activity 变成后台进程后被杀死_Android后台杀死系列之二:ActivityManagerService与App现场恢复机制...
本篇是Android后臺(tái)殺死系列的第二篇,主要講解ActivityMangerService是如何恢復(fù)被后臺(tái)殺死的進(jìn)程的(基于4.3 ),在開(kāi)篇FragmentActivity及PhoneWindow后臺(tái)殺死處理機(jī)制 中,簡(jiǎn)述了后臺(tái)殺死所引起的一些常見(jiàn)問(wèn)題,還有Android系統(tǒng)控件對(duì)后臺(tái)殺死所做的一些兼容,以及onSaveInstance跟onRestoreInstance的作用于執(zhí)行時(shí)機(jī),最后說(shuō)了如何應(yīng)對(duì)后臺(tái)殺死,但是對(duì)于被后臺(tái)殺死的進(jìn)程如何恢復(fù)的并沒(méi)有講解,本篇不涉及后臺(tái)殺死,比如LowmemoryKiller機(jī)制,只講述被殺死的進(jìn)程如何恢復(fù)的。假設(shè),一個(gè)應(yīng)用被后臺(tái)殺死,再次從最近的任務(wù)列表喚起App時(shí)候,系統(tǒng)是如何處理的呢?有這么幾個(gè)問(wèn)題可能需要解決:
Android框架層(AMS)如何知道App被殺死了
App被殺前的場(chǎng)景是如何保存的
系統(tǒng)(AMS)如何恢復(fù)被殺的App
被后臺(tái)殺死的App的啟動(dòng)流程跟普通的啟動(dòng)有什么區(qū)別
Activity的恢復(fù)順序?yàn)槭裁词堑剐蚧謴?fù)
系統(tǒng)(AMS)如何知道App被殺死了
首先來(lái)看第一個(gè)問(wèn)題,系統(tǒng)如何知道Application被殺死了,Android使用了Linux的oomKiller機(jī)制,只是簡(jiǎn)單的做了個(gè)變種,采用分等級(jí)的LowmemoryKiller,但這個(gè)其實(shí)是內(nèi)核層面的,LowmemoryKiller殺死進(jìn)程后,不會(huì)像用戶空間發(fā)送通知,也就是說(shuō)框架層的ActivityMangerService無(wú)法知道App是否被殺死,但是,只有知道App或者Activity是否被殺死,AMS(ActivityMangerService)才能正確的走喚起流程,那么AMS究竟是在什么時(shí)候知道App或者Activity被后臺(tái)殺死了呢?我們先看一下從最近的任務(wù)列表進(jìn)行喚起的時(shí)候,究竟發(fā)生了什么。
從最近的任務(wù)列表或者Icon再次喚起App的流程
在系統(tǒng)源碼systemUi的包里,有個(gè)RecentActivity,這個(gè)其實(shí)就是最近的任務(wù)列表的入口,而其呈現(xiàn)界面是通過(guò)RecentsPanelView來(lái)展現(xiàn)的,點(diǎn)擊最近的App其執(zhí)行代碼如下:
publicvoid?handleOnClick(Viewview)?{
ViewHolder?holder?=?(ViewHolder)view.getTag();
TaskDescription?ad?=?holder.taskDescription;
final?Context?context?=?view.getContext();
final?ActivityManager?am?=?(ActivityManager)
context.getSystemService(Context.ACTIVITY_SERVICE);
Bitmap?bm?=?holder.thumbnailViewImageBitmap;
...
//?關(guān)鍵點(diǎn)?1??如果TaskDescription沒(méi)有被主動(dòng)關(guān)閉,正常關(guān)閉,ad.taskId就是>=0
if?(ad.taskId?>=?0)?{
//?This?isan?active?task;?it?should?just?gotothe?foreground.
am.moveTaskToFront(ad.taskId,?ActivityManager.MOVE_TASK_WITH_HOME,
opts);
}?else{
Intent?intent?=?ad.intent;
intent.addFlags(Intent.FLAG_ACTIVITY_LAUNCHED_FROM_HISTORY
|?Intent.FLAG_ACTIVITY_TASK_ON_HOME
|?Intent.FLAG_ACTIVITY_NEW_TASK);
try?{
context.startActivityAsUser(intent,?opts,
new?UserHandle(UserHandle.USER_CURRENT));
}...
