单片机c语言程序编写歌谱,51单片机播放音乐简谱的函数库
51單片機播放音樂簡譜的函數庫:
/**************************************************************************
SOUND PLAY FOR 51MCU
COPYRIGHT (c)?? 2005 BY JJJ.
--? ALL RIGHTS RESERVED? --
File Name:?????? SoundPlay.h
Author:????????? Jiang Jian Jun
Created:???????? 2005/5/16
Modified:??NO
Revision: ??1.0
*******************************************************************************/
/*說明**************************************************************************
曲譜存貯格式 unsigned char code MusicName{音高,音長,音高,音長...., 0,0};?末尾:0,0 表示結束(Important)
音高由三位數字組成:
個位是表示 1~7 這七個音符
十位是表示音符所在的音區:1-低音,2-中音,3-高音;
百位表示這個音符是否要升半音: 0-不升,1-升半音。
音長最多由三位數字組成:
個位表示音符的時值,其對應關系是:
|數值(n):? |0 |1 |2 |3 | 4 | 5 | 6
|幾分音符: |1 |2 |4 |8 |16 |32 |64 ??音符=2^n
十位表示音符的演奏效果(0-2):? 0-普通,1-連音,2-頓音
百位是符點位: 0-無符點,1-有符點
調用演奏子程序的格式
Play(樂曲名,調號,升降八度,演奏速度);
|樂曲名?????????? : 要播放的樂曲指針,結尾以(0,0)結束;
|調號(0-11)?????? :?是指樂曲升多少個半音演奏;
|升降八度(1-3)?? : 1:降八度, 2:不升不降, 3:升八度;
|演奏速度(1-12000):?值越大速度越快;
***************************************************************************/
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
#i nclude
//**************************************************************************
#define SYSTEM_OSC ??11059200//12000000?//定義晶振頻率12000000HZ
#define SOUND_SPACE ?4/5 ??//定義普通音符演奏的長度分率,//每4分音符間隔
sbit??? BeepIO??? =?? ?P2^6;??//定義輸出管腳
unsigned int? code FreTab[12]? = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
unsigned char code SignTab[7]? = { 0,2,4,5,7,9,11 }; ????????? //1~7在頻率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0;?//音符定時器初值暫存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1;?//音長定時器初值暫存
//**************************************************************************
void InitialSound(void)
{
BeepIO = 1;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256;?// 計算TL1應裝入的初值 ?(10ms的初裝值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%6;?// 計算TH1應裝入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD? |= 0x11;
ET0??? = 1;
ET1??? = 0;
TR0??? = 0;
TR1??? = 0;
EA???? = 1;
}
void BeepTimer0(void) interrupt 1?//音符發生中斷
{
BeepIO = !BeepIO;
TH0??? = Sound_Temp_TH0;
TL0??? = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12];??//新的頻率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) ????// 根據調號及升降八度來生成新的頻率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00)?//計算歌曲長度
{
SoundLength+=2;
}
Point = 0;
Tone?? = Sound[Point];
Length = Sound[Point+1]; ???// 讀出第一個音符和它時時值
LDiv0 = 12000/Speed;????// 算出1分音符的長度(幾個10ms)
LDiv4 = LDiv0/4; ?????// 算出4分音符的長度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; ?// 普通音最長間隔標準
TR0?? = 0;
TR1?? = 1;
while(Point < SoundLength)
{
SL=Tone; ????????//計算出音符
SM=Tone/10; ????????//計算出高低音
SH=Tone/100; ????????//計算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; ?//查出對應音符的頻率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; ??//低音
if (SM==3) CurrentFre <<= 2; ??//高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計算計數器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%6;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是對中斷延時的補償
}
SLen=LengthTab[Length]; ?//算出是幾分音符
XG=Length/10; ???//算出音符類型(0普通1連音2頓音)
FD=Length/100;
LDiv=LDiv0/SLen; ???//算出連音音符演奏的長度(多少個10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) ????//算出普通音符的演奏長度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; ??//算出頓音的演奏長度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; ??//算出不發音的長度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) ?//發規定長度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=1;
for(i=LDiv2;i>0;i--) ?//音符間的間隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 1;
}
//**************************************************************************
#endif
以下為曲譜編碼文件,自己可以根據規則,對照簡譜編寫曲譜編碼表,我已經做好了一個應用程序,只需將簡譜輸入進去,就可以直接輸出曲譜編碼表,省去人工編碼的痛苦。此軟件作為共享軟件發布,在下面的鏈接可以下載。此東東絕對是搞電子設計在校大學生泡MM的巨佳手段,呵呵。
//揮著翅膀的女孩
unsigned char code Music_Girl[]={
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
//同一首歌
unsigned char code Music_Same[]={
0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };
//兩只蝴蝶
unsigned char code Music_Two[] ={
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
總結
以上是生活随笔為你收集整理的单片机c语言程序编写歌谱,51单片机播放音乐简谱的函数库的全部內容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: 用计算机作一首歌,我想用电脑创作一首歌。
- 下一篇: 【开篇】抽象代数的历史背景与内容总览