Unity3D 与 objective-c 之间数据交互。iOS SDK接口封装Unity3D接口
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Unity3D 与 objective-c 之间数据交互。iOS SDK接口封装Unity3D接口
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原地址:http://www.cnblogs.com/qingjoin/p/3638915.html
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Unity 3D 簡單工程的創建。與Xcode 導出到iOS 平臺請看這?
Unity3D 學習 創建簡單的按鈕、相應事件
Unity C# 代碼
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using UnityEngine; using System.Collections; using System.Runtime.InteropServices;public class testFeil : MonoBehaviour {[DllImport("__Internal")]private static extern void c_ctest();// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {}void OnGUI() { //開始按鈕 創建了一個按鈕。 if(GUI.Button(new Rect(20,100,200,50),"qingyun ")) { //System.Console.WriteLine("hello world");print("hello qingyun !");c_ctest(); // Debug.Log("up.up");} } void testResult (string msg){Debug.Log("testResult:" +msg);}//這個是C#里的一個回調。用來接收數據是否傳送成功。----這里的作用就是OC里的回調。void testBtnResult (string msg){Debug.Log ("btnPressSuccessssssssssss:"+msg);} }?
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.mm 文件里的OC ?與 C 接口
// // MeiyuPushSdkC.m // MeiYuPushDemo // // Created by qingyun on 3/31/14. // Copyright (c) 2014 qingyun. All rights reserved. //#import "MeiyuPushSdkC.h" #import "MeiyuPushSdk.h"@interface MeiyuPushSdkC : NSObject<MeiyuPushSdkDelegate>@end@implementation MeiyuPushSdkC- (id)init {id object = [super init];[[MeiyuPushSdk my_initPush]setDelegate:self];//sdk.delegate = self;NSLog(@"initMeiyuPushSdkC");return object; }-(void)cTestResult {UnitySendMessage("Main Camera", "testBtnResult", "成功啦.哇哈哈哈"); }@endMeiyuPushSdkC *m_pushSdk = NULL;#if defined (__cplusplus) extern "C" { #endifvoid c_ctest(){if(m_pushSdk == NULL){m_pushSdk = [[MeiyuPushSdkC alloc]init];}MeiyuPushSdk *m = [MeiyuPushSdk my_initPush];//objc_msgSend(obj, @selector(setName:),@"balabala");[m cTest];NSLog(@"testSuccess---------");UnitySendMessage("Main Camera", "testResult", "-10862904$_^_$接口調用失敗");}#if defined (__cplusplus) } #endif?
?這樣就把Unity3d 與OC 連到了一起。
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具體可參考?unityFile.zip
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轉載于:https://www.cnblogs.com/123ing/p/3821811.html
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