Android特效专辑(十二)——仿支付宝咻一咻功能实现波纹扩散特效,精细小巧的View...
Android特效專輯(十二)——仿支付寶咻一咻功能實現(xiàn)波紋擴(kuò)散特效,精細(xì)小巧的View
先來看看這個效果
這是我的在Only上添加的效果,說實話,Only現(xiàn)在都還只是半成品,臺面都上不了,怪自己技術(shù)不行,也太懶了
PS:這個view也是我模仿了人家的效果,參考了人家的思路寫的,不是純手?jǐn)],罪過罪過,網(wǎng)上應(yīng)該也能找到很多這樣的效果,我只是加入了一些自己的需求在里面
我么新建一個工程——Whew
RoundImageView
這個之前講過,網(wǎng)上 的粒子,把頭像變成圓形的,這里就不多說了,直接擼代碼吧!
package com.lgl.whew;/*** 圓形頭像* Created by LGL on 2016/1/12.*/import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.graphics.drawable.NinePatchDrawable; import android.util.AttributeSet; import android.widget.ImageView;/*** 圓形ImageView,可設(shè)置最多兩個寬度不同且顏色不同的圓形邊框。** 設(shè)置顏色在xml布局文件中由自定義屬性配置參數(shù)指定*/public class RoundImageView extends ImageView {private int mBorderThickness = 0;private Context mContext;private int defaultColor = 0xFFFFFFFF;// 如果只有其中一個有值,則只畫一個圓形邊框private int mBorderOutsideColor = 0;private int mBorderInsideColor = 0;// 控件默認(rèn)長、寬private int defaultWidth = 0;private int defaultHeight = 0;public RoundImageView(Context context) {super(context);mContext = context;}public RoundImageView(Context context, AttributeSet attrs) {super(context, attrs);mContext = context;setCustomAttributes(attrs);}public RoundImageView(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);mContext = context;setCustomAttributes(attrs);}private void setCustomAttributes(AttributeSet attrs) {TypedArray a = mContext.obtainStyledAttributes(attrs,R.styleable.roundedimageview);mBorderThickness = a.getDimensionPixelSize(R.styleable.roundedimageview_border_thickness, 0);mBorderOutsideColor = a.getColor(R.styleable.roundedimageview_border_outside_color,defaultColor);mBorderInsideColor = a.getColor(R.styleable.roundedimageview_border_inside_color, defaultColor);}@Overrideprotected void onDraw(Canvas canvas) {Drawable drawable = getDrawable();if (drawable == null) {return;}if (getWidth() == 0 || getHeight() == 0) {return;}this.measure(0, 0);if (drawable.getClass() == NinePatchDrawable.class)return;Bitmap b = ((BitmapDrawable) drawable).getBitmap();Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);if (defaultWidth == 0) {defaultWidth = getWidth();}if (defaultHeight == 0) {defaultHeight = getHeight();}int radius = 0;if (mBorderInsideColor != defaultColor&& mBorderOutsideColor != defaultColor) {// 定義畫兩個邊框,分別為外圓邊框和內(nèi)圓邊框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2 - 2 * mBorderThickness;// 畫內(nèi)圓drawCircleBorder(canvas, radius + mBorderThickness / 2,mBorderInsideColor);// 畫外圓drawCircleBorder(canvas, radius + mBorderThickness+ mBorderThickness / 2, mBorderOutsideColor);} else if (mBorderInsideColor != defaultColor&& mBorderOutsideColor == defaultColor) {// 定義畫一個邊框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2 - mBorderThickness;drawCircleBorder(canvas, radius + mBorderThickness / 2,mBorderInsideColor);} else if (mBorderInsideColor == defaultColor&& mBorderOutsideColor != defaultColor) {// 定義畫一個邊框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2 - mBorderThickness;drawCircleBorder(canvas, radius + mBorderThickness / 2,mBorderOutsideColor);} else {// 沒有邊框radius = (defaultWidth < defaultHeight ? defaultWidth: defaultHeight) / 2;}Bitmap roundBitmap = getCroppedRoundBitmap(bitmap, radius);canvas.drawBitmap(roundBitmap, defaultWidth / 2 - radius, defaultHeight/ 2 - radius, null);}/*** 獲取裁剪后的圓形圖片*/public Bitmap getCroppedRoundBitmap(Bitmap bmp, int radius) {Bitmap scaledSrcBmp;int diameter = radius * 2;// 為了防止寬高不相等,造成圓形圖片變形,因此截取長方形中處于中間位置最大的正方形圖片int