android 滚动尺画到控件中间,android 刻度尺控件实现
主要實現刻度尺的效果,能夠快速滑動刻度,設置刻度間距,刻度值,滑動回調。簡單易用
效果圖
textureView控件的選擇
總結來說:
1.view的繪制在主線程里面,頻繁繪制會導致主線程阻塞
2.我們知道一個surfaceview是異步繪制的,不阻塞主線程,但是它不支持平移、縮放、旋轉,且很難放在srollview等控件里面
TextureView.SurfaceTextureListener
abstract void
Invoked when a
abstract boolean
Invoked when the specified
is about to be destroyed.
//textureview銷毀時,可以在這個地方釋放一些資源,比如camera
abstract void
Invoked when the
abstract void
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mBorderRectF.set(mBorderPaint.getStrokeWidth(), mBorderPaint.getStrokeWidth(),
width - mBorderPaint.getStrokeWidth(), height - mBorderPaint.getStrokeWidth()); //設置一塊矩形區域,
mWidth = mBorderRectF.width();
dis = (int)(mWidth / allBlockNum); //每個刻度間距,allBlockNum是小刻度的個數
refreshCanvas();
}
//刷新視圖
private void refreshCanvas() {
if (mBorderRectF.isEmpty()) {
return;
}
Canvas canvas = lockCanvas();
if(canvas != null) {
canvas.drawColor(Color.WHITE);
drawBorder(canvas);
drawScaleMark(canvas);
drawMarkPoint(canvas);
}
unlockCanvasAndPost(canvas);
}
畫出刻度線:由中間向兩邊畫
//畫出所有刻度:從中間向兩邊畫
private void drawScaleMark(Canvas canvas) {
int count = 0;
final int centerX = (int)mBorderRectF.centerX();
if(mCenterNum > maxNum)
mCenterNum = maxNum;
if (mCenterNum < minNum)
mCenterNum = minNum;
if(numberListener != null)
numberListener.onChanged(mCenterNum);
while(true){
int left = centerX - dis * count;
int leftNum = mCenterNum - count * scaleNum;
int right = centerX + dis * count;
int rightNum = mCenterNum + count * scaleNum;
String leftText = String.valueOf(leftNum);
String rightText = String.valueOf(rightNum);
//間隔5刻度畫文字信息
if(leftNum % (5*scaleNum) == 0) {
canvas.drawLine(left, canvas.getHeight() / 2, left, canvas.getHeight() - 1, mScaleMarkPaint);
mScaleMarkPaint.getTextBounds(leftText, 0, leftText.length(), mTextRect);
canvas.drawText(leftText, left - mTextRect.centerX(), canvas.getHeight() / 2, mScaleMarkPaint);
}
else
canvas.drawLine(left, canvas.getHeight() * 2 / 3, left, canvas.getHeight() - 1, mScaleMarkPaint);
if(rightNum % (5*scaleNum) == 0) {
canvas.drawLine(right, canvas.getHeight() / 2, right, canvas.getHeight() - 1, mScaleMarkPaint);
mScaleMarkPaint.getTextBounds(rightText, 0, rightText.length(), mTextRect);
canvas.drawText(rightText, right - mTextRect.centerX(), canvas.getHeight() / 2, mScaleMarkPaint);
}
else
canvas.drawLine(right, canvas.getHeight() * 2 / 3, right, canvas.getHeight() - 1, mScaleMarkPaint);
count++;
if(left < 0)
break;
}
}
手勢判斷
我把手勢判斷的邏輯代碼寫在ScaleScroller類中,onTouchEvent用來判斷按下,移動和抬起三個手勢。GestureDetector.SimpleOnGestureListener中的onFling來處理快速滑動
OnFling在手指快速滑動控件時觸發,onfling有四個參數
(注意:onFling只能觸發一次,但是快速滑動的效果是要在一定時間內做滾動處理,所以需要通過Scroller類+Handler的方式來幫助實現)
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
final int minX = -0x7fffffff;
final int maxX = 0x7fffffff;
lastX = 0;
scroller.fling(0, 0, (int)-velocityX, 0, minX, maxX, 0, 0); //滾動的距離有速度決定
handler.sendEmptyMessage(ON_FLING);
return true;
}
e1
The first down motion event that started the fling.?????? //按下時候的event
e2
The move motion event that triggered the current onFling.? //觸發快速滑動時的event
velocityX
The velocity of this fling measured in pixels per second along the x axis.
velocityY
The velocity of this fling measured in pixels per second along the y axis.
private Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
boolean isFinished = scroller.computeScrollOffset(); //判斷滾動是否結束
int curX = scroller.getCurrX();
int delta = lastX - curX;
if(listener != null){
listener.onScroll(delta);
}
lastX = curX;
if(isFinished)
handler.sendEmptyMessage(ON_FLING);
else
listener.onFinished();
}
};
總結
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