class Boss { ??? public void WorkStarted() { /* 老板不關(guān)心。 */ } ??? public void WorkProgressing() { /*老板不關(guān)心。 */ } ??? public int WorkCompleted() { ??????? Console.WriteLine(“時(shí)間差不多!”); ??????? return 2; /* 總分為10 */ ??? } }
class Universe { ??? static void Main() { ??????? Worker peter = new Worker(); ??????? Boss boss = new Boss(); ??????? peter.Advise(boss); ??????? peter.DoWork();
class Boss : IWorkerEvents { ??? public void WorkStarted() { /* 老板不關(guān)心。 */ } ??? public void WorkProgressing() { /* 老板不關(guān)心。 */ } ??? public int WorkCompleted() { ??????? Console.WriteLine(“時(shí)間差不多!”); ??????? return 3; /* 總分為10 */ ??? } }
委托
不幸的是,每當(dāng)彼得忙于通過接口的實(shí)現(xiàn)和老板交流時(shí),就沒有機(jī)會(huì)及時(shí)通知宇宙了。至少他應(yīng)該忽略身在遠(yuǎn)方的老板的引用,好讓其他實(shí)現(xiàn)了IWorkerEvents的對(duì)象得到他的工作報(bào)告。(”At least he'd abstracted the reference of his boss far away from him so that others who implemented the IWorkerEvents interface could be notified of his work progress” 原話如此,不理解到底是什么意思 ) 他的老板還是抱怨得很厲害。“彼得!”他老板吼道,“你為什么在工作一開始和工作進(jìn)行中都來煩我?!我不關(guān)心這些事件。你不但強(qiáng)迫我實(shí)現(xiàn)了這些方法,而且還在浪費(fèi)我寶貴的工作時(shí)間來處理你的事件,特別是當(dāng)我外出的時(shí)候更是如此!你能不能不再來煩我?” 于是,彼得意識(shí)到接口雖然在很多情況都很有用,但是當(dāng)用作事件時(shí),“粒度”不夠好。他希望能夠僅在別人想要時(shí)才通知他們,于是他決定把接口的方法分離為單獨(dú)的委托,每個(gè)委托都像一個(gè)小的接口方法: delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted();
class Worker { ??? public void DoWork() { ??????? Console.WriteLine(“工作: 工作開始”); ??????? if( started != null ) started();
??????? Console.WriteLine("“工作: 工作完成”"); ??????? if( completed != null ) { ??????????? int grade = completed(); ??????????? Console.WriteLine(“工人的工作得分=” + grade); ??????? } ??? } ??? public WorkStarted started; ??? public WorkProgressing progressing; ??? public WorkCompleted completed; }
class Boss { ??? public int WorkCompleted() { ??? Console.WriteLine("Better..."); ??? return 4; /* 總分為10 */ } }
class Universe { ??? static void Main() { ??????? Worker peter = new Worker(); ??????? Boss boss = new Boss(); ??????? peter.completed = new WorkCompleted(boss.WorkCompleted); ??????? peter.DoWork();
??? static int WorkerCompletedWork() { ??????? Console.WriteLine("Universe pleased with worker's work"); ??????? return 7; ??? }
??? static void Main() { ??????? Worker peter = new Worker(); ??????? Boss boss = new Boss(); ??????? peter.completed = new WorkCompleted(boss.WorkCompleted); ??????? peter.started = new WorkStarted(Universe.WorkerStartedWork); ??????? peter.completed = new WorkCompleted(Universe.WorkerCompletedWork); ??????? peter.DoWork();
不幸的是,宇宙太忙了,也不習(xí)慣時(shí)刻關(guān)注它里面的個(gè)體,它可以用自己的委托替換了彼得老板的委托。這是把彼得的Worker類的的委托字段做成public的一個(gè)無意識(shí)的副作用。同樣,如果彼得的老板不耐煩了,也可以決定自己來激發(fā)彼得的委托(真是一個(gè)粗魯?shù)睦习?#xff09;: // Peter's boss taking matters into his own hands if( peter.completed != null ) peter.completed(); 彼得不想讓這些事發(fā)生,他意識(shí)到需要給每個(gè)委托提供“注冊(cè)”和“反注冊(cè)”功能,這樣監(jiān)聽者就可以自己添加和移除委托,但同時(shí)又不能清空整個(gè)列表也不能隨意激發(fā)彼得的事件了。彼得并沒有來自己實(shí)現(xiàn)這些功能,相反,他使用了event關(guān)鍵字讓C#編譯器為他構(gòu)建這些方法: class Worker { ... ??? public event WorkStarted started; ??? public event WorkProgressing progressing; ??? public event WorkCompleted completed; } 彼得知道event關(guān)鍵字在委托的外邊包裝了一個(gè)property,僅讓C#客戶通過+= 和 -=操作符來添加和移除,強(qiáng)迫他的老板和宇宙正確地使用事件。 static void Main() { ??? Worker peter = new Worker(); ??? Boss boss = new Boss(); ??? peter.completed += new WorkCompleted(boss.WorkCompleted); ??? peter.started += new WorkStarted(Universe.WorkerStartedWork); ??? peter.completed += new WorkCompleted(Universe.WorkerCompletedWork); ??? peter.DoWork();