}
在上面的代碼里面,有個(gè)判斷ad.taskId >= 0,如果滿足這個(gè)條件,就通過(guò)moveTaskToFront喚起APP,那么ad.taskId是如何獲取的?recent包里面有各類(lèi)RecentTasksLoader,這個(gè)類(lèi)就是用來(lái)加載最近任務(wù)列表的一個(gè)Loader,看一下它的源碼,主要看一下加載:
@Override
protected?Void?doInBackground(Void...?params)?{
//?We?loadintwo?stages:first,?weupdateprogresswithjust?thefirstscreenful
//?ofitems.Then,?weupdatewiththe?restofthe?items
final?intorigPri?=?Process.getThreadPriority(Process.myTid());
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
final?PackageManager?pm?=?mContext.getPackageManager();
final?ActivityManager?am?=?(ActivityManager)
mContext.getSystemService(Context.ACTIVITY_SERVICE);
final?List?recentTasks?=
am.getRecentTasks(MAX_TASKS,?ActivityManager.RECENT_IGNORE_UNAVAILABLE);
....
TaskDescription?item?=?createTaskDescription(recentInfo.id,
recentInfo.persistentId,?recentInfo.baseIntent,
recentInfo.origActivity,?recentInfo.description);
....
}
可以看到,其實(shí)就是通過(guò)ActivityManger的getRecentTasks向AMS請(qǐng)求最近的任務(wù)信息,然后通過(guò)createTaskDescription創(chuàng)建TaskDescription,這里傳遞的recentInfo.id其實(shí)就是TaskDescription的taskId,來(lái)看一下它的意義:
publicList?getRecentTasks(intmaxNum,
intflags,intuserId)?{
...
IPackageManager?pm?=?AppGlobals.getPackageManager();
final?intN?=?mRecentTasks.size();
...
for(inti=0;?i?0;?i++)?{
TaskRecord?tr?=?mRecentTasks.get(i);
if?(i?==?0
||?((flags&ActivityManager.RECENT_WITH_EXCLUDED)?!=?0)
||?(tr.intent?==?null)
||?((tr.intent.getFlags()
&Intent.FLAG_ACTIVITY_EXCLUDE_FROM_RECENTS)?==?0))?{
ActivityManager.RecentTaskInfo?rti
=?new?ActivityManager.RecentTaskInfo();
rti.id?=?tr.numActivities?>?0???tr.taskId?:?-1;
rti.persistentId?=?tr.taskId;
rti.baseIntent?=?new?Intent(
tr.intent?!=?null??tr.intent?:?tr.affinityIntent);
if?(!detailed)?{
rti.baseIntent.replaceExtras((Bundle)null);
}
可以看出RecentTaskInfo的id是由TaskRecord決定的,如果TaskRecord中numActivities > 0就去TaskRecord的Id,否則就取-1,這里的numActivities其實(shí)就是TaskRecode中記錄的ActivityRecord的數(shù)目,更具體的細(xì)節(jié)可以自行查看ActivityManagerService及ActivityStack,那么這里就容易解釋了,只要是存活的APP、或者被LowmemoryKiller殺死的APP,其AMS的ActivityRecord是完整保存的,這就是恢復(fù)的依據(jù)。RecentActivity獲取的數(shù)據(jù)其實(shí)就是AMS中的翻版,RecentActivity并不知道將要喚起的APP是否是存活的,只要TaskRecord告訴RecentActivity是存貨的,那么久直接走喚起流程,也就是通過(guò)ActivityManager的moveTaskToFront喚起App,至于后續(xù)的工作,就完全交給AMS來(lái)處理。現(xiàn)看一下到這里的流程圖:
在喚起App的時(shí)候AMS偵測(cè)App或者Activity是否被異常殺死
接著往下看moveTaskToFrontLocked,這個(gè)函數(shù)在ActivityStack中,ActivityStack主要用來(lái)管理ActivityRecord棧的,所有start的Activity都在ActivityStack中保留一個(gè)ActivityRecord,這個(gè)也是AMS管理Activity的一個(gè)依據(jù),ActivityStack最終moveTaskToFrontLocked會(huì)調(diào)用resumeTopActivityLocked來(lái)喚起Activity,AMS獲取即將resume的Activity信息的方式主要是通過(guò)ActivityRecord,它并不知道Activity本身是否存活,獲取之后,AMS知道喚醒Activity的環(huán)節(jié)才知道App或者Activity被殺死,具體看一下resumeTopActivityLocked源碼:
final?boolean?resumeTopActivityLocked(ActivityRecord?prev,?Bundle?options)?{
//?This?activity?isnow?becoming?visible.
mService.mWindowManager.setAppVisibility(next.appToken,true);
....????恢復(fù)邏輯
if?(next.app?!=null&&next.app.thread?!=null)?{
//?正常恢復(fù)
try?{
//?Deliver?allpending?results.
