最简单的基于FFMPEG+SDL的音频播放器 ver2 (采用SDL2.0)
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最簡單的基于FFmpeg的音頻播放器系列文章列表:
《最簡單的基于FFMPEG+SDL的音頻播放器》
《最簡單的基于FFMPEG+SDL的音頻播放器 ver2 (采用SDL2.0)》
《最簡單的基于FFMPEG+SDL的音頻播放器:拆分-解碼器和播放器》
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簡介
之前做過一個簡單的音頻播放器:《最簡單的基于FFMPEG+SDL的音頻播放器》,采用的是SDL1.2。前兩天剛把原先做的《最簡單的基于FFMPEG+SDL的視頻播放器》更新采用了SDL2.0,于是順手也把音頻播放器更新成為SDL2.0.
需要注意的是,與播放視頻有很大的不同,SDL2.0播放音頻的函數相對于SDL1.2來說變化很小。基本上保持了不變。
除了使用SDL2.0之外,修改了如下地方:
*重建了工程,刪掉了不必要的代碼,把代碼修改得更規范更易懂。
*可以通過宏控制是否使用SDL,以及是否輸出PCM。
*支持MP3,AAC等多種格式
源代碼
/*** 最簡單的基于FFmpeg的音頻播放器 2 * Simplest FFmpeg Audio Player 2 ** 雷霄驊 Lei Xiaohua* leixiaohua1020@126.com* 中國傳媒大學/數字電視技術* Communication University of China / Digital TV Technology* http://blog.csdn.net/leixiaohua1020** 本程序實現了音頻的解碼和播放。* 是最簡單的FFmpeg音頻解碼方面的教程。* 通過學習本例子可以了解FFmpeg的解碼流程。** 該版本使用SDL 2.0替換了第一個版本中的SDL 1.0。* 注意:SDL 2.0中音頻解碼的API并無變化。唯一變化的地方在于* 其回調函數的中的Audio Buffer并沒有完全初始化,需要手動初始化。* 本例子中即SDL_memset(stream, 0, len);** This software decode and play audio streams.* Suitable for beginner of FFmpeg.** This version use SDL 2.0 instead of SDL 1.2 in version 1* Note:The good news for audio is that, with one exception, * it's entirely backwards compatible with 1.2.* That one really important exception: The audio callback * does NOT start with a fully initialized buffer anymore. * You must fully write to the buffer in all cases. In this * example it is SDL_memset(stream, 0, len);** Version 2.0*/ #include <stdio.h> #include <stdlib.h> #include <string.h>#define __STDC_CONSTANT_MACROS#ifdef _WIN32 //Windows extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" #include "libswresample/swresample.h" #include "SDL2/SDL.h" }; #else //Linux... #ifdef __cplusplus extern "C" { #endif #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libswresample/swresample.h> #include <SDL2/SDL.h> #ifdef __cplusplus }; #endif #endif#define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio//Output PCM #define OUTPUT_PCM 1 //Use SDL #define USE_SDL 1//Buffer: //|-----------|-------------| //chunk-------pos---len-----| static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; /* The audio function callback takes the following parameters: * stream: A pointer to the audio buffer to be filled * len: The length (in bytes) of the audio buffer */ void fill_audio(void *udata,Uint8 *stream,int len){ //SDL 2.0SDL_memset(stream, 0, len);if(audio_len==0)return; len=(len>audio_len?audio_len:len); /* Mix as much data as possible */ SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME);audio_pos += len; audio_len -= len; } //-----------------int main(int argc, char* argv[]) {AVFormatContext *pFormatCtx;int i, audioStream;AVCodecContext *pCodecCtx;AVCodec *pCodec;AVPacket *packet;uint8_t *out_buffer;AVFrame *pFrame;SDL_AudioSpec wanted_spec;int ret;uint32_t len = 0;int got_picture;int index = 0;int64_t in_channel_layout;struct SwrContext *au_convert_ctx;FILE *pFile=NULL;char url[]="xiaoqingge.mp3";av_register_all();avformat_network_init();pFormatCtx = avformat_alloc_context();//Openif(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){printf("Couldn't open input stream.\n");return -1;}// Retrieve stream informationif(avformat_find_stream_info(pFormatCtx,NULL)<0){printf("Couldn't find stream information.\n");return -1;}// Dump valid information onto standard errorav_dump_format(pFormatCtx, 0, url, false);// Find the first audio streamaudioStream=-1;for(i=0; i < pFormatCtx->nb_streams; i++)if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){audioStream=i;break;}if(audioStream==-1){printf("Didn't find a audio stream.\n");return -1;}// Get a pointer to the codec context for the audio streampCodecCtx=pFormatCtx->streams[audioStream]->codec;// Find the decoder for the audio streampCodec=avcodec_find_decoder(pCodecCtx->codec_id);if(pCodec==NULL){printf("Codec not found.\n");return -1;}// Open codecif(avcodec_open2(pCodecCtx, pCodec,NULL)<0){printf("Could not open codec.