JASS代码翻译更新(第九篇)
[LoadIntegerBJ]
title = "<1.24> 從哈希表提取整數"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取整數"
comment = "如果不存在則返回0"
category = TC_HASHTABLE
returns = integer
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadInteger]
title = "<1.24> 從哈希表提取整數 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取整數"
comment = "如果不存在則返回0"
category = TC_HASHTABLE
returns = integer
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadRealBJ]
title = "<1.24> 從哈希表提取實數"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取實數"
comment = "如果不存在則返回0.00"
category = TC_HASHTABLE
returns = real
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadReal]
title = "<1.24> 從哈希表提取實數 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取實數"
comment = "如果不存在則返回0.00"
category = TC_HASHTABLE
returns = real
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadStringBJ]
title = "<1.24> 從哈希表提取字符串"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取字符串"
comment = "如果不存在則返回空字符串"
category = TC_HASHTABLE
use_in_event = 0
returns = string
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadStr]
title = "<1.24> 從哈希表提取字符串 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取字符串"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
use_in_event = 0
returns = string
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadPlayerHandleBJ]
title = "<1.24> 從哈希表提取玩家"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取玩家"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = player
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadPlayerHandle]
title = "<1.24> 從哈希表提取玩家 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取玩家"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = player
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadDestructableHandleBJ]
title = "<1.24> 從哈希表提取可破壞物"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取可破壞物"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = destructable
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadDestructableHandle]
title = "<1.24> 從哈希表提取可破壞物 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取可破壞物"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = destructable
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadItemHandleBJ]
title = "<1.24> 從哈希表提取物品"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取物品"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = item
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadItemHandle]
title = "<1.24> 從哈希表提取物品 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取物品"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = item
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadUnitHandleBJ]
title = "<1.24> 從哈希表提取單位"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取單位"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = unit
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadUnitHandle]
title = "<1.24> 從哈希表提取單位 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取單位"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = unit
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[YDWELoadAbilityHandleBJ]
title = "<1.24> 從哈希表提取技能"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取技能"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = abilcode
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[YDWELoadAbilityHandle]
title = "<1.24> 從哈希表提取技能 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取技能"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = abilcode
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTimerHandleBJ]
title = "<1.24> 從哈希表提取計時器"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取計時器"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = timer
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTimerHandle]
title = "<1.24> 從哈希表提取計時器 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取計時器"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = timer
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerHandleBJ]
title = "<1.24> 從哈希表提取觸發器"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取觸發器"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = trigger
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerHandle]
title = "<1.24> 從哈希表提取觸發器 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取觸發器"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = trigger
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerConditionHandleBJ]
title = "<1.24> 從哈希表提取觸發條件"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取觸發條件"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = triggercondition
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerConditionHandle]
title = "<1.24> 從哈希表提取觸發條件 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取觸發條件"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = triggercondition
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerActionHandleBJ]
title = "<1.24> 從哈希表提取觸發動作"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取觸發動作"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = triggeraction
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerActionHandle]
title = "<1.24> 從哈希表提取觸發動作 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取觸發動作"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = triggeraction
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTriggerEventHandleBJ]
title = "<1.24> 從哈希表提取觸發事件"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取觸發事件"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = event
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTriggerEventHandle]
title = "<1.24> 從哈希表提取觸發事件 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取觸發事件"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = event
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadForceHandleBJ]
title = "<1.24> 從哈希表提取玩家組"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取玩家組"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = force
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadForceHandle]
title = "<1.24> 從哈希表提取玩家組 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取玩家組"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = force