ArrayList?a?=?next.results;
if?(a?!=?null)?{
final?intN?=?a.size();
if?(!next.finishing?&&?N?>?0)?{
next.app.thread.scheduleSendResult(next.appToken,?a);
}
}
...
next.app.thread.scheduleResumeActivity(next.appToken,
mService.isNextTransitionForward());
...
}?catch?(Exception?e)?{
//?Whoops,?need?torestart?this?activity!
//?這里需要重啟,難道被后臺(tái)殺死,走的是異常分支嗎?????異常殺死
if?(DEBUG_STATES)?Slog.v(TAG,?"Resume?failed;?resetting?state?to?"
+?lastState?+?":?"+next);
next.state?=?lastState;
mResumedActivity?=?lastResumedActivity;
Slog.i(TAG,?"Restarting?because?process?died:?"+next);
。。。
startSpecificActivityLocked(next,true,false);
returntrue;
}
...
}
由于沒(méi)有主動(dòng)調(diào)用finish的,所以AMS并不會(huì)清理掉ActivityRecord與TaskRecord ,因此resume的時(shí)候走的就是上面的分支,可以這里會(huì)調(diào)用next.app.thread.scheduleSendResult或者next.app.thread.scheduleResumeActivity進(jìn)行喚起上一個(gè)Activity,但是如果APP或者Activity被異常殺死,那么喚起的操作一定是失敗,會(huì)拋出異常,首先假設(shè)APP整個(gè)被殺死,那么APP端同AMS通信的Binder線程也不復(fù)存在,這個(gè)時(shí)候通過(guò)Binder進(jìn)行通信就會(huì)拋出RemoteException,如此,就會(huì)走下面的catch部分,通過(guò)startSpecificActivityLocked再次將APP重建,并且將最后的Activity重建,其實(shí)你可以本地利用AIDL寫(xiě)一個(gè)C/S通信,在將一端關(guān)閉,然后用另一端訪問(wèn),就會(huì)拋出RemoteException異常,如下圖:
還有一種可能,APP沒(méi)有被kill,但是Activity被Kill掉了,這個(gè)時(shí)候會(huì)怎么樣?首先,Activity的管理是一定通過(guò)AMS的,Activity的kill一定是是AMS操刀的,是有記錄的,嚴(yán)格來(lái)說(shuō),這種情況并不屬于后臺(tái)殺死,因?yàn)檫@屬于AMS正常的管理,在可控范圍,比如打開(kāi)了開(kāi)發(fā)者模式中的“不保留活動(dòng)”,這個(gè)時(shí)候,雖然會(huì)殺死Activity,但是仍然保留了ActivitRecord,所以再喚醒,或者回退的的時(shí)候仍然有跡可循,看一下ActivityStack的Destroy回調(diào)代碼,
final?boolean?destroyActivityLocked(ActivityRecord?r,
boolean?removeFromApp,?boolean?oomAdj,?String?reason)?{
...
if?(hadApp)?{
...
boolean?skipDestroy?=?false;
try?{
關(guān)鍵代碼?1
r.app.thread.scheduleDestroyActivity(r.appToken,?r.finishing,
r.configChangeFlags);
...
