使用Qt写一个简单的五子棋单机小游戏
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使用Qt写一个简单的五子棋单机小游戏
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???????????????????????????????????????? 使用Qt寫一個簡單的五子棋單機小游戲
????? 剛學,不夠專業請勿噴,有不對的地方還請指出,我渴望進步!現在貼出這個游戲我原創的所有代碼。希望可以幫到有需要的人。
游戲界面:
????? 因為后面添加了.wav的音頻文件,所以要在.pro頁面添加下面內容。(提醒:使用QSound只可以播放.wav后綴的音頻文件)
.h文件里面的內容
初始化:
????、
畫圖事件paintEvent:
Q_UNUSED(event);QPainter painter(this);QPen pen;pen.setColor(Qt::gray);pen.setWidth(2);painter.setPen(pen);QBrush brush;brush.setColor(Qt::white);brush.setStyle(Qt::SolidPattern);painter.setBrush(brush);//棋子落在十字線上//畫行for(int i=0;i<=game_row;i++){painter.drawLine(0+15,i*small_box_l+15,game_col*small_box_l+15,i*small_box_l+15);}//畫列for(int j=0;j<=game_col;j++){painter.drawLine(j*small_box_l+15,0+15,j*small_box_l+15,game_row*small_box_l+15);}//棋子落在格子里 // //畫行 // for(int i=0;i<=game_row;i++){ // painter.drawLine(0,i*small_box_l,game_col*small_box_l,i*small_box_l); // }// //畫列 // for(int j=0;j<=game_col;j++){ // painter.drawLine(j*small_box_l,0,j*small_box_l,game_row*small_box_l); // }if(isBegain == 1){//點擊了開始游戲按鈕ui->label->setText("白棋先手");for(int i=0;i<20;i++){for(int j=0;j<20;j++){if(QiZi[i][j].flag==1){if( QiZi[i][j].color==1){//畫白棋painter.setBrush(Qt::white);painter.drawEllipse(QiZi[i][j].x,QiZi[i][j].y,30,30);}if( QiZi[i][j].color==2){//畫黑棋//painter.setBrush(brush2);painter.setBrush(Qt::black);painter.drawEllipse(QiZi[i][j].x,QiZi[i][j].y,30,30);}}}}}鼠標按壓事件mousePressEvent:
? Q_UNUSED(event);if(isBegain == 1){find_mouse_area(event->pos().x(),event->pos().y());}if(n != 0 && n%2 == 1){ui->label_2->setText("黑棋下");}else if(n != 0 && n%2 == 0){ui->label_2->setText("白棋下");} ?void MainWindow::find_mouse_area(int x, int y)//判斷鼠標點擊的范圍,給數組對應的位置賦值{for(int i=0;i<game_row;i++){for(int j=0;j<game_col;j++){if(x>=i*small_box_l && x<(i+1)*small_box_l){if(y>=j*small_box_l && y<(j+1)*small_box_l){if(QiZi[i][j].flag == 0 && QiZi[i][j].x==0 && QiZi[i][j].y==0 && QiZi[i][j].color==0){music = new QSound(":/new/prefix1/music/luozi_music.wav");music->play();QiZi[i][j].x=i*30;QiZi[i][j].y=j*30;if(n%2==0){QiZi[i][j].color=1;}else{QiZi[i][j].color=2;}QiZi[i][j].flag=1;isORno_win();n++;}break;}}}}update(); }白棋贏了
?void MainWindow::whiteDefault(){music = new QSound(":/new/prefix1/music/win_music.wav");music->play();QMessageBox::about(this,"提示信息","您贏了!");} ?黑棋贏了:
void MainWindow::blackDefault(){music = new QSound(":/new/prefix1/music/lost_music.wav");music->play();QMessageBox::about(this,"提示信息","您輸了!");}判斷是否連成5子:
void MainWindow::isORno_win() {int win_white_flag=0;//0為沒贏int win_black_flag=0;//遍歷棋盤里的每一個子for(int i=0;i<20;i++){for(int j=0;j<20;j++){//判定白棋是否滿5子if(QiZi[i][j].color == 1){//橫著找五個子int white_count=0;//連續的白棋個數for(int a=i,b=j;b<20;b++){if(QiZi[a][b].flag==1 && QiZi[a][b].color == 1){white_count++;}else{break;}}if(white_count >=5){win_white_flag = 1;//白棋贏}//豎著找五個字white_count=0;for(int a=i,b=j;a<20;a++){if(QiZi[a][b].flag==1 && QiZi[a][b].color == 1){white_count++;}else{break;}}if(white_count >=5){win_white_flag = 1;//白棋贏}//斜著找white_count=0;for(int a=i,b=j;a<20,b<20;a++,b++){if(QiZi[a][b].flag == 1 && QiZi[a][b].color == 1){white_count++;}else{break;}}if(white_count>=5){win_white_flag = 1;}white_count=0;for(int a=i,b=j;a>=0,b<20;a--,b++){if(QiZi[a][b].flag == 1 && QiZi[a][b].color == 1){white_count++;}else{break;}}if(white_count>=5){win_white_flag = 1;}}//判定黑棋是否滿5子if(QiZi[i][j].color == 2){//橫著找五個子int black_count=0;//連續的黑棋個數for(int a=i,b=j;b<20;b++){if(QiZi[a][b].flag==1 && QiZi[a][b].color == 2){black_count++;}else{break;}}if(black_count >=5){win_black_flag = 1;//黑棋贏}//豎著找五個字black_count=0;for(int a=i,b=j;a<20;a++){if(QiZi[a][b].flag==1 && QiZi[a][b].color == 2){black_count++;}else{break;}}if(black_count >=5){win_black_flag = 1;//黑棋贏}//斜著找black_count=0;for(int a=i,b=j;a<20,b<20;a++,b++){if(QiZi[a][b].flag == 1 && QiZi[a][b].color == 2){black_count++;}else{break;}}if(black_count>=5){win_black_flag = 1;}black_count=0;for(int a=i,b=j;a>=0,b<20;a--,b++){if(QiZi[a][b].flag == 1 && QiZi[a][b].color == 2){black_count++;}else{break;}}if(black_count>=5){win_black_flag = 1;}}}}if(win_white_flag == 1){whiteDefault();}if(win_black_flag == 1){blackDefault();} }開始游戲按鈕被點擊后:
void MainWindow::on_pushButton_clicked() {isBegain = 1;ui->label->setText("白棋先手"); }再來一局的按鈕被點擊后:
void MainWindow::on_pushButton_2_clicked() {//初始化地圖數組for(int i=0;i<20;i++){for(int j=0;j<20;j++){QiZi[i][j].flag=0;QiZi[i][j].color=0;QiZi[i][j].x=0;QiZi[i][j].y=0;}}n=0;update();ui->label_2->setText("白棋下"); } ?總結
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