简易TCP客户端和服务端的实现
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简易TCP客户端和服务端的实现
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文章目錄
- 1 客戶端的實現
- 2 服務端的實現
1 客戶端的實現
用Socket API建立簡易TCP客戶端:
實現代碼如下:
#include <iostream>#define WIN32_LEAN_AND_MEAN#include <Windows.h> #include <WinSock2.h>#pragma comment(lib, "ws2_32.lib")using namespace std;int main() {WSADATA data;WORD version = MAKEWORD(2, 2);// 初始化Sokcet庫WSAStartup(version, &data);//------------//-- 用Socket API建立簡易TCP客戶端// 1 建立一個socketSOCKET _sock;_sock = socket(AF_INET, SOCK_STREAM, 0); // 客戶端的協議類型可以直接給0if (INVALID_SOCKET == _sock){cout << "client : create socket error !" << endl;WSACleanup();return -1;}else{cout << "client : create socket success !" << endl;}// 2 連接服務器 connectsockaddr_in _sockaddr;_sockaddr.sin_family = AF_INET;_sockaddr.sin_port = htons(4567);_sockaddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");int ret = connect(_sock, (sockaddr*)&_sockaddr, sizeof(sockaddr_in));if (SOCKET_ERROR == ret){cout << "client : connect error !" << endl;WSACleanup();return -1;}else{cout << "client : connect success !" << endl;}// 3 接收服務器信息 recvchar buffer[256] = { 0 };int len = recv(_sock, buffer, sizeof(buffer), 0);if (len > 0){cout << "client : recv " << len << "byte : " << buffer << endl;}// 4 關閉套節字closesocketclosesocket(_sock);// 對Socket資源進行處理WSACleanup();getchar();return 0; }2 服務端的實現
用Socket API建立簡易TCP服務端:
實現代碼如下:
#include <iostream>#define WIN32_LEAN_AND_MEAN#include <Windows.h> #include <WinSock2.h>#pragma comment(lib, "ws2_32.lib")using namespace std;int main() {WSADATA data;WORD version = MAKEWORD(2, 2);// 初始化Sokcet庫WSAStartup(version, &data);//-- 用Socket API建立簡易TCP服務端// 1 建立一個socketSOCKET _sock;_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);if (INVALID_SOCKET == _sock){cout << "server : create socket error !" << endl;WSACleanup();return -1;}else{cout << "server : create socket success !" << endl;}// 2 bind 綁定用于接受客戶端連接的網絡端口sockaddr_in _sockaddr;_sockaddr.sin_family = AF_INET;_sockaddr.sin_port = htons(4567);_sockaddr.sin_addr.S_un.S_addr = ADDR_ANY; //inet_addr("127.0.0.1");int ret = bind(_sock, (sockaddr*)&_sockaddr, sizeof(sockaddr_in));if (SOCKET_ERROR == ret){cout << "server : bind error!" << endl;WSACleanup();return -1;}else{cout << "server : bind success !" << endl;}// 3 listen 監聽網絡端口ret = listen(_sock, 5);if (SOCKET_ERROR == ret){cout << "server : listen error !" << endl;WSACleanup();return -1;}else{cout << "server : listen success !" << endl;}sockaddr_in _sockaddr_in;int len = sizeof(sockaddr_in);char buffer[] = "hello, client! I am server !";while (true){// 4 accept 等待接受客戶端連接SOCKET clientSock = accept(_sock, (sockaddr*)&_sockaddr_in, &len);if (INVALID_SOCKET == clientSock){cout << "server : accept bad socket!" << endl;}else{cout << "server : new client join, IP : " << inet_ntoa(_sockaddr_in.sin_addr) << endl;}// 5 send 向客戶端發送一條數據int sendLen = send(clientSock, buffer, sizeof(buffer), 0);cout << "server : send " << sendLen << "bytes !" << endl;}// 6 關閉套節字closesocketclosesocket(_sock);// 對Socket資源進行處理WSACleanup();getchar();return 0; }參考資料:
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