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadGroupHandleBJ]
title = "<1.24> 從哈希表提取單位組"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取單位組"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = group
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadGroupHandle]
title = "<1.24> 從哈希表提取單位組 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取單位組"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = group
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadLocationHandleBJ]
title = "<1.24> 從哈希表提取點"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取點"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = location
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadLocationHandle]
title = "<1.24> 從哈希表提取點 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取點"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = location
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadRegionHandleBJ]
title = "<1.24> 從哈希表提取區域(不規則)"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取區域(不規則)"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = region
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadRegionHandle]
title = "<1.24> 從哈希表提取區域(不規則) [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取區域(不規則)"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = region
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadRectHandleBJ]
title = "<1.24> 從哈希表提取區域(矩型)"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取區域(矩型)"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = rect
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadRectHandle]
title = "<1.24> 從哈希表提取區域(矩型) [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取區域(矩型)"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = rect
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadBooleanExprHandleBJ]
title = "<1.24> 從哈希表提取布爾表達式"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取布爾表達式"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = boolexpr
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadBooleanExprHandle]
title = "<1.24> 從哈希表提取布爾表達式 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取布爾表達式"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = boolexpr
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadSoundHandleBJ]
title = "<1.24> 從哈希表提取音效"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取音效"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = sound
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadSoundHandle]
title = "<1.24> 從哈希表提取音效 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取音效"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = sound
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadEffectHandleBJ]
title = "<1.24> 從哈希表提取特效"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取特效"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = effect
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadEffectHandle]
title = "<1.24> 從哈希表提取特效 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取特效"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = effect
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadUnitPoolHandleBJ]
title = "<1.24> 從哈希表提取單位池"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取單位池"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = unitpool
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadUnitPoolHandle]
title = "<1.24> 從哈希表提取單位池 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取單位池"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = unitpool
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadItemPoolHandleBJ]
title = "<1.24> 從哈希表提取物品池"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取物品池"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = itempool
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadItemPoolHandle]
title = "<1.24> 從哈希表提取物品池 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取物品池"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = itempool
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadQuestHandleBJ]
title = "<1.24> 從哈希表提取任務"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取任務"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = quest
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadQuestHandle]
title = "<1.24> 從哈希表提取任務 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取任務"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = quest
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadQuestItemHandleBJ]
title = "<1.24> 從哈希表提取任務要求"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取任務要求"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = questitem
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadQuestItemHandle]
title = "<1.24> 從哈希表提取任務要求 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取任務要求"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = questitem
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadDefeatConditionHandleBJ]
title = "<1.24> 從哈希表提取失敗條件"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取失敗條件"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = defeatcondition
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadDefeatConditionHandle]
title = "<1.24> 從哈希表提取失敗條件 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取失敗條件"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = defeatcondition
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTimerDialogHandleBJ]
title = "<1.24> 從哈希表提取計時器窗口"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取計時器窗口"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = timerdialog
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTimerDialogHandle]
title = "<1.24> 從哈希表提取計時器窗口 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取計時器窗口"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = timerdialog
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadLeaderboardHandleBJ]
title = "<1.24> 從哈希表提取排行榜"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取排行榜"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = leaderboard
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadLeaderboardHandle]