if?(r.finishing?&&?!skipDestroy)?{
if?(DEBUG_STATES)?Slog.v(TAG,?"Moving?to?DESTROYING:?"+?r
+?"?(destroy?requested)");
r.state?=?ActivityState.DESTROYING;
Message?msg?=?mHandler.obtainMessage(DESTROY_TIMEOUT_MSG);
msg.obj?=?r;
mHandler.sendMessageDelayed(msg,?DESTROY_TIMEOUT);
}?else{
關(guān)鍵代碼?2
r.state?=?ActivityState.DESTROYED;
if?(DEBUG_APP)?Slog.v(TAG,?"Clearing?app?during?destroy?for?activity?"+?r);
r.app?=?null;
}
}
returnremovedFromHistory;
}
這里有兩個(gè)關(guān)鍵啊你單,1是告訴客戶端的AcvitityThread清除Activity,2是標(biāo)記如果AMS自己非正常關(guān)閉的Activity,就將ActivityRecord的state設(shè)置為ActivityState.DESTROYED,并且清空它的ProcessRecord引用:r.app = null。這里是喚醒時(shí)候的一個(gè)重要標(biāo)志,通過(guò)這里AMS就能知道Activity被自己異常關(guān)閉了,設(shè)置ActivityState.DESTROYED是為了讓避免后面的清空邏輯。
final?void?activityDestroyed(IBinder?token)?{
synchronized?(mService)?{
final?long?origId?=?Binder.clearCallingIdentity();
try?{
ActivityRecord?r?=?ActivityRecord.forToken(token);
if?(r?!=?null)?{
mHandler.removeMessages(DESTROY_TIMEOUT_MSG,?r);
}
intindex=?indexOfActivityLocked(r);
if?(index>=?0)?{
1??
if?(r.state?==?ActivityState.DESTROYING)?{
cleanUpActivityLocked(r,?true,false);
removeActivityFromHistoryLocked(r);
}
}
resumeTopActivityLocked(null);
}?finally?{
Binder.restoreCallingIdentity(origId);
}
}
}
看代碼關(guān)鍵點(diǎn)1,只有r.state == ActivityState.DESTROYING的時(shí)候,才會(huì)移除ActivityRecord,但是對(duì)于不非正常finish的Activity,其狀態(tài)是不會(huì)被設(shè)置成ActivityState.DESTROYING,是直接跳過(guò)了ActivityState.DESTROYING,被設(shè)置成了ActivityState.DESTROYED,所以不會(huì)removeActivityFromHistoryLocked,也就是保留了ActivityRecord現(xiàn)場(chǎng),好像也是依靠異常來(lái)區(qū)分是否是正常的結(jié)束掉Activity。這種情況下是如何啟動(dòng)Activity的呢? 通過(guò)上面兩點(diǎn)分析,就知道了兩個(gè)關(guān)鍵點(diǎn)
ActivityRecord沒(méi)有動(dòng)HistoryRecord列表中移除
ActivityRecord 的ProcessRecord字段被置空,r.app = null
這樣就保證了在resumeTopActivityLocked的時(shí)候,走startSpecificActivityLocked分支
final?boolean?resumeTopActivityLocked(ActivityRecord?prev,?Bundle?options)?{
...
if?(next.app?!=null&&next.app.thread?!=null)?{
...
}?else{
//?Whoops,?need?torestart?this?activity!
...
startSpecificActivityLocked(next,true,true);
}
returntrue;
}
到這里,AMS就知道了這個(gè)APP或者Activity是不是被異常殺死過(guò),從而,決定是走resume流程還是restore流程。
App被殺前的場(chǎng)景是如何保存的: 新Activity啟動(dòng)跟舊Activity的保存
App現(xiàn)場(chǎng)的保存流程相對(duì)是比較簡(jiǎn)單的,入口基本就是startActivity的時(shí)候,只要是界面的跳轉(zhuǎn)基本都牽扯到Activity的切換跟當(dāng)前Activity場(chǎng)景的保存:先畫(huà)個(gè)簡(jiǎn)單的圖形,開(kāi)偏里面講FragmentActivity的時(shí)候,簡(jiǎn)單說(shuō)了一些onSaveInstance的執(zhí)行時(shí)機(jī),這里詳細(xì)看一下AMS是如何管理這些跳轉(zhuǎn)以及場(chǎng)景保存的,模擬場(chǎng)景:Activity A 啟動(dòng)Activity B的時(shí)候,這個(gè)時(shí)候A不可見(jiàn),可能會(huì)被銷(xiāo)毀,需要保存A的現(xiàn)場(chǎng),這個(gè)流程是什么樣的:簡(jiǎn)述如下
ActivityA startActivity ActivityB
ActivityA pause
ActivityB create
ActivityB start
ActivityB resume
ActivityA onSaveInstance
ActivityA stop
流程大概是如下樣子:
現(xiàn)在我們通過(guò)源碼一步一步跟一下,看看AMS在新Activity啟動(dòng)跟舊Activity的保存的時(shí)候,到底做了什么:跳過(guò)簡(jiǎn)單的startActivity,直接去AMS中去看
ActivityManagerService
publicfinalintstartActivityAsUser(IApplicationThread?caller,?String?callingPackage,
Intent?intent,?String?resolvedType,?IBinder?resultTo,
String?resultWho,?intrequestCode,intstartFlags,
String?profileFile,?ParcelFileDescriptor?profileFd,?Bundle?options,?intuserId)?{
enforceNotIsolatedCaller("startActivity");
...
