跨平台宏的写法
???????? (若轉載,請注明原出處與作者,作者:Witton)
???????? 前段時間在寫代碼的時候,有一段代碼發現用宏比較方便,于是就用宏完成了這段代碼,寫完之后,看到這段代碼是相當的整齊,有一種賞心悅目的感覺。現將之貼出來與大家分享:
#define FUNCTION(T,N)\int GetBase##N##Array()\{\return (int)&gCharBaseDataArray->##N;\}FUNCTION(int,Exp);FUNCTION(int,LvUpPoint);FUNCTION(int,Str);FUNCTION(int,Dex);FUNCTION(int,Phy);FUNCTION(int,Int);FUNCTION(int,Hp);FUNCTION(int,Mp);FUNCTION(int,Att);FUNCTION(int,Def);FUNCTION(int,Hit);FUNCTION(int,Bang);FUNCTION(int,Dodge);FUNCTION(int,Combo);FUNCTION(int,Speed);FUNCTION(int,MagicDef);FUNCTION(int,MagicHit);FUNCTION(int,MagicBang);FUNCTION(int,AntiAtt); #undef FUNCTION其中gCharBaseDataArray中一個指向結構的指針,這個結構如下:
typedef struct _SCharBase {int* Exp[ECT_MAX]; int* LvUpPoint[ECT_MAX];int* Hp[ECT_MAX];int* Mp[ECT_MAX];int* Att[ECT_MAX];int* Def[ECT_MAX];int* Hit[ECT_MAX];int* Bang[ECT_MAX];int* Dodge[ECT_MAX];int* Combo[ECT_MAX];int* Str[ECT_MAX];int* Dex[ECT_MAX];int* Phy[ECT_MAX];int* Int[ECT_MAX];int* Speed[ECT_MAX];int* MagicDef[ECT_MAX];int* MagicHit[ECT_MAX];int* MagicBang[ECT_MAX];int* AntiAtt[ECT_MAX]; }SCharBase; ?代碼寫好之后,在VC下編譯運行都OK。可不久就有同事說我寫的這段代碼在Linux下編譯不過。shit,我一看,上面的那段代碼在Linux下編譯居然報錯: pasting "->" and "XXX" does not give a valid preprocessing token
于是我就試試用偏移的方式來解決這個問題,將上面的宏定義成如下的樣子:
#define Offset(t, f) ((size_t)(char *)&((t *)0)->f) #define FUNCTION(T,N)\int GetBase##N##Array()\{\return (int)((char*)gCharBaseDataArray + Offset(SCharBase,N));\}在VC下編譯運行,OK!試試在Linux下編譯運行,也OK!可是我感覺這樣不爽!仔細看看,想想,Offset宏的參數f在使用的時候是沒有加##的,將我寫的那個宏也試試不加##,寫成: #define FUNCTION(T,N)\int GetBase##N##Array()\{\return (int)(gCharBaseDataArray->N);\}
在VC下編譯運行,OK!在Linux下呢?試試看吧,編譯,運行,OK!!!!!
OK,這次的分享就到此結束吧
轉載于:https://www.cnblogs.com/witton/archive/2007/04/30/6869007.html
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