title = "<1.24> 從哈希表提取排行榜 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取排行榜"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = leaderboard
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadMultiboardHandleBJ]
title = "<1.24> 從哈希表提取多面板"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取多面板"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = multiboard
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadMultiboardHandle]
title = "<1.24> 從哈希表提取多面板 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取多面板"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = multiboard
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadMultiboardItemHandleBJ]
title = "<1.24> 從哈希表提取多面板項目"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取多面板項目"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = multiboarditem
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadMultiboardItemHandle]
title = "<1.24> 從哈希表提取多面板項目 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取多面板項目"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = multiboarditem
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTrackableHandleBJ]
title = "<1.24> 從哈希表提取可追蹤物"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取可追蹤物"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = trackable
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTrackableHandle]
title = "<1.24> 從哈希表提取可追蹤物 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取可追蹤物"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = trackable
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadDialogHandleBJ]
title = "<1.24> 從哈希表提取對話框"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取對話框"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = dialog
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadDialogHandle]
title = "<1.24> 從哈希表提取對話框 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取對話框"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = dialog
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadButtonHandleBJ]
title = "<1.24> 從哈希表提取對話框按鈕"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取對話框按鈕"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = button
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadButtonHandle]
title = "<1.24> 從哈希表提取對話框按鈕 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取對話框按鈕"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = button
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadTextTagHandleBJ]
title = "<1.24> 從哈希表提取漂浮文字"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取漂浮文字"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = texttag
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadTextTagHandle]
title = "<1.24> 從哈希表提取漂浮文字 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取漂浮文字"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = texttag
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadLightningHandleBJ]
title = "<1.24> 從哈希表提取閃電效果"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取閃電效果"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = lightning
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadLightningHandle]
title = "<1.24> 從哈希表提取閃電效果 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取閃電效果"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = lightning
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadImageHandleBJ]
title = "<1.24> 從哈希表提取圖象"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取圖象"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = image
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadImageHandle]
title = "<1.24> 從哈希表提取圖象 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取圖象"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = image
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadUbersplatHandleBJ]
title = "<1.24> 從哈希表提取地面紋理變化"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取地面紋理變化"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = ubersplat
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadUbersplatHandle]
title = "<1.24> 從哈希表提取地面紋理變化 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取地面紋理變化"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = ubersplat
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadFogStateHandleBJ]
title = "<1.24> 從哈希表提取迷霧狀態"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取迷霧狀態"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = fogstate
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadFogStateHandle]
title = "<1.24> 從哈希表提取迷霧狀態 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取迷霧狀態"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = fogstate
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[LoadFogModifierHandleBJ]
title = "<1.24> 從哈希表提取可見度修正器"
description = "在子索引 ${Value} 主索引 ${Value} 的 ${Hashtable} 內提取可見度修正器"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = fogmodifier
keynum = 3
type1 = integer
type2 = integer
type3 = hashtable
default3 = "GetLastCreatedHashtableBJ"
[LoadFogModifierHandle]
title = "<1.24> 從哈希表提取可見度修正器 [C]"
description = "在 ${Hashtable} 的主索引 ${Value} 子索引 ${Value} 內提取可見度修正器"
comment = "如果不存在則返回空"
category = TC_HASHTABLE
returns = fogmodifier
keynum = 3
type1 = hashtable
default1 = "GetLastCreatedHashtableBJ"
type2 = integer
type3 = integer
[OperatorInt]
title = "算術運算 Lv2"
description = "${數值} ${運算符} ${數值}"
comment = ""
category = TC_MATH
returns = integer
keynum = 3
type1 = integer
type2 = ArithmeticOperator
default2 = "OperatorAdd"
type3 = integer
default3 = "1"
[OperatorReal]
title = "算術運算 Lv2"
description = "${Value} ${Operator} ${Value}"
comment = ""
category = TC_MATH
returns = real
keynum = 3
type1 = real
default1 = "0"
type2 = ArithmeticOperator
default2 = "OperatorAdd"
type3 = real
default3 = "0"
[YDWEOperatorInt3]
title = "算術運算 Lv3 [New!]"
description = "${數值} ${運算符} ${數值} ${運算符} ${數值}"
comment = ""
category = TC_MATH
returns = integer
keynum = 5
type1 = integer
type2 = YArithmeticOperator
default2 = "YOperatorAdd"
type3 = integer
default3 = "0"
type4 = YArithmeticOperator
default4 = "YOperatorAdd"
type5 = integer
default5 = "0"
[YDWEOperatorReal3]
title = "算術運算 Lv3 [New!]"