bmpWidth = bmp.getWidth();int bmpHeight = bmp.getHeight();int squareWidth = 0, squareHeight = 0;int x = 0, y = 0;Bitmap squareBitmap;if (bmpHeight > bmpWidth) {// 高大于寬squareWidth = squareHeight = bmpWidth;x = 0;y = (bmpHeight - bmpWidth) / 2;// 截取正方形圖片squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,squareHeight);} else if (bmpHeight < bmpWidth) {// 寬大于高squareWidth = squareHeight = bmpHeight;x = (bmpWidth - bmpHeight) / 2;y = 0;squareBitmap = Bitmap.createBitmap(bmp, x, y, squareWidth,squareHeight);} else {squareBitmap = bmp;}if (squareBitmap.getWidth() != diameter|| squareBitmap.getHeight() != diameter) {scaledSrcBmp = Bitmap.createScaledBitmap(squareBitmap, diameter,diameter, true);} else {scaledSrcBmp = squareBitmap;}Bitmap output = Bitmap.createBitmap(scaledSrcBmp.getWidth(),scaledSrcBmp.getHeight(),Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(output);Paint paint = new Paint();Rect rect = new Rect(0, 0, scaledSrcBmp.getWidth(),scaledSrcBmp.getHeight());paint.setAntiAlias(true);paint.setFilterBitmap(true);paint.setDither(true);canvas.drawARGB(0, 0, 0, 0);canvas.drawCircle(scaledSrcBmp.getWidth() / 2,scaledSrcBmp.getHeight() / 2,scaledSrcBmp.getWidth() / 2,paint);paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));canvas.drawBitmap(scaledSrcBmp, rect, rect, paint);bmp = null;squareBitmap = null;scaledSrcBmp = null;return output;}/*** 邊緣畫圓*/private void drawCircleBorder(Canvas canvas, int radius, int color) {Paint paint = new Paint();/* 去鋸齒 */paint.setAntiAlias(true);paint.setFilterBitmap(true);paint.setDither(true);paint.setColor(color);/* 設(shè)置paint的 style 為STROKE:空心 */paint.setStyle(Paint.Style.STROKE);/* 設(shè)置paint的外框?qū)挾?*/paint.setStrokeWidth(mBorderThickness);canvas.drawCircle(defaultWidth / 2, defaultHeight / 2, radius, paint);}}這里值得注意的是,要使用這個必須自定義一些屬性,我們在values下新建一個attr.xml
<?xml version="1.0" encoding="utf-8"?> <resources><declare-styleable name="roundedimageview"><attr name="border_thickness" format="dimension" /><attr name="border_inside_color" format="color" /><attr name="border_outside_color" format="color"></attr></declare-styleable></resources>然后在xml文件中引入命名空間
xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"我們直接看layout_mian.xml吧
layout_mian.xml
就一些布局咯
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:imagecontrol="http://schemas.android.com/apk/res-auto"android:layout_width="match_parent"android:layout_height="match_parent"android:orientation="vertical" ><RelativeLayout android:layout_width="match_parent"android:layout_height="wrap_content" ><com.lgl.whew.WhewView android:id="@+id/wv"android:layout_width="match_parent"android:layout_height="match_parent" /><com.lgl.whew.RoundImageView android:id="@+id/my_photo"android:layout_width="100dp"android:layout_height="100dp"android:layout_centerInParent="true"android:src="@drawable/myphoto"imagecontrol:border_inside_color="#bc0978"imagecontrol:border_outside_color="#ba3456"imagecontrol:border_thickness="1dp" /></RelativeLayout></LinearLayout>這樣你就可以使用圓形圖片了,我們接下來看波紋的繪制
WhewView