returnmMainStack.startActivityMayWait(caller,?-1,?callingPackage,?intent,?resolvedType,
resultTo,?resultWho,?requestCode,?startFlags,?profileFile,?profileFd,
null,null,?options,?userId);
}
ActivityStack
finalintstartActivityMayWait(IApplicationThread?caller,intcallingUid,
intres?=?startActivityLocked(caller,?intent,?resolvedType,
aInfo,?resultTo,?resultWho,?requestCode,?callingPid,?callingUid,
callingPackage,?startFlags,?options,?componentSpecified,?null);
。。。
}
這里通過(guò)startActivityMayWait啟動(dòng)新的APP,或者新Activity,這里只看簡(jiǎn)單的,至于從桌面啟動(dòng)App的流程,可以去參考更詳細(xì)的文章,比如老羅的startActivity流程,大概就是新建ActivityRecord,ProcessRecord之類(lèi),并加入AMS中相應(yīng)的堆棧等,resumeTopActivityLocked是界面切換的統(tǒng)一入口,第一次進(jìn)來(lái)的時(shí)候,由于ActivityA還在沒(méi)有pause,因此需要先暫停ActivityA,這些完成后,
ActivityStack
final?boolean?resumeTopActivityLocked(ActivityRecord?prev,?Bundle?options)?{
...
//?We?need?tostart?pausing?thecurrentactivity?so?thetopone
//?can?be?resumed...
if?(mResumedActivity?!=?null)?{
if?(next.app?!=null&&next.app.thread?!=null)?{
mService.updateLruProcessLocked(next.app,false);
}
startPausingLocked(userLeaving,?false);
returntrue;
}
....
其實(shí)這里就是暫停ActivityA,AMS通過(guò)Binder告訴ActivityThread需要暫停的ActivityA,ActivityThread完成后再通過(guò)Binder通知AMS,AMS會(huì)開(kāi)始resume ActivityB,
private?final?void?startPausingLocked(boolean?userLeaving,?boolean?uiSleeping)?{
if?(prev.app?!=?null&&?prev.app.thread?!=null)?{
...
try?{
prev.app.thread.schedulePauseActivity(prev.appToken,?prev.finishing,
userLeaving,?prev.configChangeFlags);
ActivityThread
private?void?handlePauseActivity(IBinder?token,?boolean?finished,
boolean?userLeaving,?intconfigChanges)?{
ActivityClientRecord?r?=?mActivities.get(token);
if?(r?!=?null)?{
...
performPauseActivity(token,?finished,?r.isPreHoneycomb());
...
//?Tell?the?activity?manager?we?have?paused.
try?{
ActivityManagerNative.getDefault().activityPaused(token);
}?catch?(RemoteException?ex)?{
}
}
}
AMS收到ActivityA發(fā)送過(guò)來(lái)的pause消息之后,就會(huì)喚起ActivityB,入口還是resumeTopActivityLocked,喚醒B,之后還會(huì)A給進(jìn)一步stop掉,這個(gè)時(shí)候就牽扯到現(xiàn)場(chǎng)的保存,
ActivityStack
private?final?void?completePauseLocked()?{
if?(!mService.isSleeping())?{
resumeTopActivityLocked(prev);
}?else{
...
ActivityB如何啟動(dòng)的,本文不關(guān)心,只看ActivityA如何保存現(xiàn)場(chǎng)的,ActivityB起來(lái)后,會(huì)通過(guò)ActivityStack的stopActivityLocked去stop ActivityA,
private?final?void?stopActivityLocked(ActivityRecord?r)?{
...
if?(mMainStack)?{
r.app.thread.scheduleStopActivity(r.appToken,?r.visible,?r.configChangeFlags);
...
