使用libjpeg.framework压缩UIImage
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使用libjpeg.framework压缩UIImage
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+(void)writeFile:(NSString *)filePath withQuality:(int)quality
{//初始化圖片參數UIImage *image=[UIImage imageNamed:@"testimg.bmp"];JSAMPLE *image_buffer = (JSAMPLE *)[self RGBDataForImage:image];int image_width = image.size.width;int image_height= image.size.height;int image_components=3;//輸出圖片參數const char * filename=[filePath UTF8String];/* This struct contains the JPEG compression parameters and pointers to* working space (which is allocated as needed by the JPEG library).* It is possible to have several such structures, representing multiple* compression/decompression processes, in existence at once. We refer* to any one struct (and its associated working data) as a "JPEG object".*/struct jpeg_compress_struct cinfo;/* This struct represents a JPEG error handler. It is declared separately* because applications often want to supply a specialized error handler* (see the second half of this file for an example). But here we just* take the easy way out and use the standard error handler, which will* print a message on stderr and call exit() if compression fails.* Note that this struct must live as long as the main JPEG parameter* struct, to avoid dangling-pointer problems.*/struct jpeg_error_mgr jerr;/* More stuff */FILE * outfile; /* target file */JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */int row_stride; /* physical row width in image buffer *//* Step 1: allocate and initialize JPEG compression object *//* We have to set up the error handler first, in case the initialization* step fails. (Unlikely, but it could happen if you are out of memory.)* This routine fills in the contents of struct jerr, and returns jerr's* address which we place into the link field in cinfo.*/cinfo.err = jpeg_std_error(&jerr);/* Now we can initialize the JPEG compression object. */jpeg_create_compress(&cinfo);/* Step 2: specify data destination (eg, a file) *//* Note: steps 2 and 3 can be done in either order. *//* Here we use the library-supplied code to send compressed data to a* stdio stream. You can also write your own code to do something else.* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that* requires it in order to write binary files.*/if ((outfile = fopen(filename, "wb")) == NULL) {fprintf(stderr, "can't open %s\n", filename);exit(1);}jpeg_stdio_dest(&cinfo, outfile);/* Step 3: set parameters for compression *//* First we supply a description of the input image.* Four fields of the cinfo struct must be filled in:*/cinfo.image_width = image_width; /* image width and height, in pixels */cinfo.image_height = image_height;cinfo.input_components =image_components; /* # of color components per pixel */cinfo.in_color_space = JCS_RGB; /* colorspace of input image *//* Now use the library's routine to set default compression parameters.* (You must set at least cinfo.in_color_space before calling this,* since the defaults depend on the source color space.)*/jpeg_set_defaults(&cinfo);/* Now you can set any non-default parameters you wish to.* Here we just illustrate the use of quality (quantization table) scaling:*/jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);/* Step 4: Start compressor *//* TRUE ensures that we will write a complete interchange-JPEG file.* Pass TRUE unless you are very sure of what you're doing.*/jpeg_start_compress(&cinfo, TRUE);/* Step 5: while (scan lines remain to be written) *//* jpeg_write_scanlines(...); *//* Here we use the library's state variable cinfo.next_scanline as the* loop counter, so that we don't have to keep track ourselves.* To keep things simple, we pass one scanline per call; you can pass* more if you wish, though.*/row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */while (cinfo.next_scanline < cinfo.image_height) {/* jpeg_write_scanlines expects an array of pointers to scanlines.* Here the array is only one element long, but you could pass* more than one scanline at a time if that's more convenient.*/row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride];(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);}/* Step 6: Finish compression */jpeg_finish_compress(&cinfo);/* After finish_compress, we can close the output file. */fclose(outfile);/* Step 7: release JPEG compression object *//* This is an important step since it will release a good deal of memory. */jpeg_destroy_compress(&cinfo);
} +(unsigned char *)RGBDataForImage:(UIImage *)image
{// Create a pixel buffer in an easy to use formatCGImageRef imageRef = [image CGImage];int width = (int)CGImageGetWidth(imageRef);int height = (int)CGImageGetHeight(imageRef);CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();unsigned char *m_PixelBuf = malloc(sizeof(unsigned char) * height * width * 4);unsigned char *outPixel= malloc(sizeof(unsigned char) * height * width * 3);int bytesPerPixel = 4;int bytesPerRow = bytesPerPixel * width;int bitsPerComponent = 8;CGContextRef context = CGBitmapContextCreate(m_PixelBuf, width, height,bitsPerComponent, bytesPerRow, colorSpace,kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);CGContextRelease(context);for (int y=0; y<height; y++){for (int x=0; x<width; x++){int byteIndex = (bytesPerRow * y) + x * bytesPerPixel;int outIndex=(3*width*y)+x*3;outPixel[outIndex+0]= m_PixelBuf[byteIndex+0];outPixel[outIndex+1]= m_PixelBuf[byteIndex+1];outPixel[outIndex+2]= m_PixelBuf[byteIndex+2];}}CGColorSpaceRelease(colorSpace);free(m_PixelBuf);free(outPixel);return outPixel;}
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轉載于:https://www.cnblogs.com/bandy/p/4732356.html
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