5.Lambert光照Diffuse Shader
                                                            生活随笔
收集整理的這篇文章主要介紹了
                                5.Lambert光照Diffuse Shader
小編覺得挺不錯的,現在分享給大家,幫大家做個參考.                        
                                http://blog.csdn.net/candycat1992/article/details/17355629 這篇文章寫的很好,這里就直接上代碼了
Shader "Study/5_LambertDiffuse" {Properties{_Color("Main Color", Color) = (1,1,1,1)_MainTex("Base (RGB)", 2D) = "white" {}_EmissiveColor("Emissive Color", Color) = (1,1,1,1)_AmbientColor("Ambient Color", Color) = (1,1,1,1)_MySliderValue("This is a Slider", Range(0,10)) = 2.5}SubShader{Tags{ "RenderType" = "Opaque" }LOD 200CGPROGRAM #pragma surface surf Lambert MyLambertDiffusesampler2D _MainTex;fixed4 _Color;//We need to declare the properties variable type inside of the //CGPROGRAM so we can access its value from the properties block. float4 _EmissiveColor;float4 _AmbientColor;float _MySliderValue;struct Input{float2 uv_MainTex;};void surf(Input IN, inout SurfaceOutput o){//We can then use the properties values in our shader fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;c = c * pow((_EmissiveColor + _AmbientColor), _MySliderValue);o.Albedo = c.rgb;o.Alpha = c.a;}inline float4 LightingMyLambertDiffuse(SurfaceOutput s, fixed3 lightDir, fixed atten){float difLight = max(0, dot(s.Normal, lightDir));float4 col;col.rgb = s.Albedo * _LightColor0.rgb * (difLight * atten * 2);col.a = s.Alpha;return col;}ENDCG}FallBack "Diffuse" }這個shader是包括了自發光和環境光效果的:
pow((_EmissiveColor + _AmbientColor), _MySliderValue);工程鏈接:http://download.csdn.net/detail/yinfourever/9568070
 
 
總結
以上是生活随笔為你收集整理的5.Lambert光照Diffuse Shader的全部內容,希望文章能夠幫你解決所遇到的問題。
                            
                        - 上一篇: 免息期30天?教你享最长信用卡免息期!
 - 下一篇: 6.Half Lambert光照Diff