}
回看APP端,看一下ActivityThread中的調(diào)用:首先通過(guò)callActivityOnSaveInstanceState,將現(xiàn)場(chǎng)保存到Bundle中去,
private?void?performStopActivityInner(ActivityClientRecord?r,
StopInfo?info,?boolean?keepShown,?boolean?saveState)?{
...
//?Nexthave?the?activity?save?itscurrentstateandmanaged?dialogs...
if?(!r.activity.mFinished?&&?saveState)?{
if?(r.state?==?null)?{
state?=?new?Bundle();
state.setAllowFds(false);
mInstrumentation.callActivityOnSaveInstanceState(r.activity,?state);
r.state?=?state;
。。。
}
之后,通過(guò)ActivityManagerNative.getDefault().activityStopped,通知AMS Stop動(dòng)作完成,在通知的時(shí)候,還會(huì)將保存的現(xiàn)場(chǎng)數(shù)據(jù)帶過(guò)去。
privatestaticclass?StopInfo?implements?Runnable?{
ActivityClientRecord?activity;
Bundle?state;
Bitmap?thumbnail;
CharSequence?description;
@Override?publicvoid?run()?{
//?Tell?activity?manager?we?have?been?stopped.
try?{
ActivityManagerNative.getDefault().activityStopped(
activity.token,?state,?thumbnail,?description);
}?catch?(RemoteException?ex)?{
}
}
}
通過(guò)上面流程,AMS不僅啟動(dòng)了新的Activity,同時(shí)也將上一個(gè)Activity的現(xiàn)場(chǎng)進(jìn)行了保存,及時(shí)由于種種原因上一個(gè)Actiivity被殺死,在回退,或者重新喚醒的過(guò)程中AMS也能知道如何喚起Activiyt,并恢復(fù)。
現(xiàn)在解決兩個(gè)問(wèn)題,1、如何保存現(xiàn)場(chǎng),2、AMS怎么判斷知道APP或者Activity是否被異常殺死,那么就剩下最后一個(gè)問(wèn)題了,AMS如何恢復(fù)被異常殺死的APP或者Activity呢。
整個(gè)Application被后臺(tái)殺死情況下的恢復(fù)邏輯
其實(shí)在講解AMS怎么判斷知道APP或者Activity是否被異常殺死的時(shí)候,就已經(jīng)涉及了恢復(fù)的邏輯,也知道了一旦AMS知道了APP被后臺(tái)殺死了,那就不是正常的resuem流程了,而是要重新laucher,先來(lái)看一下整個(gè)APP被干掉的會(huì)怎么處理,看resumeTopActivityLocked部分,從上面的分析已知,這種場(chǎng)景下,會(huì)因?yàn)锽inder通信拋異常走異常分支,如下:
final?boolean?resumeTopActivityLocked(ActivityRecord?prev,?Bundle?options)?{
....
if?(next.app?!=null&&next.app.thread?!=null)?{
if?(DEBUG_SWITCH)?Slog.v(TAG,?"Resume?running:?"+next);
...
try?{
...
}?catch?(Exception?e)?{
//?Whoops,?need?torestart?this?activity!
這里是知道整個(gè)app被殺死的
Slog.i(TAG,?"Restarting?because?process?died:?"+next);
next.state?=?lastState;
mResumedActivity?=?lastResumedActivity;
Slog.i(TAG,?"Restarting?because?process?died:?"+next);
startSpecificActivityLocked(next,true,false);
returntrue;
}
從上面的代碼可以知道,其實(shí)就是走startSpecificActivityLocked,這根第一次從桌面喚起APP沒(méi)多大區(qū)別,只是有一點(diǎn)需要注意,那就是這種時(shí)候啟動(dòng)的Activity是有上一次的現(xiàn)場(chǎng)數(shù)據(jù)傳遞過(guò)得去的,因?yàn)樯洗卧谕说胶笈_(tái)的時(shí)候,所有Activity界面的現(xiàn)場(chǎng)都是被保存了,并且傳遞到AMS中去的,那么這次的恢復(fù)啟動(dòng)就會(huì)將這些數(shù)據(jù)返回給ActivityThread,再來(lái)仔細(xì)看一下performLaunchActivity里面關(guān)于恢復(fù)的特殊處理代碼:
private?Activity?performLaunchActivity(ActivityClientRecord?r,?Intent?customIntent)?{
ActivityInfo?aInfo?=?r.activityInfo;
Activity?activity?=?null;
try?{
java.lang.ClassLoader?cl?=?r.packageInfo.getClassLoader();
activity?=?mInstrumentation.newActivity(
cl,?component.getClassName(),?r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
if?(r.state?!=?null)?{
r.state.setClassLoader(cl);
}
}?catch?(Exception?e)?{
...
