Android之SurfaceView
SurfaceView也是繼承了View,但是我們并不需要去實現它的draw方法來繪制自己,為什么呢?
因為它和View有一個很大的區別,View在UI線程去更新自己;而SurfaceView則在一個子線程中去更新自己;這也顯示出了它的優勢,當制作游戲等需要不斷刷新View時,因為是在子線程,避免了對UI線程的阻塞。
知道了優勢以后,你會想那么不使用draw方法,哪來的canvas使用呢?
大家都記得更新View的時候draw方法提供了一個canvas,SurfaceView內部內嵌了一個專門用于繪制的Surface,而這個Surface中包含一個Canvas。
有了Canvas,我們如何獲取呢?
SurfaceView里面有個getHolder方法,我們可以獲取一個SurfaceHolder。通過SurfaceHolder可以監聽SurfaceView的生命周期以及獲取Canvas對象。
通常用法
public class SurfaceViewTemplate extends SurfaceView implements Callback, Runnable {private SurfaceHolder mHolder;/*** 與SurfaceHolder綁定的Canvas*/private Canvas mCanvas;/*** 用于繪制的線程*/private Thread t;/*** 線程的控制開關*/private boolean isRunning;public SurfaceViewTemplate(Context context){this(context, null);}public SurfaceViewTemplate(Context context, AttributeSet attrs){super(context, attrs);mHolder = getHolder();mHolder.addCallback(this);// setZOrderOnTop(true);// 設置畫布 背景透明// mHolder.setFormat(PixelFormat.TRANSLUCENT);//設置可獲得焦點setFocusable(true);setFocusableInTouchMode(true);//設置常亮this.setKeepScreenOn(true);}@Overridepublic void surfaceCreated(SurfaceHolder holder){// 開啟線程isRunning = true;t = new Thread(this);t.start();}@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height){// TODO Auto-generated method stub}@Overridepublic void surfaceDestroyed(SurfaceHolder holder){// 通知關閉線程isRunning = false;}@Overridepublic void run(){// 不斷的進行drawwhile (isRunning){draw();}}private void draw(){try{// 獲得canvasmCanvas = mHolder.lockCanvas();if (mCanvas != null){// drawSomething..}} catch (Exception e){} finally{if (mCanvas != null)mHolder.unlockCanvasAndPost(mCanvas);}} }結合上面我們的介紹,我們在構造中通過getHolder拿到SurfaceHolder對象,然后設置一個addCallback回調,去監聽SurfaceView的生命周期,生命周期有三個方法,分別為create,change,destory;我們一般在create里面進行初始化的一些操作,然后開啟線程;在destroy里面設置關閉線程;
所有的繪制流程都是線程的run方法里面,可以看到我們的draw方法。
注意下,我們在draw里面進行了try catch然后很多的判空,主要是因為,當用戶點擊back或者按下home鍵以后,surfaceview會被銷毀;
mHolder.lockCanvas();返回的就是null了,所以為了避免造成空指針錯誤,我們各種判null,甚至還加了個try catch。
實例 抽獎轉盤
效果圖
代碼如下
package com.zhy.view;import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.Path; import android.graphics.Rect; import android.graphics.RectF; import android.util.AttributeSet; import android.util.Log; import android.util.TypedValue; import android.view.SurfaceHolder; import android.view.SurfaceHolder.Callback; import android.view.SurfaceView;import com.zhy.demo_zhy_06_choujiangzhuanpan.R;public class LuckyPanView extends SurfaceView implements Callback, Runnable {private SurfaceHolder mHolder;/*** 與SurfaceHolder綁定的Canvas*/private Canvas mCanvas;/*** 用于繪制的線程*/private Thread t;/*** 線程的控制開關*/private boolean isRunning;/*** 抽獎的文字*/private String[] mStrs = new String[] { "單反相機", "IPAD", "恭喜發財", "IPHONE","妹子一只", "恭喜發財" };/*** 每個盤塊的顏色*/private int[] mColors = new int[] { 0xFFFFC300, 0xFFF17E01, 0xFFFFC300,0xFFF17E01, 0xFFFFC300, 0xFFF17E01 };/*** 