description = "${數值} ${運算符} ${數值} ${運算符} ${數值}"
comment = ""
category = TC_MATH
returns = real
keynum = 5
type1 = real
type2 = YArithmeticOperator
default2 = "YOperatorAdd"
type3 = real
default3 = "0"
type4 = YArithmeticOperator
default4 = "YOperatorAdd"
type5 = real
default5 = "0"
[YDWE_PreloadSL_Get]
title = "獲取存檔數據"
description = "從${玩家}獲取 ※${數據注釋},從當前存檔[${數據項索引}]上獲取"
comment = "從玩家本地存檔上獲取數據,需要填入正確的數據項索引,標簽即該項數據的注釋。"
category = TC_YDSL
returns = integer
keynum = 3
type1 = player
default1 = "Player00"
type2 = string
type3 = integer
min3 = 1
max3 = 500
[YDWE_PreloadSL_GetFile]
title = "獲取存檔名(存檔名單)[YDWE]"
description = "為${玩家}在『${目錄名}』下,獲取索引為[${整數}]的存檔名"
comment = "高級功能,獲取指定目錄下某個玩家存檔文件的名字,填寫正確的索引,即可獲得對應存檔名。"
category = TC_YDSL
returns = string
keynum = 3
type1 = player
default1 = "Player00"
type2 = string
type3 = integer
min3 = 1
max3 = 16
[GetForLoopIndexA]
title = "循環整數A"
description = "循環整數A"
comment = ""
category = TC_FORLOOP
returns = integer
[GetForLoopIndexB]
title = "循環整數B"
description = "循環整數B"
comment = ""
category = TC_FORLOOP
returns = integer
[OrderId2StringBJ]
title = "轉換命令ID為字符串"
description = "轉換 ${Order} 為命令字符串"
comment = "如''harvest'', ''move'', ''smart'', ''attack''都是命令字符串."
category = TC_CONVERSION
returns = string
keynum = 1
type1 = ordercode
default1 = "GetIssuedOrderIdBJ"
[UnitId2StringBJ]
title = "轉換單位類型為字符串"
description = "轉換 ${單位類型} 為字符串"
comment = ""
category = TC_CONVERSION
returns = string
keynum = 1
type1 = unitcode
default1 = "GetUnitTypeId"
[GetLocalizedString]
title = "本地字符串 [R]"
description = "本地字符串: ${文字}"
comment = "獲取ui\\framedef\\globalstrings.fdf中定義的字符串."
category = TC_CONVERSION
use_in_event = 0
returns = string
keynum = 1
type1 = string
[StringIdentity]
title = "本地字符串"
description = "本地字符串: ${文字}"
comment = "獲取ui\\framedef\\globalstrings.fdf中定義的字符串."
script_name = GetLocalizedString
category = TC_CONVERSION
use_in_event = 0
returns = string
keynum = 1
type1 = string
[GetLocalizedHotkey]
title = "本地熱鍵 "
description = "本地熱鍵: ${文字}"
comment = "獲取ui\\miscui.txt中定義的熱鍵."
category = TC_CONVERSION
use_in_event = 0
returns = integer
keynum = 1
type1 = string
[StringCase]
title = "大小寫轉換"
description = "轉換 ${字符串} 為 ${Lower/Upper Case} 形式"
comment = ""
category = TC_CONVERSION
returns = string
keynum = 2
type1 = StringExt
type2 = stringcaseoption
default2 = "StringCaseLower"
[Location]
title = "坐標點"
description = "坐標(${X}, ${Y})"
comment = "會創建點."
category = TC_CONVERSION
returns = location
keynum = 2
type1 = real
default1 = "0"
type2 = real
default2 = "0"
[String2UnitIdBJ]
title = "轉換字符串為單位類型"
description = "轉換 ${字符串} 為單位類型"
comment = ""
script_name = UnitId
category = TC_CONVERSION
returns = unitcode
keynum = 1
type1 = string
default1 = "footman"
[String2OrderIdBJ]
title = "轉換命令字符串為命令ID"
description = "轉換 ${字符串} 為命令ID"
comment = "如''harvest'', ''move'', ''smart'', ''attack''都是命令字符串."
category = TC_CONVERSION
returns = ordercode
keynum = 1
type1 = string
default1 = "stop"
[UnitId2OrderIdBJ]
title = "轉換單位類型為命令ID"
description = "轉換 ${單位類型} 為命令ID"
comment = ""
category = TC_CONVERSION
returns = ordercode
keynum = 1
type1 = unitcode
default1 = "hfoo"
[ConvertedPlayer]
title = "轉換玩家ID為玩家"
description = "玩家 ${Player Index}"
comment = "玩家ID取值1-16."
