiler )
Now, we are going to tell you about the modes used in C/C++.
現(xiàn)在,我們將向您介紹C / C ++中使用的模式。
TURBO C Compiler supports 2 types of modes:
TURBO C編譯器支持兩種類型的模式:
Text Mode
文字模式
Graphics Mode
圖形模式
First of all, we will learn about Text Mode, with the help of which you can create an interactive program but the functions are limited in it. TEXT MODE works on the Text Mode Co-ordinate system, it means that the text mode divides the screen in the form of rows and columns by default in the compiler.
首先,我們將學(xué)習(xí)文本模式,借助它您可以創(chuàng)建一個(gè)交互式程序,但功能有限。 TEXT MODE在Text Mode Coordinate系統(tǒng)上工作,這意味著在編譯器中,默認(rèn)情況下Text模式以行和列的形式劃分屏幕。
Normally the screen is divided into the form of 80-columns and 25-rows. That is, if you want to print any character on the upper-left corner, the position according to the coordinate system will be a position (X, Y) = (0,0).
通常,屏幕分為80列和25行 。 也就是說(shuō),如果要在左上角打印任何字符,則根據(jù)坐標(biāo)系的位置將是位置(X,Y)=(0,0) 。
Similarly, if you want to print any Character in the center of the screen then 80-columns and 25 rows according to the position (X, Y) = (40,12) on the screen.
同樣,如果要在屏幕中央打印任何字符,則根據(jù)屏幕上的位置(X,Y)=(40,12) ,可分為 80列和25行 。
So here X number of Columns and Y number of Rows represent. So far, you have understood that if we increment the value of X, then the cursor on the screen will be left-to-right move and if the value of Y is in Increase the cursor to the top-to-bottom move. This is a very important concept to remember in graphics.
因此,這里的X列數(shù)和Y行數(shù)表示 。 到目前為止,您已經(jīng)了解到,如果我們?cè)黾覺的值,則屏幕上的光標(biāo)將左右移動(dòng),如果Y的值處于“增加”,則光標(biāo)將從上到下移動(dòng)。 這是圖形中要記住的非常重要的概念。
That's all in C/C++ Advance Learning Tutorial for now. If you have any doubts on the topic mentioned then you can ask your question. Next, we will learn about some of the basic functions of Text Mode and use them in a simple program.
到目前為止,這一切都在C / C ++高級(jí)學(xué)習(xí)教程中。 如果您對(duì)上述主題有任何疑問(wèn),可以提出您的問(wèn)題。 接下來(lái),我們將學(xué)習(xí)文本模式的一些基本功能,并在一個(gè)簡(jiǎn)單的程序中使用它們。
翻譯自: https://www.includehelp.com/c/graphics-introduction-and-graphics-modes-in-turbo-c-compiler.aspx
turbo c填充圖形
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