與文字對應的圖片*/private int[] mImgs = new int[] { R.drawable.danfan, R.drawable.ipad,R.drawable.f040, R.drawable.iphone, R.drawable.meizi,R.drawable.f040 };/*** 與文字對應圖片的bitmap數組*/private Bitmap[] mImgsBitmap;/*** 盤塊的個數*/private int mItemCount = 6;/*** 繪制盤塊的范圍*/private RectF mRange = new RectF();/*** 圓的直徑*/private int mRadius;/*** 繪制盤快的畫筆*/private Paint mArcPaint;/*** 繪制文字的畫筆*/private Paint mTextPaint;/*** 滾動的速度*/private double mSpeed;private volatile float mStartAngle = 0;/*** 是否點擊了停止*/private boolean isShouldEnd;/*** 控件的中心位置*/private int mCenter;/*** 控件的padding,這里我們認為4個padding的值一致,以paddingleft為標準*/private int mPadding;/*** 背景圖的bitmap*/private Bitmap mBgBitmap = BitmapFactory.decodeResource(getResources(),R.drawable.bg2);/*** 文字的大小*/private float mTextSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());public LuckyPanView(Context context){this(context, null);}public LuckyPanView(Context context, AttributeSet attrs){super(context, attrs);mHolder = getHolder();mHolder.addCallback(this);// setZOrderOnTop(true);// 設置畫布 背景透明// mHolder.setFormat(PixelFormat.TRANSLUCENT);setFocusable(true);setFocusableInTouchMode(true);this.setKeepScreenOn(true);}/*** 設置控件為正方形*/@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){super.onMeasure(widthMeasureSpec, heightMeasureSpec);int width = Math.min(getMeasuredWidth(), getMeasuredHeight());// 獲取圓形的直徑mRadius = width - getPaddingLeft() - getPaddingRight();// padding值mPadding = getPaddingLeft();// 中心點mCenter = width / 2;setMeasuredDimension(width, width);}@Overridepublic void surfaceCreated(SurfaceHolder holder){// 初始化繪制圓弧的畫筆mArcPaint = new Paint();mArcPaint.setAntiAlias(true);mArcPaint.setDither(true);// 初始化繪制文字的畫筆mTextPaint = new Paint();mTextPaint.setColor(0xFFffffff);mTextPaint.setTextSize(mTextSize);// 圓弧的繪制范圍mRange = new RectF(getPaddingLeft(), getPaddingLeft(), mRadius+ getPaddingLeft(), mRadius + getPaddingLeft());// 初始化圖片mImgsBitmap = new Bitmap[mItemCount];for (int i = 0; i < mItemCount; i++){mImgsBitmap[i] = BitmapFactory.decodeResource(getResources(),mImgs[i]);}// 開啟線程isRunning = true;t = new Thread(this);t.start();}@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height){// TODO Auto-generated method stub}@Overridepublic void surfaceDestroyed(SurfaceHolder holder){// 通知關閉線程isRunning = false;}@Overridepublic void run(){// 不斷的進行drawwhile (isRunning){long start = System.currentTimeMillis();draw();long end = System.currentTimeMillis();try{if (end - start < 50){Thread.sleep(50 - (end - start));}} catch (InterruptedException e){e.printStackTrace();}}}private void draw(){try{// 獲得canvasmCanvas = mHolder.lockCanvas();if (mCanvas != null){// 繪制背景圖drawBg();/*** 繪制每個塊塊,每個塊塊上的文本,每個塊塊上的圖片*/float tmpAngle = mStartAngle;float sweepAngle = (float) (360 / mItemCount);for (int i = 0; i < mItemCount; i++){// 