2假动作,数据缓冲,CCEaseExponential,CCEaseElastic,CCEaseBounce,CCCallFunc,funcNCallBack,funcNDCallBack,funcO
1 緩沖動作
| man->setScale(0.8f); woman->setScale(0.8f); man->setPosition(ccp(100, 80)); woman->setPosition(ccp(100,240)); | 
| CCMoveTo * manTo = CCMoveTo::create(2, ccp(400,80)); CCMoveTo * womanTo = CCMoveTo::create(2, ccp(400, 240)); CCEaseExponentialIn *in = CCEaseExponentialIn::create(manTo); CCEaseExponentialOut *out = CCEaseExponentialOut::create(manTo); CCEaseExponentialInOut * inOut = CCEaseExponentialInOut::create(manTo); man->runAction(inOut); woman->runAction(womanTo); | 
| CCEaseElasticIn *in = CCEaseElasticIn::create(manTo); CCEaseElasticOut *out = CCEaseElasticOut::create(manTo); CCEaseElasticInOut * inOut = CCEaseElasticInOut::create(manTo); | 
| #include "T13Action.h" #include "AppMacros.h" ? CCScene *T13Action::scene() { ??? CCScene * scene = CCScene::create(); ??? T13Action * layer = T13Action::create(); ??? scene->addChild(layer); ??? return scene; } ? bool T13Action::init() { ??? TBack::init(); ? ??? CCSprite * man = CCSprite::create("man.png"); ??? CCSprite * woman = CCSprite::create("woman.png"); ??? man->setPosition(ccp(100, 160)); ? ??? CCMoveBy *by = CCMoveBy::create(2,ccp(300,0)); ??? CCMoveBy *by2 = CCMoveBy::create(2,ccp(300,0)); ??? ??? CCEaseExponentialIn * in = CCEaseExponentialIn::create(by2); ??? CCEaseExponentialInOut * out = CCEaseExponentialInOut::create(by2); ??? CCEaseExponentialInOut * inOut = CCEaseExponentialInOut::create(by2); ? //CCEaseElasticIn * in = CCEaseElasticIn::create(by2); ??? //CCEaseElasticOut * out = CCEaseElasticOut::create(by2); ??? //CCEaseElasticInOut * inOut = CCEaseElasticInOut::create(by2); ? ??? //CCEaseBounceIn? *in = CCEaseBounceIn::create(by2); ??? //CCEaseBounceOut * out = CCEaseBounceOut::create(by2); ??? //CCEaseBounceInOut * inOut = CCEaseBounceInOut::create(by2); ? ??? //看精靈的運行速度 ??? //man->runAction(in); ??? //man->runAction(out); ??? man->runAction(inOut); ? ??? addChild(man); ??? return true; } ? //原生繪圖,每一幀都會繪圖 void T13Action::draw() { ??? CCPointArray *array = CCPointArray::create(6); ??? ??? array->addControlPoint(ccp(100, 160)); ??? array->addControlPoint(ccp(200, 160)); ??? array->addControlPoint(ccp(200, 250)); ??? array->addControlPoint(ccp(300, 250)); ??? array->addControlPoint(ccp(300, 160)); ??? array->addControlPoint(ccp(450, 160)); ? ??? ccDrawCardinalSpline(array, 1, 100); } | 
| 運行結果: 
 
