理解面向对象编写的极致简单的小代码
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理解面向对象编写的极致简单的小代码
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# cheer_xiong
# (`?ω?′) python# 對戰類游戲
import random
import timeclass ShadowDominates: # 影流之主camp = 'Shadow_Isles' # 暗影島def __init__(self, name, ad=40, hp=450):self.name = name # 名字self.ad = ad # 攻擊力self.hp = hp # 血量def Q(self, Hero): # Q技能 影奧義!諸刃hit_rate = random.randint(0, 100)if hit_rate >= 0 and hit_rate <= 80:Hero.hp -= self.adprint(f"{self.name}使用劫Q中了對面的{Hero.name}使用的亞索!")else:print(f'{Hero.name}的亞索通過走位躲開了Q技能')def W(self): # W技能 影奧義!分身print("劫使用w往后撤退了,這無疑是給亞索機會呀")def E(self, Hero): # E技能 影奧義!鬼斬Hero.hp -= self.adprint(f"{self.name}使用劫E中了對面的{Hero.name}使用的亞索!")def R(self, Hero): # R技能 禁奧義!瞬獄影殺陣Hero.hp -= self.ad * 2print(f"{self.name}使用劫的最終奧義-瞬獄影殺陣-。效果十分顯著!")class HurricaneSwordsman: # 疾風劍豪camp = 'Lone_Ranger' # 獨行俠def __init__(self, name, ad=22, hp=500):self.name = name # 名字self.ad = ad # 攻擊力self.hp = hp # 血量def Q(self, Hero): # Q技能 斬鋼閃hit_rate = random.randint(0, 100)if hit_rate >= 0 and hit_rate <= 80:Hero.hp -= self.adprint(f"{self.name}使用亞索Q中了對面的{Hero.name}使用的劫!")else:print(f'{Hero.name}的劫通過走位躲開了Q技能')def W(self): # W技能 風墻print("亞索使用了風墻,太強了!")def E(self, Hero): # E技能 踏浪斬Hero.hp -= self.adprint(f"{self.name}使用亞索踩在了對面的{Hero.name}使用的劫的臉上!")def R(self, Hero): # R技能 狂風絕息斬Hero.hp -= self.ad * 2print(f"{self.name}瞬間擊飛劫,接上-狂風絕息斬-!")class Equipment:def BF_sword(self, hero): # 暴風大劍hero.ad += 30player1 = ShadowDominates('Faker')
player2 = HurricaneSwordsman('xiong_chao')
ZB = Equipment()
ZB.BF_sword(player2) #疾風劍豪裝備了bf大劍
print(f"疾風劍豪裝備了bf大劍,攻擊力為:{player2.ad}")while True:if player2.hp < 0:print(f"{player2.name}的血量{player2.hp}")print(f"{player1.name}的劫擊敗了{player2.name}")breakif player1.hp < 0:print(f"{player1.name}的血量{player1.hp}")print(f"{player2.name}的亞索擊敗了{player1.name}")breakchoose_who = random.randint(0, 7)time.sleep(0.5)if choose_who == 0:player1.Q(player2)print(f"{player2.name}的血量{player2.hp}")if choose_who == 1:player1.W()print(f"{player2.name}的血量{player2.hp}")if choose_who == 2:player1.E(player2)print(f"{player2.name}的血量{player2.hp}")if choose_who == 3:player1.R(player2)print(f"{player2.name}的血量{player2.hp}")if choose_who == 4:player2.Q(player1)print(f"{player1.name}的血量{player1.hp}")if choose_who == 5:player2.W()print(f"{player1.name}的血量{player1.hp}")if choose_who == 6:player2.E(player1)print(f"{player1.name}的血量{player1.hp}")if choose_who == 7:player2.R(player1)print(f"{player1.name}的血量{player1.hp}")
轉載于:https://www.cnblogs.com/xiongchao0823/p/11413485.html
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