繪制快快mArcPaint.setColor(mColors[i]); // mArcPaint.setStyle(Style.STROKE);mCanvas.drawArc(mRange, tmpAngle, sweepAngle, true,mArcPaint);// 繪制文本drawText(tmpAngle, sweepAngle, mStrs[i]);// 繪制IcondrawIcon(tmpAngle, i);tmpAngle += sweepAngle;}// 如果mSpeed不等于0,則相當于在滾動mStartAngle += mSpeed;// 點擊停止時,設置mSpeed為遞減,為0值轉盤停止if (isShouldEnd){mSpeed -= 1;}if (mSpeed <= 0){mSpeed = 0;isShouldEnd = false;}// 根據當前旋轉的mStartAngle計算當前滾動到的區域calInExactArea(mStartAngle);}} catch (Exception e){e.printStackTrace();} finally{if (mCanvas != null)mHolder.unlockCanvasAndPost(mCanvas);}}/*** 根據當前旋轉的mStartAngle計算當前滾動到的區域 繪制背景,不重要,完全為了美觀*/private void drawBg(){mCanvas.drawColor(0xFFFFFFFF);mCanvas.drawBitmap(mBgBitmap, null, new Rect(mPadding / 2,mPadding / 2, getMeasuredWidth() - mPadding / 2,getMeasuredWidth() - mPadding / 2), null);}/*** 根據當前旋轉的mStartAngle計算當前滾動到的區域* * @param startAngle*/public void calInExactArea(float startAngle){// 讓指針從水平向右開始計算float rotate = startAngle + 90;rotate %= 360.0;for (int i = 0; i < mItemCount; i++){// 每個的中獎范圍float from = 360 - (i + 1) * (360 / mItemCount);float to = from + 360 - (i) * (360 / mItemCount);if ((rotate > from) && (rotate < to)){Log.d("TAG", mStrs[i]);return;}}}/*** 繪制圖片* * @param startAngle* @param sweepAngle* @param i*/private void drawIcon(float startAngle, int i){// 設置圖片的寬度為直徑的1/8int imgWidth = mRadius / 8;float angle = (float) ((30 + startAngle) * (Math.PI / 180));int x = (int) (mCenter + mRadius / 2 / 2 * Math.cos(angle));int y = (int) (mCenter + mRadius / 2 / 2 * Math.sin(angle));// 確定繪制圖片的位置Rect rect = new Rect(x - imgWidth / 2, y - imgWidth / 2, x + imgWidth/ 2, y + imgWidth / 2);mCanvas.drawBitmap(mImgsBitmap[i], null, rect, null);}/*** 繪制文本* * @param rect* @param startAngle* @param sweepAngle* @param string*/private void drawText(float startAngle, float sweepAngle, String string){Path path = new Path();path.addArc(mRange, startAngle, sweepAngle);float textWidth = mTextPaint.measureText(string);// 利用水平偏移讓文字居中float hOffset = (float) (mRadius * Math.PI / mItemCount / 2 - textWidth / 2);// 水平偏移float vOffset = mRadius / 2 / 6;// 垂直偏移mCanvas.drawTextOnPath(string, path, hOffset, vOffset, mTextPaint);}/*** 點擊開始旋轉* * @param luckyIndex*/public void luckyStart(int luckyIndex){// 每項角度大小float angle = (float) (360 / mItemCount);// 中獎角度范圍(因為指針向上,所以水平第一項旋轉到指針指向,需要旋轉210-270;)float from = 270 - (luckyIndex + 1) * angle;float to = from + angle;// 停下來時旋轉的距離float targetFrom = 4 * 360 + from;/*** <pre>* (v1 + 0) * (v1+1) / 2 = target ;* v1*v1 + v1 - 2target = 0 ;* v1=-1+(1*1 + 8 *1 * target)/2;* </pre>*/float v1 = (float) (Math.sqrt(1 * 1 + 8 * 1 * targetFrom) - 1) / 2;float targetTo = 4 * 360 + to;float v2 = (float) (Math.sqrt(1 * 1 + 8 * 1 * targetTo) - 1) / 2;mSpeed = (float) (v1 + Math.random() * (v2 - v1));isShouldEnd = false;}public void luckyEnd(){mStartAngle = 0;isShouldEnd = true;}public boolean isStart(){return mSpeed != 0;}public boolean isShouldEnd(){return isShouldEnd;}}代碼下載