 | 
2 并行動作和序列動作
CCSequence 中持續(xù)時間為所有動作累計的總合,CCSequence 中不可以
有CCRepeatForever 動作。
???CCSpwan中持續(xù)時間為并行動作持續(xù)時間最長的決定。
3 假動作
???CCCallFunc系列動作包括CCallFunc()、CCCallFuncN()、CCCallFuncND,以及CCCallFuncO四個動作,CCCallFunc系列動作的后綴”N”表示Node參數,指的是執(zhí)行動作的對象,”D”表示Data參數,指的是用戶自定義的數據,”O(jiān)”表示對象,指的是一個用戶自定義的CCObject參數。在不同的情況下,我們可以根據不同的需求來選擇不同的CCCallFunc動作。
| typedef void (CCObject::*SEL_CallFunc)(); | 
| //無參類型 typedef void (CCObject::*SEL_CallFuncN)(CCNode*); //傳遞CCNode * 類型變量 typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*); //傳遞CCNode * 類型變量,和無類型變量 typedef void (CCObject::*SEL_CallFuncO)(CCObject*); //傳遞CCObject *類型變量 #define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR) #define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR) #define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR) #define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR) | 
| CCCallFunc * func = CCCallFunc::create(this, callfunc_selector(T13Action::funcCallBack)); CCCallFuncN * func = CCCallFuncN::create(this, callfuncN_selector(T13Action::funcNCallBack)); CCCallFuncND * func = CCCallFuncND::create(this, callfuncND_selector(T13Action::funcNDCallBack), (void *)"30"); CCArray * array = CCArray::create(); array->addObject(woman); CCCallFuncO * func = CCCallFuncO::create(this, callfuncO_selector(T13Action::funcOCallBack),(CCObject*)array); CCSequence * seq = CCSequence::create(to, func, NULL); man->runAction(seq); addChild(man); | 
案例說明:
| 無參的假動作 void funcCallBack(); | 
| T13Action.h | 
| #ifndef _T13Action_H__ #define _T13Action_H__ #include "cocos2d.h" #include "TBack.h" USING_NS_CC; class T13Action :public TBack { public: ??? static CCScene * scene(); ??? CREATE_FUNC(T13Action); ??? bool init(); ? ??? void draw(); ? ??? //無參的假動作 ??? void funcCallBack(); ??? //帶調用者的假動作 ??? void funcNCallBack(CCNode * node); ??? //帶有調用者和數據的假動作 ??? void funcNDCallBack(CCNode * node, void * data); ??? //帶有對象的假動作 ??? void funcOCallBack(CCObject * obj); }; ? #endif | 
| T13Action.cpp | 
| #include "T13Action.h" #include "AppMacros.h" ? CCScene *T13Action::scene() { ??? CCScene * scene = CCScene::create(); ??? T13Action * layer = T13Action::create(); ??? scene->addChild(layer); ??? return scene; } ? bool T13Action::init() { ??? TBack::init(); ? ??? CCSprite * man = CCSprite::create("man.png"); ??? CCSprite * woman = CCSprite::create("woman.png"); ??? man->setPosition(ccp(100, 160)); ? ??? CCMoveBy *by2 = CCMoveBy::create(2, ccp(300, 0)); ??? //假動作就是當一個動作執(zhí)行完了之后又執(zhí)行的一個動作 ??? CCCallFunc * func = CCCallFunc::create(this,callfunc_selector(T13Action::funcCallBack)); ??? CCSequence * seq = CCSequence::create(by2, func, NULL); ? ??? man->runAction(seq); ??? addChild(man); ??? return true; } ? //原生繪圖,每一幀都會繪圖 void T13Action::draw() { ??? CCPointArray *array = CCPointArray::create(6); ??? ??? array->addControlPoint(ccp(100, 160)); ??? array->addControlPoint(ccp(200, 160)); ??? array->addControlPoint(ccp(200, 250)); ??? array->addControlPoint(ccp(300, 250)); ??? array->addControlPoint(ccp(300, 160)); ??? array->addControlPoint(ccp(450, 160)); ? ??? ccDrawCardinalSpline(array, 1, 100); } ? //無參的假動作 void T13Action::funcCallBack() { ??? CCLog("action is over"); } | 
| 運行結果(運行速度是變速的): 
 
 輸出結果: 
 
 | 
4 假動作
| #ifndef _T13Action_H__ #define _T13Action_H__ #include "cocos2d.h" #include "TBack.h" USING_NS_CC; class T13Action :public TBack { public: ??? static CCScene * scene(); ??? CREATE_FUNC(T13Action); ??? bool init(); ? ??? //無參的假動作 ??? void funcCallBack(); ??? //帶調用者的假動作 ??? void funcNCallBack(CCNode * node); ??? //帶有調用者和數據的假動作 ??? void funcNDCallBack(CCNode * node, void * data); ??? //帶有對象的假動作 ??? void funcOCallBack(CCObject * obj); }; #endif | 
| #include "T13Action.h" #include "AppMacros.h" ? CCScene *T13Action::scene() { ??? CCScene * scene = CCScene::create(); ??? T13Action * layer = T13Action::create(); ??? scene->addChild(layer); ??? return scene; } ? bool T13Action::init() { ??? TBack::init(); ? ??? CCSprite * man = CCSprite::create("man.png"); ??? CCSprite * woman = CCSprite::create("woman.png"); ??? man->setPosition(ccp(50, 160)); ??? woman->setPosition(ccp(50,260)); ? ? ??? //創(chuàng)建一個CCArray,在使用前調用retain(),要注意的是在最后退出之 ??? //后要在onExit()中將array進行release() ??? CCArray * array = CCArray::create(); ??? array->retain(); ??? array->addObject(woman); ? ??? CCMoveBy *by2 = CCMoveBy::create(2, ccp(300, 0)); ??? CCCallFuncN * funcN = CCCallFuncN::create(this, ??????? callfuncN_selector(T13Action::funcNCallBack)); ? ??? //調用 ??? CCCallFuncND *funcND = CCCallFuncND::create(this, ??????? callfuncND_selector(T13Action::funcNDCallBack), ??????? (void*)"30"); ??? CCCallFuncO? * funcO = CCCallFuncO::create(this, ??????? callfuncO_selector(T13Action::funcOCallBack), ??????? array); ? ??? CCSequence * seq = CCSequence::create(by2, funcO, NULL); ? ??? man->runAction(seq); ??? addChild(man); ??? return true; } ? //其中CCNode表示的是動作的執(zhí)行者 void T13Action::funcNCallBack(CCNode *node) { ??? CCSprite *spr = (CCSprite *)node; ??? //將精靈從屏幕上 ??? //spr->removeFromParentAndCleanup(true); ??? CCJumpBy * by = CCJumpBy::create(2, ccp(0,0),100,1); ??? spr->runAction(by); } ? void T13Action::funcNDCallBack(CCNode * node, void * data) { ??? CCSprite *spr = (CCSprite *)node; ??? //下面是取出數據的代碼 ??? CCString * str = CCString::createWithFormat("%s", (char*)data); ??? //給精靈旋轉 ??? spr->setRotation(str->floatValue()); } ? void? T13Action::funcOCallBack(CCObject * obj) { ??? CCArray * array = (CCArray*)obj; ??? //從array中取出第0個元素 ??? CCSprite * spr = (CCSprite*)array->objectAtIndex(0); ??? addChild(spr); } | 
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總結
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