笔记-TCPCLIENT
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                                笔记-TCPCLIENT
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                                筆記-TCPCLIENT
byte[] myReadBuffer = new byte[1024];private void ReceiveMessage(){try{tcpClient = new System.Net.Sockets.TcpClient("192.168.1.3", 8888);//創建TcpClient對象實例 }catch (Exception le){}netStream = tcpClient.GetStream();//得到網絡流if (netStream.CanWrite){byte[] myWriteBuffer = Encoding.ASCII.GetBytes("Are you receiving this message?");netStream.BeginWrite(myWriteBuffer, 0, myWriteBuffer.Length,new AsyncCallback(myWriteCallBack),netStream);allDone.WaitOne();}else{Console.WriteLine("Sorry. You cannot write to this NetworkStream.");}if (netStream.CanRead){netStream.BeginRead(myReadBuffer, 0, myReadBuffer.Length,myReadCallBack,netStream);allDone.WaitOne();}else{Console.WriteLine("Sorry. You cannot read from this NetworkStream.");}}public void myWriteCallBack(IAsyncResult ar){NetworkStream myNetworkStream = (NetworkStream)ar.AsyncState;myNetworkStream.EndWrite(ar);allDone.Set();}public void myReadCallBack(IAsyncResult ar){StringBuilder myCompleteMessage = new StringBuilder();NetworkStream myNetworkStream = (NetworkStream)ar.AsyncState;int numberOfBytesRead;numberOfBytesRead = myNetworkStream.EndRead(ar);string str = Encoding.ASCII.GetString(myReadBuffer, 0, numberOfBytesRead);myCompleteMessage.AppendFormat("{0}", str);// message received may be larger than buffer size so loop through until you have it all.while (myNetworkStream.DataAvailable){myNetworkStream.BeginRead(myReadBuffer, 0, myReadBuffer.Length,new AsyncCallback(myReadCallBack), myNetworkStream);// }// Print out the received message to the console.TextBox2.Text = myCompleteMessage.ToString();allDone.Set();}?
posted on 2017-11-30 22:14 時空觀察者9號 閱讀(...) 評論(...) 編輯 收藏
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