category = TC_CONVERSION
returns = player
keynum = 1
type1 = integer
default1 = "1"
min1 = 1
max1 = 16
[YDWEGetGameCurrentTime]
title = "計時器系統-獲取游戲當前時間"
description = "獲取游戲當前時間"
comment = "獲得從游戲開始到目前流逝的時間,以秒為單位。"
category = TC_YDST
returns = integer
[YDWETimerSystemGetRunIndex]
title = "計時器系統-獲取中心計時器當前執行索引"
description = "獲取中心計時器當前執行索引"
comment = "獲得中心計時器運行觸發器或函數目前為止的執行次數。"
category = TC_YDST
returns = integer
[YDWEGetUnitItemSoftId]
title = "物品在物品欄中的位置[YDWE]"
description = "獲取 ${單位} 物品欄中 ${物品} 的位置"
comment = "返回物品所在單位物品欄中的位置,為1-6之間的某個值;若單位身上不存在該物品,則返回0。"
category = TC_YDST
returns = integer
keynum = 2
type1 = unit
default1 = "GetTriggerUnit"
type2 = item
default2 = "GetManipulatedItem"
[YDWEConverUnitcodeToInt]
title = "顯示單位類型為整數[YDWE]"
description = "顯示<${單位類型}>為整數"
comment = "單位類型本身是個整數,因此無需轉換;該功能主要用于存儲系統的路徑設置中。"
category = TC_YDST
returns = integer
keynum = 1
type1 = unitcode
[YDWEConverItemcodeToInt]
title = "顯示物品類型為整數[YDWE]"
description = "顯示<${物品類型}>為整數"
comment = "物品類型本身是個整數,因此無需轉換;該功能主要用于存儲系統的路徑設置中。"
category = TC_YDST
returns = integer
keynum = 1
type1 = itemcode
[YDWEConverAbilcodeToInt]
title = "顯示技能類型為整數[YDWE]"
description = "顯示<${技能類型}>為整數"
comment = "技能類型本身是個整數,因此無需轉換;該功能主要用于存儲系統的路徑設置中。"
category = TC_YDST
returns = integer
keynum = 1
type1 = abilcode
[YDWEConverOrdercodeToInt]
title = "顯示命令ID為整數[YDWE]"
description = "顯示<${命令ID}>為整數"
comment = "命令ID本身是個整數,因此無需轉換;該功能主要用于存儲系統的路徑設置中。"
category = TC_YDST
returns = integer
keynum = 1
type1 = ordercode
[YDWEI2UnitId]
title = "轉換整數為單位Id [YDWE]"
description = "轉換 ${整數} 為單位Id"
comment = "將一個整數轉換成單位ID,如輸入1751543663,將轉成步兵的ID。"
category = TC_YDST
returns = unitcode
keynum = 1
type1 = integer
[YDWEI2ItemId]
title = "轉換整數為物品Id [YDWE]"
description = "轉換 ${整數} 為物品Id"
comment = "將一個整數轉換成物品ID,如輸入1936749416,將轉成魔法護盾的ID。"
category = TC_YDST
returns = itemcode
keynum = 1
type1 = integer
[YDWES2Id]
title = "轉換字符串為Id [YDWE]"
description = "需要轉換成ID的字符串為:${字符竄}"
comment = "將一個字符串轉換成單位、物品等目標的ID;如spsh轉換后為'spsh',屆時可以通過聊天輸入字符串來創建單位或物品。"
category = TC_YDST
returns = integer
keynum = 1
type1 = string
default1 = "spsh"
[YDWES2UnitId]
title = "轉換字符串為單位Id [YDWE]"
description = "需要轉換成單位Id的字符竄為:${字符竄}"
comment = "將一個字符竄轉換成單位ID,如輸入hfoo,將轉成步兵的ID。"
category = TC_YDST
returns = unitcode
keynum = 1
type1 = string
default1 = "hfoo"
[YDWES2ItemId]
title = "轉換字符串為物品Id [YDWE]"
description = "需要轉換成物品Id的字符串為:${字符竄}"
