T端音乐盒子-NPC脚本
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T端音乐盒子-NPC脚本
小編覺得挺不錯的,現在分享給大家,幫大家做個參考.
為什么叫音樂盒子呢??這個說簡單點,其實就是制作一個NPC,然后讓玩家可以在游戲中有選則性的播放游戲音樂!有趣吧?其實主要用到了PlayDirectSound函數和SendPlaySound函數。
這兩個函數都是用來播放聲音的。。聲音當然是在每個玩家的客戶端存儲著呢!這個就是Trinity-Core 端3.3.5懷舊魔獸世界私服中能用到的播放音樂的NPC腳本,大家可以試試// By Asbert75 (Help from Jameyboor) //
// Jukebox //
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include <cstring>enum Sounds
{one = 11803, // Power of the Hordetwo = 9801, // Silvermoon Citythree = 5234, // Horde Tavern
four = 11810, // Dwarf Musicfive = 2532, // Stormwind Citysix = 4516 // Alliance Tavern
};#define GOSSIP_ITEM_1 "I would like to play a song server-wide!" // Gamemasters only option
#define GOSSIP_ITEM_2 "I would like to play a song."
#define GOSSIP_ITEM_3 "I'm not interested"class Jukebox : public CreatureScript
{public:Jukebox(): CreatureScript("Jukebox"){}bool OnGossipHello(Player* player, Creature* creature){uint32 security = player->GetSession()->GetSecurity();if (security > SEC_PLAYER) // Checks to see if player is GM or not, if he is, below option is added.player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);player->PlayerTalkClass->SendGossipMenu(31023, creature->GetGUID());return true;}bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action){player->PlayerTalkClass->ClearMenus();switch (action){case GOSSIP_ACTION_INFO_DEF+3 :player->CLOSE_GOSSIP_MENU(); // Nevermind option, closes menu.break;// Below options is GM options only.case GOSSIP_ACTION_INFO_DEF+1 :player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Power of the Horde\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Silvermoon City\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Horde Tavern\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Dwarf Music\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Stormwind City\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Alliance Tavern\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);player->PlayerTalkClass->SendGossipMenu(3, creature->GetGUID());break;// Below options is player & GM options.case GOSSIP_ACTION_INFO_DEF+2 :player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Power of the Horde\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Silvermoon City\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Horde Tavern\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Dwarf Music\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Stormwind City\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14);player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Play \"Alliance Tavern\"", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15);player->PlayerTalkClass->SendGossipMenu(3, creature->GetGUID());break;case GOSSIP_ACTION_INFO_DEF+4 :player->SendPlaySound(one, false);break;case GOSSIP_ACTION_INFO_DEF+5 :player->SendPlaySound(two, false);break;case GOSSIP_ACTION_INFO_DEF+6 :player->SendPlaySound(three, false);break;case GOSSIP_ACTION_INFO_DEF+7 :player->SendPlaySound(four, false);break;case GOSSIP_ACTION_INFO_DEF+8 :player->SendPlaySound(five, false);break;case GOSSIP_ACTION_INFO_DEF+9 :player->SendPlaySound(six, false);break;case GOSSIP_ACTION_INFO_DEF+10 :player->PlayDirectSound(one, player->GetSession()->GetPlayer());break;case GOSSIP_ACTION_INFO_DEF+11 :player->PlayDirectSound(two, player->GetSession()->GetPlayer());break;case GOSSIP_ACTION_INFO_DEF+12 :player->PlayDirectSound(three, player->GetSession()->GetPlayer());break;case GOSSIP_ACTION_INFO_DEF+13 :player->PlayDirectSound(four, player->GetSession()->GetPlayer());break;case GOSSIP_ACTION_INFO_DEF+14 :player->PlayDirectSound(five, player->GetSession()->GetPlayer());break;case GOSSIP_ACTION_INFO_DEF+15 :player->PlayDirectSound(six, player->GetSession()->GetPlayer());break;}return true;}};void AddSC_Jukebox()
{new Jukebox();
}下面是SQL的代碼。記得是3.3.5版本的哦INSERT INTO `npc_text` (`ID`, `text0_0`, `text0_1`, `lang0`, `prob0`, `em0_0`, `em0_1`, `em0_2`, `em0_3`, `em0_4`, `em0_5`, `text1_0`, `text1_1`, `lang1`, `prob1`, `em1_0`, `em1_1`, `em1_2`, `em1_3`, `em1_4`, `em1_5`, `text2_0`, `text2_1`, `lang2`, `prob2`, `em2_0`, `em2_1`, `em2_2`, `em2_3`, `em2_4`, `em2_5`, `text3_0`, `text3_1`, `lang3`, `prob3`, `em3_0`, `em3_1`, `em3_2`, `em3_3`, `em3_4`, `em3_5`, `text4_0`, `text4_1`, `lang4`, `prob4`, `em4_0`, `em4_1`, `em4_2`, `em4_3`, `em4_4`, `em4_5`, `text5_0`, `text5_1`, `lang5`, `prob5`, `em5_0`, `em5_1`, `em5_2`, `em5_3`, `em5_4`, `em5_5`, `text6_0`, `text6_1`, `lang6`, `prob6`, `em6_0`, `em6_1`, `em6_2`, `em6_3`, `em6_4`, `em6_5`, `text7_0`, `text7_1`, `lang7`, `prob7`, `em7_0`, `em7_1`, `em7_2`, `em7_3`, `em7_4`, `em7_5`, `WDBVerified`) VALUES (3, 'What song would you like to play?', 'What song would you like to play?', 0, 0, 0, 0, 0, 0, 0, 0, 'What song would you like to play?', 'What song would you like to play?', 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 1);OK,代碼就這些,至于如何把代碼加到Trinity內核中去,你就需要參考其他的資料了。這里就不說了!
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轉載于:https://www.cnblogs.com/needly/p/3752603.html
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