源代碼
參考鏈接
Android SurfaceView實戰 打造抽獎轉盤 - Hongyang - 博客頻道 - CSDN.NET
實戰 flabby bird
效果圖
分析
仔細觀察游戲,需要繪制的有:背景、地板、鳥、管道、分數;
游戲開始時:
地板給人一種想左移動的感覺;
管道與地板同樣的速度向左移動;
鳥默認下落;
當用戶touch屏幕時,鳥上升一段距離后,下落;
運動過程中需要判斷管道和鳥之間的位置關系,是否觸碰,是否穿過等,需要計算分數。
可以分為
等來實現
GameFlabbyBird類代碼
package com.zhy.view;import java.util.ArrayList; import java.util.List;import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.RectF; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceHolder.Callback; import android.view.SurfaceView;import com.zhy.surfaceViewDemo.R;public class GameFlabbyBird extends SurfaceView implements Callback, Runnable {private SurfaceHolder mHolder;/*** 與SurfaceHolder綁定的Canvas*/private Canvas mCanvas;/*** 用于繪制的線程*/private Thread t;/*** 線程的控制開關*/private boolean isRunning;private Paint mPaint;/*** 當前View的尺寸*/private int mWidth;private int mHeight;private RectF mGamePanelRect = new RectF();/*** 背景*/private Bitmap mBg;/*** *********鳥相關***********************/private Bird mBird;private Bitmap mBirdBitmap;/*** 地板*/private Floor mFloor;private Bitmap mFloorBg;/*** *********管道相關***********************//*** 管道*/private Bitmap mPipeTop;private Bitmap mPipeBottom;private RectF mPipeRect;private int mPipeWidth;/*** 管道的寬度 60dp*/private static final int PIPE_WIDTH = 60;private List<Pipe> mPipes = new ArrayList<Pipe>();/*** 分數*/private final int[] mNums = new int[] { R.drawable.n0, R.drawable.n1,R.drawable.n2, R.drawable.n3, R.drawable.n4, R.drawable.n5,R.drawable.n6, R.drawable.n7, R.drawable.n8, R.drawable.n9 };private Bitmap[] mNumBitmap;private int mGrade = 0;private int mRemovedPipe = 0;private static final float RADIO_SINGLE_NUM_HEIGHT = 1 / 15f;private int mSingleGradeWidth;private int mSingleGradeHeight;private RectF mSingleNumRectF;private int mSpeed = Util.dp2px(getContext(), 2);/***********************************/private enum GameStatus{WAITTING, RUNNING, STOP;}/*** 記錄游戲的狀態*/private GameStatus mStatus = GameStatus.WAITTING;/*** 觸摸上升的距離,因為是上升,所以為負值*/private static final int TOUCH_UP_SIZE = -16;/*** 將上升的距離轉化為px;這里多存儲一個變量,變量在run中計算* */private final int mBirdUpDis = Util.dp2px(getContext(), TOUCH_UP_SIZE);private int mTmpBirdDis;/*** 鳥自動下落的距離*/private final int mAutoDownSpeed = Util.dp2px(getContext(), 2);/*** 兩個管道間距離*/private final int PIPE_DIS_BETWEEN_TWO = Util.dp2px(getContext(), 300);/*** 記錄移動的距離,達到 PIPE_DIS_BETWEEN_TWO 則生成一個管道*/private int mTmpMoveDistance;/*** 記錄需要移除的管道*/private List<Pipe> mNeedRemovePipe = new ArrayList<Pipe>();/*** 處理一些邏輯上的計算*/private void logic(){switch (mStatus){case RUNNING:mGrade = 0;// 更新我們地板繪制的x坐標,地板移動mFloor.setX(mFloor.getX() - mSpeed);logicPipe();// 默認下落,點擊時瞬間上升mTmpBirdDis += mAutoDownSpeed;mBird.setY(mBird.getY() + mTmpBirdDis);// 計算分數mGrade += mRemovedPipe;for (Pipe pipe : mPipes){if (pipe.getX() + mPipeWidth < mBird.getX()){mGrade++;}}checkGameOver();break;case STOP: // 鳥落下// 如果鳥還在空中,先讓它掉下來if (mBird.getY() < mFloor.getY() - mBird.getWidth()){mTmpBirdDis += mAutoDownSpeed;mBird.setY(mBird.getY() + mTmpBirdDis);} else{mStatus = GameStatus.WAITTING;initPos();}break;default:break;}}/*** 重置鳥的位置等數據*/private void initPos(){mPipes.clear();//立即增加一個mPipes.add(new Pipe(getContext(), getWidth(), getHeight(), mPipeTop,mPipeBottom));mNeedRemovePipe.clear();// 重置鳥的位置// mBird.setY(mHeight * 2 / 3);mBird.resetHeigt();// 重置下落速度mTmpBirdDis = 0;mTmpMoveDistance = 0 ;mRemovedPipe = 0;}private void checkGameOver(){// 如果觸碰地板,ggif (mBird.getY() > mFloor.getY() - mBird.getHeight()){mStatus = GameStatus.STOP;}// 如果撞到管道for (Pipe wall : mPipes){// 已經穿過的if (wall.getX() + mPipeWidth < mBird.getX()){continue;}if (wall.touchBird(mBird)){mStatus = GameStatus.STOP;break;}}}private void logicPipe(){// 管道移動for (Pipe pipe : mPipes){if (pipe.getX() < -mPipeWidth){mNeedRemovePipe.add(pipe);mRemovedPipe++;continue;}pipe.setX(pipe.getX() - mSpeed);}// 移除管道mPipes.removeAll(mNeedRemovePipe);mNeedRemovePipe.clear();// Log.e("TAG", "現存管道數量:" + mPipes.size());// 管道mTmpMoveDistance += mSpeed;// 生成一個管道if (mTmpMoveDistance >= PIPE_DIS_BETWEEN_TWO){Pipe pipe = new Pipe(getContext(), getWidth(), getHeight(),mPipeTop, mPipeBottom);mPipes.add(pipe);mTmpMoveDistance = 0;}}@Overridepublic boolean onTouchEvent(MotionEvent event){int action = event.getAction();if (action == MotionEvent.ACTION_DOWN){switch (mStatus){case WAITTING:mStatus = GameStatus.RUNNING;break;case RUNNING:mTmpBirdDis = mBirdUpDis;break;}}return true;}public GameFlabbyBird(Context context){this(context, null);}public GameFlabbyBird(Context context, AttributeSet attrs){super(context, attrs);mHolder = getHolder();mHolder.addCallback(this);setZOrderOnTop(true);// 設置畫布 背景透明mHolder.setFormat(PixelFormat.TRANSLUCENT);// 設置可獲得焦點setFocusable(true);setFocusableInTouchMode(true);// 設置常亮this.setKeepScreenOn(true);mPaint = new Paint();mPaint.setAntiAlias(true);mPaint.setDither(true);initBitmaps();// 初始化速度// mSpeed = Util.dp2px(getContext(), 2);mPipeWidth = Util.dp2px(getContext(), PIPE_WIDTH);}/*** 初始化圖片*/private void initBitmaps(){mBg = loadImageByResId(R.drawable.bg1);mBirdBitmap = loadImageByResId(R.drawable.b1);mFloorBg = loadImageByResId(R.drawable.floor_bg2);mPipeTop = loadImageByResId(R.drawable.g2);mPipeBottom = loadImageByResId(R.drawable.g1);mNumBitmap = new Bitmap[mNums.length];for (int i = 0; i < mNumBitmap.length; i++){mNumBitmap[i] = loadImageByResId(mNums[i]);}}@Overridepublic void surfaceCreated(SurfaceHolder holder){Log.e("TAG", "surfaceCreated");// 開啟線程isRunning = true;t = new Thread(this);t.start();}@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height){Log.e("TAG", "surfaceChanged");// TODO Auto-generated method stub}@Overridepublic void surfaceDestroyed(SurfaceHolder