comment = "將一個字符串轉換成物品ID,如輸入spsh,將轉成魔法護盾的ID。"
category = TC_YDST
returns = itemcode
keynum = 1
type1 = string
default1 = "spsh"
[YDWEGetUnitGoldCost]
title = "獲取 黃金消耗 (單位類型)"
description = "獲取 ${單位} 建造時消耗的黃金"
comment = "本觸發只能獲取普通單位建造時消耗的黃金,若填入英雄單位,將會獲得固定值425"
category = TC_YDST
returns = integer
keynum = 1
type1 = unitcode
default1 = "hfoo"
[YDWEGetUnitWoodCost]
title = "獲取 木頭消耗 (單位類型)"
description = "獲取 ${單位} 建造時消耗的木頭"
comment = "本觸發只能獲取普通單位建造時消耗的木頭,若填入英雄單位,將會獲得固定值100"
category = TC_YDST
returns = integer
keynum = 1
type1 = unitcode
default1 = "hfoo"
[YDWEGetUnitBuildTime]
title = "獲取 建造時間 (單位類型)"
description = "獲取 ${單位} 建造時需要的時間"
comment = "本觸發只能獲取普通單位建造時需要的時間,若填入英雄單位,將會獲得固定值55"
category = TC_YDST
returns = integer
keynum = 1
type1 = unitcode
default1 = "hfoo"
[YDWEGetUnitFoodUsed]
title = "獲取 消耗人口 (單位)"
description = "獲取 ${單位} 建造時消耗的人口"
comment = "本觸發只能獲取普通單位建造時消耗的人口,若填入英雄單位,將會獲得固定值5"
category = TC_YDST
returns = integer
keynum = 1
type1 = unit
default1 = "GetTriggerUnit"
[YDWEGetUnitFoodMade]
title = "獲取 提供人口 (單位)"
description = "獲取 ${單位} 建造后提供的人口"
comment = "本觸發只能獲取普通單位建造后提供的人口,若填入英雄單位,將會獲得固定值0"
category = TC_YDST
returns = integer
keynum = 1
type1 = unit
default1 = "GetTriggerUnit"
[YDWECoordinateX]
title = "修正X坐標 [YDWE]"
description = "需要修正的X坐標為:${實數}"
comment = "設修正X坐標,強制它大于地圖邊界最小值,小于地圖邊界最大值,避免彈出游戲錯誤。"
category = TC_YDST
returns = real
keynum = 1
type1 = real
[YDWECoordinateY]
title = "修正Y坐標 [YDWE]"
description = "需要修正的Y坐標為:${實數}"
comment = "設修正Y坐標,強制它大于地圖邊界最小值,小于地圖邊界最大值,避免彈出游戲錯誤。"
category = TC_YDST
returns = real
keynum = 1
type1 = real
[YDWEDistanceBetweenUnits]
title = "兩個單位之間的距離 [YDWE]"
description = "從${單位}到${單位}的距離"
comment = "獲取兩個單位之間的距離。"
category = TC_YDST
returns = real
keynum = 2
type1 = unit
default1 = "GetTriggerUnit"
type2 = unit
default2 = "GetLastCreatedUnit"
[YDWEAngleBetweenUnits]
title = "兩個單位之間的角度 [YDWE]"
description = "從${單位}到${單位}的角度"
comment = "獲取兩個單位之間的角度。"
category = TC_YDST
returns = degree
keynum = 2
type1 = unit
default1 = "GetTriggerUnit"
type2 = unit
default2 = "GetLastCreatedUnit"
[YDWEGetUnitArmor]
title = "獲取單位護甲<Rising_Dusk制作>"
description = "獲取 ${單位} 的護甲值,關聯技能為 ${輔助技能}"
comment = "可以獲取單位的護甲值;需要保證混亂攻擊對所有護甲均為100%傷害。關聯技能的設置請參考example文件夾下的輔助地圖。"
category = TC_YDST
returns = real
keynum = 2
type1 = unit
default1 = "GetTriggerUnit"
type2 = abilcode
[YDWEId2S]
title = "轉換Id為字符串"
description = "需要轉換的Id為:${整數}"
