sega+model+3+android,新人求SEGA model3模拟器的键位设置的详细教程
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以下是我自己所使用的模擬器版本和Supermodel.ini文件里的設置。注意,在文件里設置好以后,建議備份Supermodel.ini文件,一旦你在前端更改過設置,模擬器會自動更改Supermodel.ini里的設置。
我用的是Supermodel 0.3a - WIP x64 SVN271這個版本+Supermodel-UI前端。
Supermodel.ini文件設置:
;****
;*** Configuration file generated by Supermodel UI? (v0.9 build 151)
;****
[ Global ]
;****
;*** User preferences
;****
XResolution = 1440
YResolution = 900
FullScreen = 1
SoundVolume = 40
MusicVolume = 40
PowerPCFrequency = 50
Crosshairs = 1
;****
;*** General input configuration
;****
; Common
InputStart1 = "KEY_1,JOY1_BUTTON9"
InputStart2 = "KEY_3,JOY2_BUTTON9"
InputCoin1 = "KEY_2,JOY1_BUTTON10"
InputCoin2 = "KEY_4,JOY2_BUTTON10"
InputServiceA = "KEY_F1"
InputServiceB = "KEY_F3"
InputTestA = "KEY_F2"
InputTestB = "KEY_F4"
; 4-way digital joysticks
InputJoyUp = "KEY_UP,JOY1_UP"
InputJoyDown = "KEY_DOWN,JOY1_DOWN"
InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
InputJoyUp2 = "KEY_W,JOY2_UP"
InputJoyDown2 = "KEY_S,JOY2_DOWN"
InputJoyLeft2 = "KEY_A,JOY2_LEFT"
InputJoyRight2 = "KEY_D,JOY2_RIGHT"
; Fighting game buttons
InputPunch = "KEY_KEYPAD4,JOY1_BUTTON1"
InputKick = "KEY_KEYPAD5,JOY1_BUTTON2"
InputGuard = "KEY_KEYPAD6,JOY1_BUTTON3"
InputEscape = "KEY_KEYPAD1,JOY1_BUTTON4"
InputPunch2 = "KEY_Y,JOY2_BUTTON1"
InputKick2 = "KEY_U,JOY2_BUTTON2"
InputGuard2 = "KEY_I,JOY2_BUTTON3"
InputEscape2 = "KEY_H,JOY2_BUTTON4"
; Spikeout buttons
InputBeat = "KEY_KEYPAD4,JOY1_BUTTON2"
InputCharge = "KEY_KEYPAD2,JOY1_BUTTON3"
InputJump = "KEY_KEYPAD8,JOY1_BUTTON4"
InputShift = "KEY_KEYPAD6,JOY1_BUTTON1"
; Virtua Striker buttons
InputShortPass = "KEY_KEYPAD1,JOY1_BUTTON1"
InputLongPass = "KEY_KEYPAD2,JOY1_BUTTON2"
InputShoot = "KEY_KEYPAD3,JOY1_BUTTON3"
InputShortPass2 = "KEY_T,JOY2_BUTTON1"
InputLongPass2 = "KEY_Y,JOY2_BUTTON2"
InputShoot2 = "KEY_U,JOY2_BUTTON3"
; Steering wheel
InputSteeringLeft = "KEY_DEL" ; digital, turn wheel left
InputSteeringRight = "KEY_PGDN" ; digital, turn wheel right
InputSteering = "KEY_HOME,JOY1_XAXIS" ; analog, full steering range
; Pedals
InputAccelerator = "KEY_HOME,JOY1_UP"
InputBrake = "KEY_END,JOY1_DOWN"
; Up/down shifter manual transmission (all racers)
InputGearShiftUp = "KEY_KEYPADDIVIDE" ; sequential shift up
InputGearShiftDown = "KEY_KEYPADMULTIPLY" ; sequential shift down
; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
InputGearShift1 = "KEY_KEYPAD5,JOY1_BUTTON5"
InputGearShift2 = "KEY_KEYPAD6,JOY1_BUTTON6"
InputGearShift3 = "KEY_KEYPAD7,JOY1_BUTTON7"
InputGearShift4 = "KEY_KEYPAD8,JOY1_BUTTON8"
InputGearShiftN = "KEY_KEYPAD9"
; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
InputVR1 = "KEY_KEYPAD1,JOY1_BUTTON1"
InputVR2 = "KEY_KEYPAD2,JOY1_BUTTON2"
InputVR3 = "KEY_KEYPAD3,JOY1_BUTTON3"
InputVR4 = "KEY_KEYPAD4,JOY1_BUTTON4"
; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
InputViewChange = "KEY_INSERT,JOY1_BUTTON1"
; Handbrake (Dirt Devils, Sega Rally 2)
InputHandBrake = "KEY_PGUP,JOY1_BUTTON2"
; Harley-Davidson controls
InputRearBrake = "KEY_N,JOY1_BUTTON2"
InputMusicSelect = "KEY_M,JOY1_BUTTON3"
; Virtual On macros
InputTwinJoyTurnLeft = "KEY_INSERT,JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY_PGUP,JOY1_RXAXIS_POS"
InputTwinJoyForward = "KEY_HOME,JOY1_YAXIS_NEG"
InputTwinJoyReverse = "KEY_END,JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY_DEL,JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY_PGDN,JOY1_XAXIS_POS"
InputTwinJoyJump = "KEY_KEYPAD5,JOY1_BUTTON1"
InputTwinJoyCrouch = "KEY_KEYPAD4,JOY1_BUTTON2"