holder){Log.e("TAG", "surfaceDestroyed");// 通知關閉線程isRunning = false;}@Overridepublic void run(){while (isRunning){long start = System.currentTimeMillis();logic();draw();long end = System.currentTimeMillis();try{if (end - start < 50){Thread.sleep(50 - (end - start));}} catch (InterruptedException e){e.printStackTrace();}}}private void draw(){try{// 獲得canvasmCanvas = mHolder.lockCanvas();if (mCanvas != null){// drawSomething..drawBg();drawBird();drawPipes();drawFloor();drawGrades();}} catch (Exception e){} finally{if (mCanvas != null)mHolder.unlockCanvasAndPost(mCanvas);}}private void drawFloor(){mFloor.draw(mCanvas, mPaint);}/*** 繪制背景*/private void drawBg(){mCanvas.drawBitmap(mBg, null, mGamePanelRect, null);}private void drawBird(){mBird.draw(mCanvas);}/*** 繪制管道*/private void drawPipes(){for (Pipe pipe : mPipes){// pipe.setX(pipe.getX() - mSpeed);pipe.draw(mCanvas, mPipeRect);}}/*** 初始化尺寸相關*/@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh){super.onSizeChanged(w, h, oldw, oldh);mWidth = w;mHeight = h;mGamePanelRect.set(0, 0, w, h);// 初始化mBirdmBird = new Bird(getContext(), mWidth, mHeight, mBirdBitmap);// 初始化地板mFloor = new Floor(mWidth, mHeight, mFloorBg);// 初始化管道范圍mPipeRect = new RectF(0, 0, mPipeWidth, mHeight);Pipe pipe = new Pipe(getContext(), w, h, mPipeTop, mPipeBottom);mPipes.add(pipe);// 初始化分數mSingleGradeHeight = (int) (h * RADIO_SINGLE_NUM_HEIGHT);mSingleGradeWidth = (int) (mSingleGradeHeight * 1.0f/ mNumBitmap[0].getHeight() * mNumBitmap[0].getWidth());mSingleNumRectF = new RectF(0, 0, mSingleGradeWidth, mSingleGradeHeight);}/*** 繪制分數*/private void drawGrades(){String grade = mGrade + "";mCanvas.save(Canvas.MATRIX_SAVE_FLAG);mCanvas.translate(mWidth / 2 - grade.length() * mSingleGradeWidth / 2,1f / 8 * mHeight);// draw single num one by onefor (int i = 0; i < grade.length(); i++){String numStr = grade.substring(i, i + 1);int num = Integer.valueOf(numStr);mCanvas.drawBitmap(mNumBitmap[num], null, mSingleNumRectF, null);mCanvas.translate(mSingleGradeWidth, 0);}mCanvas.restore();}/*** 根據resId加載圖片* * @param resId* @return*/private Bitmap loadImageByResId(int resId){return BitmapFactory.decodeResource(getResources(), resId);} }MainActivity代碼
package com.zhy.surfaceViewDemo;import com.zhy.view.GameFlabbyBird;import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager;public class MainActivity extends Activity {GameFlabbyBird mGame;@Overrideprotected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);requestWindowFeature(Window.FEATURE_NO_TITLE);mGame = new GameFlabbyBird(this);setContentView(mGame);}}代碼下載
代碼下載
參考鏈接
Android SurfaceView實戰 帶你玩轉flabby bird (上) - Hongyang - 博客頻道 - CSDN.NET
Android SurfaceView實戰 帶你玩轉flabby bird (下) - Hongyang - 博客頻道 - CSDN.NET
轉載于:https://www.cnblogs.com/jjx2013/p/6223641.html
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