handler消息机制
MessageQueue代碼:http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/MessageQueue.java/?v=source
Handler代碼:
http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/Handler.java/?v=source
Looper代碼:
http://grepcode.com/file_/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/os/Looper.java/?v=source
?為什么有handler,handler的主要作用是什么?
首先android UI主線程不能進行大量的耗時操作,否則會產生ANR以及不好的UI體驗,因此必須通過異步的方式處理耗時的操作,避免耗時的操作阻塞UI主線程。
handler的主要作用是什么呢,主要負責多個線程之間的信息通信,比如子線程中中耗時操作返回結果需要在UI線程進行展示,這時候就需要通過handler來將消息傳遞到UI線程并刷新UI內容。
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handler的消息機制主要牽扯三方面:
handler發消息有兩種方式:
messageQueue:消息隊列,對外提供插入和刪除的工作,內部存儲結構為單鏈表結構。
messageQueue的兩個主要方法:
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looper:用來構建輪訓消息隊列系統。
線程默認沒有looper,使用handler就必須為線程創建looper。
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消息發送:post方式發送消息的方式最后調用的還是sendMessage方式:
public final boolean post(Runnable r){return sendMessageDelayed(getPostMessage(r), 0);}?
public final boolean More ...sendMessage(Message msg){return sendMessageDelayed(msg, 0);}往下走:
public final boolean More ...sendMessageDelayed(Message msg, long delayMillis){if (delayMillis < 0) {delayMillis = 0;}return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);}最后走到這里:
public boolean More ...sendMessageAtTime(Message msg, long uptimeMillis) {MessageQueue queue = mQueue;if (queue == null) {RuntimeException e = new RuntimeException(this + " sendMessageAtTime() called with no mQueue");Log.w("Looper", e.getMessage(), e);return false;}return enqueueMessage(queue, msg, uptimeMillis);}調用 enqueueMessage 在消息隊列中插入一條消息,在 enqueueMessage總中,會把 msg.target 設置為當前的Handler 對象。
private boolean More ...enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {msg.target = this;if (mAsynchronous) {msg.setAsynchronous(true);}return queue.enqueueMessage(msg, uptimeMillis); }如下將消息插入消息隊列中去。并且可以很明顯看出消息隊列是線性鏈表結構。
boolean enqueueMessage(Message msg, long when) {if (msg.target == null) {throw new IllegalArgumentException("Message must have a target.");}if (msg.isInUse()) {throw new IllegalStateException(msg + " This message is already in use.");}synchronized (this) {if (mQuitting) {IllegalStateException e = new IllegalStateException(msg.target + " sending message to a Handler on a dead thread");Log.w("MessageQueue", e.getMessage(), e);msg.recycle();return false;}msg.markInUse();msg.when = when;Message p = mMessages;boolean needWake;if (p == null || when == 0 || when < p.when) {// New head, wake up the event queue if blocked.msg.next = p;mMessages = msg;needWake = mBlocked;} else {// Inserted within the middle of the queue. Usually we don't have to wake// up the event queue unless there is a barrier at the head of the queue// and the message is the earliest asynchronous message in the queue.needWake = mBlocked && p.target == null && msg.isAsynchronous();Message prev;for (;;) {prev = p;p = p.next;if (p == null || when < p.when) {break;}if (needWake && p.isAsynchronous()) {needWake = false;}}msg.next = p; // invariant: p == prev.nextprev.next = msg;}// We can assume mPtr != 0 because mQuitting is false.if (needWake) {nativeWake(mPtr);}}return true; }?
