[轉載請注明出處,尊重他人勞動成果http://blog.csdn.net/gengqiquan/article/details/51577185]
本博客主要介紹的是一個球形水波的百分比控件,市面上有各種形形色色的百分比控件,我一直覺得水波是最炫的,UI給了我這個機會,然而網上搜了一大堆,不是太復雜,代碼太多(反正我是調不出效果來),就是有瑕疵的,所以只好自己寫了,這里開源出來,方便大家。有什么問題或者建議大家留言指出。
先看效果,調慢了速度
對于水波百分比控件實現方法有如下幾種
- 畫好水波形狀的bitmap,利用屬性動畫進行平移
- 利用曲線精確繪制目標水波
- 利用大范圍曲線與容器做交集
第一種比較煩,網上有這種思路實現的,代碼量比較龐大。bitmap移動時要注意的問題很多,一不小心就bug一堆了。第二種代碼量小,但需要幾何功底。很丟臉的說我算了好久。才算出公式(年代久遠,都忘了),不過這種方法計算量大,繪制時遍歷的點少。第三種方法,代碼量極少,計算量幾乎沒有,遍歷的點是第二種方法的兩倍以上。考慮到遍歷的消耗和計算的復雜度,選擇第三種。
這里我們選擇正弦曲線和圓做交集,
for (
int i = left; i <
length; i++) {
int x = i;
int y = (
int) (Math.
sin(Math.toRadians(x + mTranX) /
2) * mRadius /
4);path2.lineTo(x, mH + y);}
sin函數,x橫坐標,y縱坐標,mTranX每次偏移量, 波形起伏mRadius / 4,
核心代碼
利用圓的path與我們之前繪制的曲線做交集
Path pc = new Path()pc
.addCircle(mCentrePoint
.x, mCentrePoint
.y, mRadius, Path
.Direction.CCW)canvas
.clipPath(pc, Region
.Op.INTERSECT)canvas
.drawPath(path2, mWavePaint)canvas
.restore()
水位上升和水波起伏
while (isDraw) {
if (mWaterLevel > mNowHeight) {mNowHeight = mNowHeight + mUpSpeed;}
if (mStart) {
if (mTranX > mRadius) {mTranX =
0;}mTranX = mTranX - mWaveSpeed;}drawUI();}
這里由于動畫效果比較細膩,更新UI界面比較平凡,所以我們采用surfaceView來實現(用view實現發現有卡頓,影響體驗)
完整代碼
就一個waveview類直接布局中引用
注釋寫的應該算比較清楚了。有什么疑問的可以留言
package com.aibaide.test;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.Region;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/*** gengqiquan* 2016年6月2日16:16:48* 水波顯示百分比控件*/
public class WaveView extends SurfaceView implements SurfaceHolder.Callback {Point mCentrePoint;
int mNowHeight =
0;
int mRadius =
0;
boolean mStart =
false;
float mTextSise =
60;Context mContext;
int mTranX =
0;
private Paint mCirclePaint;
private Paint mOutCirclePaint;
private Paint mWavePaint;
private Paint mTextPaint;
private SurfaceHolder holder;
private RenderThread renderThread;
private boolean isDraw =
false;
private int mCircleColor = Color.parseColor(
"#ff6600");
private int mOutCircleColor = Color.parseColor(
"#f5e6dc");
private int mWaveColor = Color.parseColor(
"#ff944d");
private int mWaterLevel;
private int flowNum =
60;
private int mWaveSpeed =
5;
private int mUpSpeed =
2;
/*** @param context*/public WaveView(Context context) {
super(context);mContext = context;init(mContext);}
/*** @param context* @param attrs*/public WaveView(Context context, AttributeSet attrs) {
super(context, attrs);mContext = context;init(mContext);}
/*** @param context* @param attrs* @param defStyleAttr*/public WaveView(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);mContext = context;init(mContext);}
private void init(Context context) {mContext = context;setZOrderOnTop(
true);holder =
this.getHolder();holder.addCallback(
this);holder.setFormat(PixelFormat.TRANSLUCENT);renderThread =
new RenderThread();mCirclePaint =
new Paint();mCirclePaint.setColor(mCircleColor);mCirclePaint.setStyle(Paint.Style.FILL);mCirclePaint.setAntiAlias(
true);mOutCirclePaint =
new Paint();mOutCirclePaint.setColor(mOutCircleColor);mOutCirclePaint.setStyle(Paint.Style.FILL);mOutCirclePaint.setAntiAlias(