comment = "將一個單位、物品等目標的Id轉換成字符串;如'spsh'轉換后為spsh。"
category = TC_YDST
returns = string
keynum = 1
type1 = integer
default1 = "'spsh'"
[YDWEGetPlayerColorString]
title = "附加上玩家顏色"
description = "|c[${玩家}]${Start}|r"
comment = ""
category = TC_YDST
returns = string
keynum = 2
type1 = player
default1 = "Player00"
type2 = string
[GetLastAbilityCastingUnit]
title = "獲取最后結束施放特殊技能的單位"
description = "獲取最后結束施放特殊技能的單位"
comment = "響應單位釋放特殊技能事件,當技能釋放完畢后,可以獲取最后施放特殊技能的單位。"
category = TC_YDST
returns = unit
[GetLastAbilityTargetUnit]
title = "獲取最后被特殊技能命中的單位"
description = "獲取最后被特殊技能命中的單位"
comment = "響應單位釋放可以命中目標的特殊技能事件,如鉤子、月神箭;當技能命中目標后,可以獲取最后被特殊技能命中的單位。"
category = TC_YDST
returns = unit
[YDWEInitHashtable]
title = "新建哈希表(YDWE)"
description = "新建哈希表"
comment = "獲得一個新哈希表。"
category = TC_YDST
use_in_event = 0
returns = hashtable
[GetLearnedSkillLevel]
title = "學習技能等級"
description = "學習技能等級"
comment = "響應'學習技能'單位事件,指代被學習技能的等級. 注意,該值為學習后的等級."
category = TC_EVENTRESPONSE
returns = integer
[GetEventDamage]
title = "傷害值"
description = "單位所受傷害"
comment = "響應'受到傷害'單位事件,指代單位所受傷害."
category = TC_EVENTRESPONSE
returns = real
[GetOrderPointX]
title = "命令發布點X坐標 [R]"
description = "命令發布點X坐標"
comment = "用坐標代替點可以省去創建、刪除點的麻煩."
category = TC_EVENTRESPONSE
returns = real
[GetOrderPointY]
title = "命令發布點Y坐標 [R]"
description = "命令發布點Y坐標"
comment = "用坐標代替點可以省去創建、刪除點的麻煩."
category = TC_EVENTRESPONSE
returns = real
[GetSpellTargetX]
title = "技能施放點X坐標"
description = "獲取技能目標點的X坐標"
comment = "這是1.24的函數,但已加入函數庫,在1.20也可以使用。"
category = TC_EVENTRESPONSE
returns = real
[GetSpellTargetY]
title = "技能施放點Y坐標"
description = "獲取技能目標點的Y坐標"
comment = "這是1.24的函數,但已加入函數庫,在1.20也可以使用。"
category = TC_EVENTRESPONSE
returns = real
[GetTournamentFinishSoonTimeRemaining]
title = "比賽剩余時間"
description = "比賽剩余時間"
comment = "響應'比賽事件'游戲將要結束. 單位為秒."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = real
[GetEventPlayerChatString]
title = "輸入的聊天信息"
description = "輸入的聊天信息"
comment = ""
category = TC_EVENTRESPONSE
returns = string
[GetEventPlayerChatStringMatched]
title = "匹配的聊天信息"
description = "匹配的聊天信息"
comment = ""
category = TC_EVENTRESPONSE
returns = string
[GetSaveBasicFilename]
title = "存檔文件名"
description = "存檔文件名"
comment = "響應'游戲 - 保存進度'事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = string
[GetOrderPointLoc]
title = "命令發布點"
description = "命令發布點"
comment = "響應'發布指定點目標命令'單位事件. 會創建點."