\n");return -1;}#if OUTPUT_PCMpFile=fopen("output.pcm", "wb"); #endifpacket=(AVPacket *)av_malloc(sizeof(AVPacket));av_init_packet(packet);//Out Audio Paramuint64_t out_channel_layout=AV_CH_LAYOUT_STEREO;//nb_samples: AAC-1024 MP3-1152int out_nb_samples=pCodecCtx->frame_size;AVSampleFormat out_sample_fmt=AV_SAMPLE_FMT_S16;int out_sample_rate=44100;int out_channels=av_get_channel_layout_nb_channels(out_channel_layout);//Out Buffer Sizeint out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1);out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);pFrame=av_frame_alloc(); //SDL------------------ #if USE_SDL//Initif(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); return -1;}//SDL_AudioSpecwanted_spec.freq = out_sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = out_channels; wanted_spec.silence = 0; wanted_spec.samples = out_nb_samples; wanted_spec.callback = fill_audio; wanted_spec.userdata = pCodecCtx; if (SDL_OpenAudio(&wanted_spec, NULL)<0){ printf("can't open audio.\n"); return -1; } #endif//FIX:Some Codec's Context Information is missingin_channel_layout=av_get_default_channel_layout(pCodecCtx->channels);//Swrau_convert_ctx = swr_alloc();au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,out_channel_layout, out_sample_fmt, out_sample_rate,in_channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL);swr_init(au_convert_ctx);//PlaySDL_PauseAudio(0);while(av_read_frame(pFormatCtx, packet)>=0){if(packet->stream_index==audioStream){ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet);if ( ret < 0 ) {printf("Error in decoding audio frame.\n");return -1;}if ( got_picture > 0 ){swr_convert(au_convert_ctx,&out_buffer, MAX_AUDIO_FRAME_SIZE,(const uint8_t **)pFrame->data , pFrame->nb_samples); #if 1printf("index:%5d\t pts:%lld\t packet size:%d\n",index,packet->pts,packet->size); #endif#if OUTPUT_PCM//Write PCMfwrite(out_buffer, 1, out_buffer_size, pFile); #endifindex++;}#if USE_SDLwhile(audio_len>0)//Wait until finishSDL_Delay(1); //Set audio buffer (PCM data)audio_chunk = (Uint8 *) out_buffer; //Audio buffer lengthaudio_len =out_buffer_size;audio_pos = audio_chunk;#endif}av_free_packet(packet);}swr_free(&au_convert_ctx);#if USE_SDLSDL_CloseAudio();//Close SDLSDL_Quit(); #endif#if OUTPUT_PCMfclose(pFile); #endifav_free(out_buffer);avcodec_close(pCodecCtx);avformat_close_input(&pFormatCtx);return 0; }下載
Simplest FFmpeg audio player 2
SourceForge:https://sourceforge.net/projects/simplestffmpegaudioplayer/
Github:https://github.com/leixiaohua1020/simplest_ffmpeg_audio_player
開源中國:http://git.oschina.net/leixiaohua1020/simplest_ffmpeg_audio_player
修正版CSDN下載地址:http://download.csdn.net/detail/leixiaohua1020/7853285
*注:修正版中又修正了以下問題:
1.PCM輸出的fwrite()的size有錯誤
2.PCM輸出的fclose()外面添加了宏定義
3.部分編碼器(例如WMA)的AVCodecContext中的channel_layout沒有進行初始化。會導致SwrContext初始化失敗。改為通過channels(一定會初始化)計算channel_layout而不是直接取channel_layout的值。
更新-2.1 (2015.2.13)=========================================
這次考慮到了跨平臺的要求,調整了源代碼。經過這次調整之后,源代碼可以在以下平臺編譯通過:VC++:打開sln文件即可編譯,無需配置。 cl.exe:打開compile_cl.bat即可命令行下使用cl.exe進行編譯,注意可能需要按照VC的安裝路徑調整腳本里面的參數。編譯命令如下。 ::VS2010 Environment call "D:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" ::include @set INCLUDE=include;%INCLUDE% ::lib @set LIB=lib;%LIB% ::compile and link cl simplest_ffmpeg_audio_player.cpp /MD /link SDL.lib SDLmain.lib avcodec.lib ^ avformat.lib avutil.lib avdevice.lib avfilter.lib postproc.lib swresample.lib swscale.lib ^ /SUBSYSTEM:WINDOWS /OPT:NOREF
MinGW:MinGW命令行下運行compile_mingw.sh即可使用MinGW的g++進行編譯。編譯命令如下。 g++ simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.exe \ -I /usr/local/include -L /usr/local/lib \ -lmingw32 -lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample
GCC:Linux或者MacOS命令行下運行compile_gcc.sh即可使用GCC進行編譯。編譯命令如下。 gcc simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.out -I /usr/local/include -L /usr/local/lib \ -lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample
PS:相關的編譯命令已經保存到了工程文件夾中
CSDN下載地址:http://download.csdn.net/detail/leixiaohua1020/8444761
SourceForge、Github等上面已經更新。
更新-2.2 (2015.7.17)=========================================
增加了下面工程:
simplest_audio_play_sdl2:使用SDL2播放PCM采樣數據的例子。
CSDN下載地址:http://download.csdn.net/detail/leixiaohua1020/8924329
SourceForge、Github等上面已經更新。
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