python外星人入侵游戏代码_Python游戏:外星人入侵游戏编程完整版!内附代码
importsysimportpygamefrom bullet importBulletfrom alien importAlienfrom time importsleepdefcheck_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):#監視鍵盤和鼠標事件
for event inpygame.event.get():if event.type == pygame.QUIT: #關閉窗口退出
sys.exit()elif event.type ==pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)elif event.type ==pygame.KEYUP:
check_keyup_events(event,ship)elif event.type ==pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y=pygame.mouse.get_pos()
check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y)defcheck_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y):"""在玩家單擊Play按鈕時開始游戲"""button_clicked=play_button.rect.collidepoint(mouse_x,mouse_y)if button_clicked and notstats.game_active:#重置游戲設置
ai_settings.initialize_dynamic_settings()#隱藏光標
pygame.mouse.set_visible(False)#重置游戲統計信息
stats.reset_stats()
stats.game_active=True#重置計分牌圖像
sb.prep_score()
sb.prep_high_score()
sb.prep_level()
sb.prep_ships()#清空外星人列表和子彈列表
aliens.empty()
bullets.empty()#創建一群新的外星人,并讓飛船居中
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()defupdate_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):'''更新屏幕上的圖片,并切換到新屏幕'''screen.fill(ai_settings.bg_color)#設置背景顏色
ship.blitme() #繪制飛船
aliens.draw(screen)#循環子彈組里面的元素,進行繪制 為空時不執行
for bullet inbullets.sprites():
bullet.draw_bullet()#繪制子彈
#顯示得分
sb.show_score()#如果游戲處于非活躍狀態,就顯示Play按鈕
if notstats.game_active:
play_button.draw_button()#顯示最新屏幕,擦拭舊屏幕
pygame.display.flip()#print('1')
defcheck_keydown_events(event,ai_settings,screen,ship,bullets):if event.key ==pygame.K_RIGHT:
ship.moving_right=Trueelif event.key ==pygame.K_LEFT:
ship.moving_left=Trueelif event.key ==pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)elif event.key ==pygame.K_q:
sys.exit()defcheck_keyup_events(event,ship):if event.key ==pygame.K_RIGHT:
ship.moving_right=Falseelif event.key ==pygame.K_LEFT:
ship.moving_left=Falsedefupdate_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):'''更新子彈位置,刪除子彈'''bullets.update()#子彈組每個成員執行self.update()操作
for bullet inbullets.sprites():if bullet.rect.bottom <= 0: #子彈出界 刪除
bullets.remove(bullet)
check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)defcheck_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):"""響應外星人和子彈的碰撞"""
#刪除發生碰撞的子彈和外星人
collisions =pygame.sprite.groupcollide(bullets,aliens,True,True)ifcollisions:for aliens incollisions.values():
stats.score+= ai_settings.alien_points *len(aliens)
sb.prep_score()
check_high_score(stats,sb)if len(aliens)==0:#刪除現有的子彈并新建一群外星人,加快游戲進度節奏
bullets.empty()
ai_settings.increase_speed()#提高等級
stats.level += 1sb.prep_level()
create_fleet(ai_settings,screen,ship,aliens)defupdate_ship(ship):
ship.update()deffire_bullet(ai_settings,screen,ship,bullets):#創建一個子彈對象 加入到子彈組
if len(bullets) < ai_settings.bullets_allowed: #子彈少于允許值時再生成
new_bullet =Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)defget_number_aliens_x(ai_settings,alien_width):"""計算每行可容納多少個外星人"""available_space_x= ai_settings.screen_width - 2 *alien_width
number_aliens_x= int(available_space_x / (2 *alien_width))returnnumber_aliens_xdefget_number_rows(ai_settings,ship_height,alien_height):"""計算屏幕可容納多少行外星人"""available_space_y= (ai_settings.screen_height - (3 * alien_height) -ship_height)
number_rows= int(available_space_y / (2 *alien_height))returnnumber_rowsdefcreate_aliens(ai_settings,screen,aliens,alien_number,row_number):"""創建一個外星人并將其放在當期行"""alien=Alien(ai_settings,screen)
alien_width=alien.rect.width
alien.x= alien_width + 2 * alien_width *alien_number
alien.rect.x=alien.x
alien.rect.y= alien.rect.height + 2 * alien.rect.height *row_number
aliens.add(alien)defcreate_fleet(ai_settings,screen,ship,aliens):"""創建外星人群"""
#創建一個外星人,并計算一行可以容納多少個外星人
#外星人間距為外星人寬度
alien =Alien(ai_settings,screen)
number_aliens_x=get_number_aliens_x(ai_settings,alien.rect.width)
number_rows=get_number_rows(ai_settings,ship.rect.height,alien.rect.height)#創建第一行外星人
for row_number inrange(number_rows):for alien_number inrange(number_aliens_x):#創建一個外星人并將其加入當前行
create_aliens(ai_settings,screen,aliens,alien_number,row_number)defcheck_fleet_edges(ai_settings,aliens):"""有外星人到達邊緣時采取相應措施"""
for alien inaliens.sprites():ifalien.check_edges():
change_fleet_direction(ai_settings,aliens)break
defchange_fleet_direction(ai_settings,aliens):"""將整群外星人下移,并改變他們的運動方向"""
for alien inaliens.sprites():
alien.rect.y+=ai_settings.fleet_drop_speed
ai_settings.fleet_direction*= -1
defship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets):"""響應被外星人撞到的飛船"""
if stats.ships_left >0:#將ship_left減1
stats.ships_left -= 1
#更新記分牌
sb.prep_ships()#清空外星人列表和子彈列表
aliens.empty()
bullets.empty()#創建一群新的外星人,并將飛船放到屏幕低端中央
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()#暫停
sleep(0.5)else:
stats.game_active=False
pygame.mouse.set_visible(True)defcheck_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets):"""檢查是否有外星人到達屏幕低端"""screen_rect=screen.get_rect()for alien inaliens.sprites():if alien.rect.bottom >=screen_rect.bottom:#像飛船被撞到一樣進行處理
ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)break
defupdate_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets):"""更新外星人群中所有外星人的位置"""check_fleet_edges(ai_settings,aliens)
aliens.update()#檢測外星人和飛船之間的碰撞
ifpygame.sprite.spritecollideany(ship,aliens):
ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)#檢查是否有外星人到達屏幕低端
check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets)defcheck_high_score(stats,sb):"""檢查是否誕生了新的最高紀錄"""
if stats.score >stats.high_score:
stats.high_score=stats.score
sb.prep_high_score()
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