; Virtual On individual joystick mapping
InputTwinJoyLeft1 = "KEY_LEFT"
InputTwinJoyLeft2 = "KEY_A"
InputTwinJoyRight1 = "KEY_RIGHT"
InputTwinJoyRight2 = "KEY_D"
InputTwinJoyUp1 = "KEY_UP"
InputTwinJoyUp2 = "KEY_W"
InputTwinJoyDown1 = "KEY_DOWN"
InputTwinJoyDown2 = "KEY_S"
; Virtual On buttons
InputTwinJoyShot1 = "KEY_KEYPAD6,JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY_T,JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY_KEYPAD3,JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY_G,JOY1_BUTTON8"
; Analog joystick (Star Wars Trilogy)
InputAnalogJoyLeft = "KEY_LEFT,MOUSE_LEFT" ; digital, move left
InputAnalogJoyRight = "KEY_RIGHT,MOUSE_RIGHT" ; digital, move right
InputAnalogJoyUp = "KEY_UP,MOUSE_UP" ; digital, move up
InputAnalogJoyDown = "KEY_DOWN,MOUSE_DOWN" ; digital, move down
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
InputAnalogJoyTrigger = "KEY_KEYPAD6,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_KEYPAD3,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogJoyTrigger2 = "KEY_T"
InputAnalogJoyEvent2 = "KEY_G"
; Light guns (Lost World)
InputGunLeft = "KEY_LEFT,MOUSE1_LEFT" ; digital, move gun left
InputGunRight = "KEY_RIGHT,MOUSE1_RIGHT" ; digital, move gun right
InputGunUp = "KEY_UP,MOUSE1_UP" ; digital, move gun up
InputGunDown = "KEY_DOWN,MOUSE1_DOWN" ; digital, move gun down
InputGunX = "MOUSE1_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputGunY = "MOUSE1_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputTrigger = "KEY_KEYPAD6,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
InputOffscreen = "KEY_KEYPAD5,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger = 1 ; automatic reload when off-screen
InputGunLeft2 = "KEY_A"
InputGunRight2 = "KEY_D"
InputGunUp2 = "KEY_W"
InputGunDown2 = "KEY_S"
InputGunX2 = "MOUSE2_XAXIS,JOY2_XAXIS"
InputGunY2 = "MOUSE2_YAXIS,JOY2_YAXIS"
InputTrigger2 = "KEY_Y,MOUSE2_LEFT_BUTTON,JOY2_BUTTON1"
InputOffscreen2 = "KEY_T,MOUSE2_RIGHT_BUTTON,JOY2_BUTTON2"
InputAutoTrigger2 = 1
; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "KEY_LEFT,MOUSE1_LEFT" ; digital, move gun left
InputAnalogGunRight = "KEY_RIGHT,MOUSE1_RIGHT" ; digital, move gun right
InputAnalogGunUp = "KEY_UP,MOUSE1_UP" ; digital, move gun up
InputAnalogGunDown = "KEY_DOWN,MOUSE1_DOWN" ; digital, move gun down
InputAnalogGunX = "MOUSE1_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "MOUSE1_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_KEYPAD1,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_KEYPAD2,JOY1_BUTTON1,MOUSE1_RIGHT_BUTTON"
InputAnalogGunLeft2 = "KEY_A,MOUSE2_LEFT"
InputAnalogGunRight2 = "KEY_D,MOUSE2_RIGHT"
InputAnalogGunUp2 = "KEY_W,MOUSE2_UP"
InputAnalogGunDown2 = "KEY_S,MOUSE2_DOWN"
InputAnalogGunX2 = "MOUSE2_XAXIS,JOY2_XAXIS"
InputAnalogGunY2 = "MOUSE2_YAXIS,JOY2_YAXIS"
InputAnalogTriggerLeft2 = "KEY_T,JOY2_BUTTON1,MOUSE2_LEFT_BUTTON"
InputAnalogTriggerRight2 = "KEY_Y,JOY2_BUTTON1,MOUSE2_RIGHT_BUTTON"
; Ski Champ controls
InputSkiLeft = "KEY_LEFT"
InputSkiRight = "KEY_RIGHT"
InputSkiUp = "KEY_UP"
InputSkiDown = "KEY_DOWN"
InputSkiX = "MOUSE_XAXIS,JOY1_XAXIS"
InputSkiY = "MOUSE_YAXIS,JOY1_YAXIS"
InputSkiPollLeft = "KEY_KEYPAD1,JOY1_BUTTON1"
InputSkiPollRight = "KEY_KEYPAD2,JOY1_BUTTON2"
InputSkiSelect1 = "KEY_KEYPAD3,JOY1_BUTTON3"
InputSkiSelect2 = "KEY_KEYPAD4,JOY1_BUTTON4"
InputSkiSelect3 = "KEY_KEYPAD5,JOY1_BUTTON5"
;****
;*** SUI configuration
;****
;GameListPref=1
;GameTimeLog=oceanhun,1,149
;InputMethod=2
總結
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