IOS贝塞尔曲线圆形进度条和加载动画
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IOS贝塞尔曲线圆形进度条和加载动画
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做項目讓做一個加載動畫,一個圈圈在轉中間加一個圖片,網上有好多demo,這里我也自己寫了一個,中間的圖片可加可不加。其中主要用到貝塞爾曲線。UIBezierPath是對CGContextRef的進一步封裝,不多說直接上代碼:
#import "CircleLoader.h"@interface CircleLoader ()@property (nonatomic,strong) CAShapeLayer *trackLayer;@property (nonatomic,strong) CAShapeLayer *progressLayer;@end@implementation CircleLoader- (instancetype)initWithFrame:(CGRect)frame {self = [super initWithFrame:frame];if (self) {self.backgroundColor=[UIColor clearColor];}return self; } -(void)drawRect:(CGRect)rect {[super drawRect:rect];_trackLayer=[CAShapeLayer layer];_trackLayer.frame=CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);_trackLayer.lineWidth=_lineWidth;_trackLayer.strokeColor=_trackTintColor.CGColor;_trackLayer.fillColor = self.backgroundColor.CGColor;_trackLayer.lineCap = kCALineCapRound;[self.layer addSublayer:_trackLayer];_progressLayer=[CAShapeLayer layer];_progressLayer.frame=CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);_progressLayer.lineWidth=_lineWidth;_progressLayer.strokeColor=_progressTintColor.CGColor;_progressLayer.fillColor = self.backgroundColor.CGColor;_progressLayer.lineCap = kCALineCapRound;[self.layer addSublayer:_progressLayer];if (_centerImage!=nil) {UIImageView *centerImgView=[[UIImageView alloc]initWithImage:_centerImage];centerImgView.frame=CGRectMake(_lineWidth, _lineWidth, self.frame.size.width-2*_lineWidth, self.frame.size.height-_lineWidth*2); // centerImgView.center=self.center;centerImgView.layer.cornerRadius=(self.frame.size.width+_lineWidth)/2;centerImgView.clipsToBounds=YES;[self.layer addSublayer:centerImgView.layer];}[self start]; }- (void)drawBackgroundCircle:(BOOL) animationing {//貝塞爾曲線 0度是在十字右邊方向 -M_PI/2相當于在十字上邊方向CGFloat startAngle = - ((float)M_PI / 2); // 90 Degrees//CGFloat endAngle = (2 * (float)M_PI) + - ((float)M_PI / 8);;CGPoint center = CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2);CGFloat radius = (self.bounds.size.width - _lineWidth)/2;UIBezierPath *processPath = [UIBezierPath bezierPath]; // processPath.lineWidth=_lineWidth;UIBezierPath *trackPath = [UIBezierPath bezierPath]; // trackPath.lineWidth=_lineWidth;//---------------------------------------// Make end angle to 90% of the progress//---------------------------------------if (!animationing) {endAngle = (_progressValue * 2*(float)M_PI) + startAngle;}else{endAngle = (0.1 * 2*(float)M_PI) + startAngle;}[processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];[trackPath addArcWithCenter:center radius:radius startAngle:0 endAngle:2*M_PI clockwise:YES];_progressLayer.path = processPath.CGPath;_trackLayer.path=trackPath.CGPath; } - (void)start {[self drawBackgroundCircle:_animationing];if (_animationing) {CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];rotationAnimation.toValue = [NSNumber numberWithFloat:M_PI * 2.0];rotationAnimation.duration = 1;rotationAnimation.cumulative = YES;rotationAnimation.repeatCount = HUGE_VALF;[_progressLayer addAnimation:rotationAnimation forKey:@"rotationAnimation"];}} - (void)hide {[_progressLayer removeAllAnimations];[self removeFromSuperview]; } @end
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