category = TC_EVENTRESPONSE
returns = location
[GetSpellTargetLoc]
title = "技能施放點"
description = "技能施放點"
comment = "響應'技能施放'單位事件. 注意技能施放結束將無法捕獲該點. 會創建點."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = location
[CreateRegion]
title = "新建區域 [R]"
description = "新建區域"
comment = "會創建一個新的不規則區域,如果不往該區域添加點或地區,則該區域無效果."
category = TC_REGION
use_in_event = 0
returns = region
[GetTriggeringRegion]
title = "觸發區域 [R]"
description = "觸發區域"
comment = "響應單位進入/離開不規則區域事件."
category = TC_EVENTRESPONSE
returns = region
[GetAttackedUnitBJ]
title = "被攻擊單位"
description = "被攻擊單位"
comment = "響應'被攻擊'單位事件."
script_name = GetTriggerUnit
category = TC_EVENTRESPONSE
returns = unit
[GetAttacker]
title = "攻擊單位"
description = "攻擊單位"
comment = "響應'被攻擊'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetBuyingUnit]
title = "購買者"
description = "購買者"
comment = "響應'出售單位','出售物品'或'抵押物品'單位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = unit
[GetCancelledStructure]
title = "被取消的建筑"
description = "被取消的建筑"
comment = "響應'取消建造建筑'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetSpellAbilityUnit]
title = "施法單位"
description = "施法單位"
comment = "響應'施放技能'單位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = unit
[GetConstructingStructure]
title = "正在建造的建筑"
description = "正在建造的建筑"
comment = "響應'開始建造建筑'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetConstructedStructure]
title = "完成的建筑"
description = "完成的建筑"
comment = "響應'完成建造建筑'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetEventDamageSource]
title = "傷害來源"
description = "傷害來源"
comment = "響應'受到傷害'單位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = unit
[GetDecayingUnit]
title = "腐化的單位"
description = "腐化的單位"
comment = "響應'開始腐化'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetDyingUnit]
title = "死亡單位"
description = "死亡單位"
comment = "響應'死亡'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetEnteringUnit]
title = "進入的單位"
description = "進入的單位"
comment = "響應'單位進入區域'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetManipulatingUnit]
title = "操作物品的單位"
description = "操作物品的單位"
comment = "響應'使用/獲得/丟失物品'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetKillingUnitBJ]
title = "兇手單位"
description = "兇手單位"
comment = "響應'死亡'單位事件. 如果不是被單位所殺(比如負數邪惡光環)則返回null."
script_name = GetKillingUnit
category = TC_EVENTRESPONSE
returns = unit
[GetLearningUnit]
title = "學習技能的英雄"
description = "學習技能的英雄"
comment = "響應'學習技能'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetLeavingUnit]
title = "離開的單位"
description = "離開的單位"
comment = "響應'單位離開區域'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetLevelingUnit]
title = "升級的英雄"
description = "升級的英雄"
comment = "響應'提升等級'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetLoadedUnitBJ]
title = "被裝載單位"
description = "被裝載單位"
comment = "響應'被裝載'單位事件."
script_name = GetLoadedUnit
category = TC_EVENTRESPONSE
returns = unit
[GetOrderedUnit]
title = "發布命令的單位"
description = "發布命令的單位"
comment = "響應'發布命令'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetChangingUnit]
title = "被改變所有者的單位"
description = "被改變所有者的單位"
comment = "響應'改變所有者'單位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = unit
[GetResearchingUnit]
title = "研究科技的單位"
description = "研究科技的單位"
comment = "響應'開始/取消/完成科技研究'單位事件."
category = TC_EVENTRESPONSE
returns = unit
[GetRevivableUnit]
title = "可復活英雄"
description = "可復活英雄"
comment = "響應'變為可復活的'單位事件."
category = TC_EVENTRESPONSE
returns = unit
?
總結
以上是生活随笔為你收集整理的JASS代码翻译更新(第九篇)的全部內容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: iOS苹果手机上最好用的3个azw3阅读
- 下一篇: linux调节屏幕软件下载,touchs