}
try?{
Application?app?=?r.packageInfo.makeApplication(false,?mInstrumentation);
...
關(guān)鍵點(diǎn)?1
mInstrumentation.callActivityOnCreate(activity,?r.state);
...
r.activity?=?activity;
r.stopped?=?true;
if?(!r.activity.mFinished)?{
activity.performStart();
r.stopped?=?false;
}
關(guān)鍵點(diǎn)?1
if?(!r.activity.mFinished)?{
if?(r.state?!=?null)?{
mInstrumentation.callActivityOnRestoreInstanceState(activity,?r.state);
}
}
if?(!r.activity.mFinished)?{
activity.mCalled?=?false;
mInstrumentation.callActivityOnPostCreate(activity,?r.state);
...
}
看一下關(guān)鍵點(diǎn)1跟2,先看關(guān)鍵點(diǎn)1,mInstrumentation.callActivityOnCreate會(huì)回調(diào)Actiivyt的onCreate,這個(gè)函數(shù)里面其實(shí)主要針對(duì)FragmentActivity做一些Fragment恢復(fù)的工作,ActivityClientRecord中的r.state是AMS傳給APP用來(lái)恢復(fù)現(xiàn)場(chǎng)的,正常啟動(dòng)的時(shí)候,這些都是null。再來(lái)看關(guān)鍵點(diǎn)2 ,在r.state != null非空的時(shí)候執(zhí)行mInstrumentation.callActivityOnRestoreInstanceState,這個(gè)函數(shù)默認(rèn)主要就是針對(duì)Window做一些恢復(fù)工作,比如ViewPager恢復(fù)之前的顯示位置等,也可以用來(lái)恢復(fù)用戶保存數(shù)據(jù)。
Application沒(méi)有被后臺(tái)殺死,Activity被殺死的恢復(fù)
打開(kāi)開(kāi)發(fā)者模式”不保留活動(dòng)“,就是這種場(chǎng)景,在上面的分析中,知道,AMS主動(dòng)異常殺死Activity的時(shí)候,將AcitivityRecord的app字段置空,因此resumeTopActivityLocked同整個(gè)APP被殺死不同,會(huì)走下面的分支
final?boolean?resumeTopActivityLocked(ActivityRecord?prev,?Bundle?options)?{
...
if?(next.app?!=null&&next.app.thread?!=null)?{
...
}?else{
關(guān)鍵點(diǎn)?1?只是重啟Activity,可見(jiàn)這里其實(shí)是知道的,進(jìn)程并沒(méi)死,
//?Whoops,?need?torestart?this?activity!
startSpecificActivityLocked(next,true,true);
}
returntrue;
}
雖然不太一樣,但是同樣走startSpecificActivityLocked流程,只是不新建APP進(jìn)程,其余的都是一樣的,不再講解。到這里,我們應(yīng)該就了解了,
Android是如何在預(yù)防的情況下保存場(chǎng)景
AMS如何知道APP是否被后臺(tái)殺死
AMS如何根據(jù)ActivityStack重建APP被殺死時(shí)的場(chǎng)景
到這里ActivityManagerService恢復(fù)APP場(chǎng)景的邏輯就應(yīng)該講完了。再碎碎念一些問(wèn)題,可能是一些面試的點(diǎn)。
主動(dòng)清除最近任務(wù)跟異常殺死的區(qū)別:ActivityStack是否正常清楚
恢復(fù)的時(shí)候,為什么是倒序恢復(fù):因?yàn)檫@是ActivityStack中的HistoryRecord中棧的順序,嚴(yán)格按照AMS端來(lái)
一句話概括Android后臺(tái)殺死恢復(fù)原理:Application進(jìn)程被Kill,但現(xiàn)場(chǎng)被AMS保存,AMS能根據(jù)保存恢復(fù)Application現(xiàn)場(chǎng)
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