【学习记录】无法找到“Procedural Foliage Spawner”
按照官方教程 https://docs.unrealengine.com/latest/CHN/Engine/OpenWorldTools/ProceduralFoliage/QuickStart/1/index.html 導入開放世界工具包之后,創建了地形。但是在Add New里怎么也找不到Procedural Foliage Spawner
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解決方案:
https://answers.unrealengine.com/questions/263662/cannot-find-the-procedural-foliage-spawnernode.html
Dude, go to "Edit" -> "Editor Preferences" -> "Experimental" -> "Foliage" -> Enable "Procedural Foliage" and then check again. Its a Feature that they've quickly developed for a specific Task (Open World Foliage Generaion) and is not really integrated by standard, so you have to enable it first.
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轉載于:https://www.cnblogs.com/ma-mama/p/7429206.html
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