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每個線程只能運行一個looper對象,創建 Looper 的時候,內部會創建一個消息隊列MessageQueue;并且looper在線程里面必須先prepare(),再loop來對消息隊列messageQueue來進行遍歷循環操作。
public static void loop() {final Looper me = myLooper();//如果looper對象是空的,就提示必須在當前線程通過looper.prepare()來進行創建if (me == null) {throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");}//如果looper不為null,就取出消息隊列final MessageQueue queue = me.mQueue;Binder.clearCallingIdentity();final long ident = Binder.clearCallingIdentity();//遍歷消息隊列for (;;) {Message msg = queue.next(); // might blockif (msg == null) {// No message indicates that the message queue is quitting.//沒有消息中斷操作,跳出循環return;}//----------------隊列不為null的操作----------------// This must be in a local variable, in case a UI event sets the loggerPrinter logging = me.mLogging;if (logging != null) {logging.println(">>>>> Dispatching to " + msg.target + " " +msg.callback + ": " + msg.what);}//----------------隊列不為null,分發數據出去----------------msg.target.dispatchMessage(msg);if (logging != null) {logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);}// Make sure that during the course of dispatching the// identity of the thread wasn't corrupted.final long newIdent = Binder.clearCallingIdentity();if (ident != newIdent) {Log.wtf(TAG, "Thread identity changed from 0x"+ Long.toHexString(ident) + " to 0x"+ Long.toHexString(newIdent) + " while dispatching to "+ msg.target.getClass().getName() + " "+ msg.callback + " what=" + msg.what);}msg.recycleUnchecked();}}?
循環遍歷并分發消息出去msg.target.dispatchMessage(msg),切換到創建handler所使用的looper中執行,也就是說將邏輯切換到主線程去:
/*** Handle system messages here.*首先,如果消息的 callback 不是空,便調用 handleCallback 處理。否則判斷 Handler 的 mCallback 是否為空,不為空則調用它的 handleMessage方法。如果仍然為空,才調用 Handler 自身的 handleMessage,也就是我們創建 Handler 時重寫的方法*/ public void dispatchMessage(Message msg) {if (msg.callback != null) {handleCallback(msg);} else {if (mCallback != null) {if (mCallback.handleMessage(msg)) {return;}}//回調handler的handleMessage(msg)方法,從而接收數據 handleMessage(msg);} }?額,先寫到這,明天繼續更新。
hander的相關問題的延伸:
handler在實際開發中常見的問題就是內存泄漏的問題了:
常見的寫法:
private Handler handler = new Handler() {public void handleMessage(android.os.Message msg) {switch (msg.what) {case UPDATE_TEXTVIEW:updateTextView();break;default:break;} }};1,在Java中,非靜態的內部類和匿名內部類都會隱式地持有其外部類的引用,靜態的內部類不會持有外部類的引用,通過將類聲明為靜態的,解決持有外部類引用的問題;
2,android主線程有looper,looper處理MessageQueue消息隊列數據的進進出出,Message添加到消息隊列中的時候Message(排隊的Message)會持有當前Handler引用,處理消息,并在ui界面上進行結果展示或者toast()或者dialog對話框彈出,就會產生MessageQueue 到 Message 到 Handler 到 Activity的引用鏈。
為了解決靜態內部類無法操作外部類的內容,將activity作為弱引用引入,這樣就就可以避免引用的問題,有可以對外部類的方法進行調用。
那么如何解決呢?
private Handler handler = new MyHandler( BackPasswordActivity.this );private class MyHandler extends Handler {private WeakReference<Activity> mActivity;public MyHandler(BackPasswordActivity activity) {mActivity = new WeakReference<Activity>( activity );}@Override public void handleMessage(Message msg) {super.handleMessage( msg );MainActivity activity = (MainActivity) mActivity.get();if (activity != null) updateTextView();}}?還有一種解決方式:WeakHandler
開源庫地址:https://github.com/badoo/android-weak-handler
實際項目中使用:
1,引入:compile 'com.badoo.mobile:android-weak-handler:1.1',當然也可以代碼引入,就一個類;
2,代碼中的使用:
聲明以及在主線程中接收消息,注意和我們的handler的寫法的不同:
WeakHandler myHandler = new WeakHandler(new Handler.Callback() {@Override public boolean handleMessage(Message msg) {switch (msg.what) {case 1://UI操作if (!StringUtil.isEmpty(tradeNo)) {rechargeStatus();}break;default:break;}return false;}});?
發送消息:
Message message = new Message();message.what = 1;myHandler.sendMessage(message); //發送message?
總結
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