package com.lgl.whew;import java.util.ArrayList; import java.util.List;import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View;/*** 模仿咻一咻* * @author LGL**/ public class WhewView extends View {private Paint paint;private int maxWidth = 255;// 是否運(yùn)行private boolean isStarting = false;private List<String> alphaList = new ArrayList<String>();private List<String> startWidthList = new ArrayList<String>();public WhewView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);// TODO Auto-generated constructor stubinit();}public WhewView(Context context, AttributeSet attrs) {super(context, attrs);// TODO Auto-generated constructor stubinit();}public WhewView(Context context) {super(context);// TODO Auto-generated constructor stubinit();}private void init() {paint = new Paint();// 設(shè)置博文的顏色paint.setColor(0x0059ccf5);alphaList.add("255");// 圓心的不透明度startWidthList.add("0");}@Overridepublic void onDraw(Canvas canvas) {super.onDraw(canvas);setBackgroundColor(Color.TRANSPARENT);// 顏色:完全透明// 依次繪制 同心圓for (int i = 0; i < alphaList.size(); i++) {int alpha = Integer.parseInt(alphaList.get(i));// 圓半徑int startWidth = Integer.parseInt(startWidthList.get(i));paint.setAlpha(alpha);// 這個半徑?jīng)Q定你想要多大的擴(kuò)散面積canvas.drawCircle(getWidth() / 2, getHeight() / 2, startWidth + 50,paint);// 同心圓擴(kuò)散if (isStarting && alpha > 0 && startWidth < maxWidth) {alphaList.set(i, (alpha - 1) + "");startWidthList.set(i, (startWidth + 1) + "");}}if (isStarting&& Integer.parseInt(startWidthList.get(startWidthList.size() - 1)) == maxWidth / 5) {alphaList.add("255");startWidthList.add("0");}// 同心圓數(shù)量達(dá)到10個,刪除最外層圓if (isStarting && startWidthList.size() == 10) {startWidthList.remove(0);alphaList.remove(0);}// 刷新界面invalidate();}// 執(zhí)行動畫public void start() {isStarting = true;}// 停止動畫public void stop() {isStarting = false;}// 判斷是都在不在執(zhí)行public boolean isStarting() {return isStarting;}}這里我們看到,對外有幾個方法,一個開始動畫,一個停止動畫,一個檢測是否正在運(yùn)行
MainActivity
這里就是我們的需求了,我反編譯了一下支付寶的APK,并沒有找到他的咻一咻的音效,就在他的raw目錄下隨便找了一個,我們現(xiàn)在是需要這樣一個需求
- 點擊圖片執(zhí)行動畫,并且每隔五分鐘響一次
- 再次點擊圖片,停止動畫,停止音效
我們先新建一個raw文件夾把音效拷貝進(jìn)去吧
package com.lgl.whew;import android.app.Activity; import android.media.AudioManager; import android.media.SoundPool; import android.os.Bundle; import android.os.Handler; import android.view.View; import android.view.View.OnClickListener;public class MainActivity extends Activity {private WhewView wv;private RoundImageView my_photo;private static final int Nou = 1;// 聲明一個SoundPoolprivate SoundPool sp;// 定義一個整型用load();來設(shè)置suondIDfprivate int music;private Handler handler = new Handler() {public void handleMessage(android.os.Message msg) {if (msg.what == Nou) {// 每隔10s響一次handler.sendEmptyMessageDelayed(Nou, 5000);sp.play(music, 1, 1, 0, 0, 1);}}};@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);initView();}private void initView() {// 第一個參數(shù)為同時播放數(shù)據(jù)流的最大個數(shù),第二數(shù)據(jù)流類型,第三為聲音質(zhì)量sp = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5);// 把你的聲音素材放到res/raw里,第2個參數(shù)即為資源文件,第3個為音樂的優(yōu)先級music = sp.load(this, R.raw.hongbao_gq, 1);wv = (WhewView) findViewById(R.id.wv);my_photo = (RoundImageView) findViewById(R.id.my_photo);my_photo.setOnClickListener(new OnClickListener() {@Overridepublic void onClick(View v) {if(wv.isStarting()){//如果動畫正在運(yùn)行就停止,否則就繼續(xù)執(zhí)行wv.stop();//結(jié)束進(jìn)程handler.removeMessages(Nou);}else{// 執(zhí)行動畫wv.start();handler.sendEmptyMessage(Nou);}}});} }相信這里的邏輯不是很難吧,對了,我們在結(jié)束activity的時候也是要銷毀這個進(jìn)程的,不然…你懂的
@Overrideprotected void onDestroy() {// TODO Auto-generated method stubsuper.onDestroy();handler.removeMessages(Nou);}我們運(yùn)行一下,想聽效果的可以下載Demo運(yùn)行一下,我們這里做一個簡單的演示
Demo下載地址:http://download.csdn.net/detail/qq_26787115/9437957
總結(jié)
以上是生活随笔為你收集整理的Android特效专辑(十二)——仿支付宝咻一咻功能实现波纹扩散特效,精细小巧的View...的全部內(nèi)容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: Python初学——Python简易介绍
- 下一篇: Unity3D 人形血条制作小知识