true);mWavePaint =
new Paint();mWavePaint.setStrokeWidth(
1.0F);mWavePaint.setColor(mWaveColor);mWavePaint.setStyle(Paint.Style.FILL);mWavePaint.setAntiAlias(
true);mTextPaint =
new Paint();mTextPaint.setStrokeWidth(
1.0F);mTextPaint.setColor(Color.WHITE);mTextPaint.setTextSize(mTextSise);mTextPaint.setTextAlign(Paint.Align.CENTER);mTextPaint.setStyle(Paint.Style.FILL);mTextPaint.setAntiAlias(
true);}
@Overridepublic void surfaceChanged(SurfaceHolder holder,
int format,
int width,
int height) {mRadius = (
int) (
0.5 * width *
0.92);mCentrePoint =
new Point(width /
2, height /
2);mWaterLevel = (
int) (
2 * mRadius * flowNum /
100f);}
@Overridepublic void surfaceCreated(SurfaceHolder holder) {isDraw =
true;
if (renderThread !=
null && !renderThread.isAlive())renderThread.start();}
@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {isDraw =
false;}
/*** 繪制界面的線程** @author Administrator*/private class RenderThread extends Thread {@Overridepublic void run() {
while (isDraw) {
if (mWaterLevel > mNowHeight) {mNowHeight = mNowHeight + mUpSpeed;}
if (mStart) {
if (mTranX > mRadius) {mTranX =
0;}mTranX = mTranX - mWaveSpeed;}drawUI();}
super.run();}}
/*** 界面繪制*/public void drawUI() {Canvas canvas = holder.lockCanvas();
try {drawCanvas(canvas);}
catch (Exception e) {e.printStackTrace();}
finally {
if (canvas !=
null)holder.unlockCanvasAndPost(canvas);}}
private void drawCanvas(Canvas canvas) {canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius /
0.92f, mOutCirclePaint);canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius, mCirclePaint);
if (mStart) {
int mH = mCentrePoint.y + mRadius - mNowHeight;
int left = - mRadius /
2;
int length =
4 * mRadius;Path path2 =
new Path();path2.moveTo(left, mH);
for (
int i = left; i < length; i++) {
int x = i;
int y = (
int) (Math.sin(Math.toRadians(x + mTranX) /
2) * mRadius /
4);path2.lineTo(x, mH + y);}path2.lineTo(length, mH);path2.lineTo(length, mCentrePoint.y + mRadius);path2.lineTo(
0, mCentrePoint.y + mRadius);path2.lineTo(
0, mH);canvas.save();Path pc =
new Path();pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);canvas.clipPath(pc, Region.Op.INTERSECT);canvas.drawPath(path2, mWavePaint);canvas.restore();canvas.drawText(flowNum +
"%", mCentrePoint.x, mCentrePoint.y, mTextPaint);}}
public void setFlowNum(
int num) {flowNum = num;mStart =
true;}
public void setTextSise(
float s) {mTextSise = s;mTextPaint.setTextSize(s);}
public void setWaveSpeed(
int speed) {mWaveSpeed = speed;}
public void setUpSpeed(
int speed) {mUpSpeed = speed;}
public void setColor(
int waveColor,
int circleColor,
int outcircleColor) {mWaveColor = waveColor;mCircleColor = circleColor;mOutCircleColor = outcircleColor;mWavePaint.setColor(mWaveColor);mCirclePaint.setColor(mCircleColor);mOutCirclePaint.setColor(mOutCircleColor);}
}
完整的示例項目Githu地址 https://github.com/gengqiquan/ViewHome.git
我建了一個QQ群(群號:121606151),用于大家討論交流Android技術問題,有興趣的可以加下,大家一起進步。
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